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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-10-17 16:56:21 +0300
committerGitHub <noreply@github.com>2024-10-17 16:56:21 +0300
commit0ef7a9b39cf72da1211039ab22bdf8f9f6a2c984 (patch)
tree6f51ef179497265b5bff2a355471ae5dc9643ad2 /indra/llcharacter/llkeyframewalkmotion.h
parent9e24b300d02e5627ea0d304d412cb683ec2de3a4 (diff)
parentd3d349ae0f17a72481f30b9354b9367b1cd3b639 (diff)
Merge pull request #2856 from secondlife/marchcat/c-develop
Develop → Maint C sync
Diffstat (limited to 'indra/llcharacter/llkeyframewalkmotion.h')
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.h b/indra/llcharacter/llkeyframewalkmotion.h
index 110dbeeee3..6320c81399 100644
--- a/indra/llcharacter/llkeyframewalkmotion.h
+++ b/indra/llcharacter/llkeyframewalkmotion.h
@@ -65,9 +65,9 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
+ virtual bool onActivate();
virtual void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ virtual bool onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
@@ -100,11 +100,11 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
+ virtual bool onActivate();
virtual void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ virtual bool onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }
@@ -150,11 +150,11 @@ public:
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
+ virtual bool onActivate();
virtual void onDeactivate() {};
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ virtual bool onUpdate(F32 time, U8* joint_mask);
virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
virtual F32 getDuration() { return 0.f; }
virtual F32 getEaseInDuration() { return 0.f; }
virtual F32 getEaseOutDuration() { return 0.f; }