diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:43:28 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-04-29 07:56:09 +0300 |
commit | 1b68f71348ecf3983b76b40d7940da8377f049b7 (patch) | |
tree | 2974eddaef130a067c26033d60a59fc790365b3d /indra/llcharacter/llmotion.h | |
parent | af4ea94efc1999f3b19fd8d643d0331f0b77e265 (diff) |
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
Diffstat (limited to 'indra/llcharacter/llmotion.h')
-rw-r--r-- | indra/llcharacter/llmotion.h | 310 |
1 files changed, 155 insertions, 155 deletions
diff --git a/indra/llcharacter/llmotion.h b/indra/llcharacter/llmotion.h index aaa9a146d7..d45b8bceb6 100644 --- a/indra/llcharacter/llmotion.h +++ b/indra/llcharacter/llmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llmotion.h * @brief Implementation of LLMotion class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -43,150 +43,150 @@ class LLCharacter; //----------------------------------------------------------------------------- class LLMotion { - friend class LLMotionController; - + friend class LLMotionController; + public: - enum LLMotionBlendType - { - NORMAL_BLEND, - ADDITIVE_BLEND - }; + enum LLMotionBlendType + { + NORMAL_BLEND, + ADDITIVE_BLEND + }; - enum LLMotionInitStatus - { - STATUS_FAILURE, - STATUS_SUCCESS, - STATUS_HOLD - }; + enum LLMotionInitStatus + { + STATUS_FAILURE, + STATUS_SUCCESS, + STATUS_HOLD + }; - // Constructor - LLMotion(const LLUUID &id); + // Constructor + LLMotion(const LLUUID &id); - // Destructor - virtual ~LLMotion(); + // Destructor + virtual ~LLMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // get the name of this instance - const std::string &getName() const { return mName; } + // get the name of this instance + const std::string &getName() const { return mName; } - // set the name of this instance - void setName(const std::string &name) { mName = name; } + // set the name of this instance + void setName(const std::string &name) { mName = name; } - const LLUUID& getID() const { return mID; } + const LLUUID& getID() const { return mID; } - // returns the pose associated with the current state of this motion - virtual LLPose* getPose() { return &mPose;} + // returns the pose associated with the current state of this motion + virtual LLPose* getPose() { return &mPose;} - void fadeOut(); + void fadeOut(); - void fadeIn(); + void fadeIn(); - F32 getFadeWeight() const { return mFadeWeight; } + F32 getFadeWeight() const { return mFadeWeight; } - F32 getStopTime() const { return mStopTimestamp; } + F32 getStopTime() const { return mStopTimestamp; } - virtual void setStopTime(F32 time); + virtual void setStopTime(F32 time); - BOOL isStopped() const { return mStopped; } + BOOL isStopped() const { return mStopped; } - void setStopped(BOOL stopped) { mStopped = stopped; } + void setStopped(BOOL stopped) { mStopped = stopped; } - BOOL isBlending(); + BOOL isBlending(); - // Activation functions. - // It is OK for other classes to activate a motion, - // but only the controller can deactivate it. - // Thus, if mActive == TRUE, the motion *may* be on the controllers active list, - // but if mActive == FALSE, the motion is gauranteed not to be on the active list. + // Activation functions. + // It is OK for other classes to activate a motion, + // but only the controller can deactivate it. + // Thus, if mActive == TRUE, the motion *may* be on the controllers active list, + // but if mActive == FALSE, the motion is gauranteed not to be on the active list. protected: - // Used by LLMotionController only - void deactivate(); - BOOL isActive() { return mActive; } + // Used by LLMotionController only + void deactivate(); + BOOL isActive() { return mActive; } public: - void activate(F32 time); - + void activate(F32 time); + public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() = 0; + // motions must specify whether or not they loop + virtual BOOL getLoop() = 0; - // motions must report their total duration - virtual F32 getDuration() = 0; + // motions must report their total duration + virtual F32 getDuration() = 0; - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() = 0; + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() = 0; - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() = 0; + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() = 0; - // motions must report their priority level - virtual LLJoint::JointPriority getPriority() = 0; + // motions must report their priority level + virtual LLJoint::JointPriority getPriority() = 0; - // amount of affected joints - virtual S32 getNumJointMotions() { return 0; }; + // amount of affected joints + virtual S32 getNumJointMotions() { return 0; }; - // motions must report their blend type - virtual LLMotionBlendType getBlendType() = 0; + // motions must report their blend type + virtual LLMotionBlendType getBlendType() = 0; - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() = 0; + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() = 0; - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) = 0; + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) = 0; - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 activeTime, U8* joint_mask) = 0; + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 activeTime, U8* joint_mask) = 0; - // called when a motion is deactivated - virtual void onDeactivate() = 0; + // called when a motion is deactivated + virtual void onDeactivate() = 0; - // can we crossfade this motion with a new instance when restarted? - // should ultimately always be TRUE, but lack of emote blending, etc - // requires this - virtual BOOL canDeprecate(); + // can we crossfade this motion with a new instance when restarted? + // should ultimately always be TRUE, but lack of emote blending, etc + // requires this + virtual BOOL canDeprecate(); - // optional callback routine called when animation deactivated. - void setDeactivateCallback( void (*cb)(void *), void* userdata ); + // optional callback routine called when animation deactivated. + void setDeactivateCallback( void (*cb)(void *), void* userdata ); protected: - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() = 0; + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() = 0; - void addJointState(const LLPointer<LLJointState>& jointState); + void addJointState(const LLPointer<LLJointState>& jointState); protected: - LLPose mPose; - BOOL mStopped; // motion has been stopped; - BOOL mActive; // motion is on active list (can be stopped or not stopped) - - //------------------------------------------------------------------------- - // these are set implicitly by the motion controller and - // may be referenced (read only) in the above handlers. - //------------------------------------------------------------------------- - std::string mName; // instance name assigned by motion controller - LLUUID mID; - - F32 mActivationTimestamp; // time when motion was activated - F32 mStopTimestamp; // time when motion was told to stop - F32 mSendStopTimestamp; // time when simulator should be told to stop this motion - F32 mResidualWeight; // blend weight at beginning of stop motion phase - F32 mFadeWeight; // for fading in and out based on LOD - U8 mJointSignature[3][LL_CHARACTER_MAX_ANIMATED_JOINTS]; // signature of which joints are animated at what priority - void (*mDeactivateCallback)(void* data); - void* mDeactivateCallbackUserData; + LLPose mPose; + BOOL mStopped; // motion has been stopped; + BOOL mActive; // motion is on active list (can be stopped or not stopped) + + //------------------------------------------------------------------------- + // these are set implicitly by the motion controller and + // may be referenced (read only) in the above handlers. + //------------------------------------------------------------------------- + std::string mName; // instance name assigned by motion controller + LLUUID mID; + + F32 mActivationTimestamp; // time when motion was activated + F32 mStopTimestamp; // time when motion was told to stop + F32 mSendStopTimestamp; // time when simulator should be told to stop this motion + F32 mResidualWeight; // blend weight at beginning of stop motion phase + F32 mFadeWeight; // for fading in and out based on LOD + U8 mJointSignature[3][LL_CHARACTER_MAX_ANIMATED_JOINTS]; // signature of which joints are animated at what priority + void (*mDeactivateCallback)(void* data); + void* mDeactivateCallbackUserData; }; @@ -196,21 +196,21 @@ protected: class LLTestMotion : public LLMotion { public: - LLTestMotion(const LLUUID &id) : LLMotion(id){} - ~LLTestMotion() {} - static LLMotion *create(const LLUUID& id) { return new LLTestMotion(id); } - BOOL getLoop() { return FALSE; } - F32 getDuration() { return 0.0f; } - F32 getEaseInDuration() { return 0.0f; } - F32 getEaseOutDuration() { return 0.0f; } - LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } - LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - F32 getMinPixelArea() { return 0.f; } - - LLMotionInitStatus onInitialize(LLCharacter*) { LL_INFOS() << "LLTestMotion::onInitialize()" << LL_ENDL; return STATUS_SUCCESS; } - BOOL onActivate() { LL_INFOS() << "LLTestMotion::onActivate()" << LL_ENDL; return TRUE; } - BOOL onUpdate(F32 time, U8* joint_mask) { LL_INFOS() << "LLTestMotion::onUpdate(" << time << ")" << LL_ENDL; return TRUE; } - void onDeactivate() { LL_INFOS() << "LLTestMotion::onDeactivate()" << LL_ENDL; } + LLTestMotion(const LLUUID &id) : LLMotion(id){} + ~LLTestMotion() {} + static LLMotion *create(const LLUUID& id) { return new LLTestMotion(id); } + BOOL getLoop() { return FALSE; } + F32 getDuration() { return 0.0f; } + F32 getEaseInDuration() { return 0.0f; } + F32 getEaseOutDuration() { return 0.0f; } + LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } + LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + F32 getMinPixelArea() { return 0.f; } + + LLMotionInitStatus onInitialize(LLCharacter*) { LL_INFOS() << "LLTestMotion::onInitialize()" << LL_ENDL; return STATUS_SUCCESS; } + BOOL onActivate() { LL_INFOS() << "LLTestMotion::onActivate()" << LL_ENDL; return TRUE; } + BOOL onUpdate(F32 time, U8* joint_mask) { LL_INFOS() << "LLTestMotion::onUpdate(" << time << ")" << LL_ENDL; return TRUE; } + void onDeactivate() { LL_INFOS() << "LLTestMotion::onDeactivate()" << LL_ENDL; } }; @@ -220,48 +220,48 @@ public: class LLNullMotion : public LLMotion { public: - LLNullMotion(const LLUUID &id) : LLMotion(id) {} - ~LLNullMotion() {} - static LLMotion *create(const LLUUID &id) { return new LLNullMotion(id); } + LLNullMotion(const LLUUID &id) : LLMotion(id) {} + ~LLNullMotion() {} + static LLMotion *create(const LLUUID &id) { return new LLNullMotion(id); } - // motions must specify whether or not they loop - /*virtual*/ BOOL getLoop() { return TRUE; } + // motions must specify whether or not they loop + /*virtual*/ BOOL getLoop() { return TRUE; } - // motions must report their total duration - /*virtual*/ F32 getDuration() { return 1.f; } + // motions must report their total duration + /*virtual*/ F32 getDuration() { return 1.f; } - // motions must report their "ease in" duration - /*virtual*/ F32 getEaseInDuration() { return 0.f; } + // motions must report their "ease in" duration + /*virtual*/ F32 getEaseInDuration() { return 0.f; } - // motions must report their "ease out" duration. - /*virtual*/ F32 getEaseOutDuration() { return 0.f; } + // motions must report their "ease out" duration. + /*virtual*/ F32 getEaseOutDuration() { return 0.f; } - // motions must report their priority level - /*virtual*/ LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } + // motions must report their priority level + /*virtual*/ LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } - // motions must report their blend type - /*virtual*/ LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + // motions must report their blend type + /*virtual*/ LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - /*virtual*/ F32 getMinPixelArea() { return 0.f; } + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + /*virtual*/ F32 getMinPixelArea() { return 0.f; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - /*virtual*/ LLMotionInitStatus onInitialize(LLCharacter *character) { return STATUS_SUCCESS; } + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + /*virtual*/ LLMotionInitStatus onInitialize(LLCharacter *character) { return STATUS_SUCCESS; } - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - /*virtual*/ BOOL onActivate() { return TRUE; } + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + /*virtual*/ BOOL onActivate() { return TRUE; } - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - /*virtual*/ BOOL onUpdate(F32 activeTime, U8* joint_mask) { return TRUE; } + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + /*virtual*/ BOOL onUpdate(F32 activeTime, U8* joint_mask) { return TRUE; } - // called when a motion is deactivated - /*virtual*/ void onDeactivate() {} + // called when a motion is deactivated + /*virtual*/ void onDeactivate() {} }; #endif // LL_LLMOTION_H |