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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 19:04:52 +0200
commit1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch)
treeab243607f74f78200787bba5b9b88f07ef1b966f /indra/llcharacter/llkeyframemotion.h
parent6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff)
parente1623bb276f83a43ce7a197e388720c05bdefe61 (diff)
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts: # autobuild.xml # indra/cmake/CMakeLists.txt # indra/cmake/GoogleMock.cmake # indra/llaudio/llaudioengine_fmodstudio.cpp # indra/llaudio/llaudioengine_fmodstudio.h # indra/llaudio/lllistener_fmodstudio.cpp # indra/llaudio/lllistener_fmodstudio.h # indra/llaudio/llstreamingaudio_fmodstudio.cpp # indra/llaudio/llstreamingaudio_fmodstudio.h # indra/llcharacter/llmultigesture.cpp # indra/llcharacter/llmultigesture.h # indra/llimage/llimage.cpp # indra/llimage/llimagepng.cpp # indra/llimage/llimageworker.cpp # indra/llimage/tests/llimageworker_test.cpp # indra/llmessage/tests/llmockhttpclient.h # indra/llprimitive/llgltfmaterial.h # indra/llrender/llfontfreetype.cpp # indra/llui/llcombobox.cpp # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.h # indra/llui/lllineeditor.cpp # indra/llui/lllineeditor.h # indra/llui/lltextbase.cpp # indra/llui/lltextbase.h # indra/llui/lltexteditor.cpp # indra/llui/lltextvalidate.cpp # indra/llui/lltextvalidate.h # indra/llui/lluictrl.h # indra/llui/llview.cpp # indra/llwindow/llwindowmacosx.cpp # indra/newview/app_settings/settings.xml # indra/newview/llappearancemgr.cpp # indra/newview/llappearancemgr.h # indra/newview/llavatarpropertiesprocessor.cpp # indra/newview/llavatarpropertiesprocessor.h # indra/newview/llbreadcrumbview.cpp # indra/newview/llbreadcrumbview.h # indra/newview/llbreastmotion.cpp # indra/newview/llbreastmotion.h # indra/newview/llconversationmodel.h # indra/newview/lldensityctrl.cpp # indra/newview/lldensityctrl.h # indra/newview/llface.inl # indra/newview/llfloatereditsky.cpp # indra/newview/llfloatereditwater.cpp # indra/newview/llfloateremojipicker.h # indra/newview/llfloaterimsessiontab.cpp # indra/newview/llfloaterprofiletexture.cpp # indra/newview/llfloaterprofiletexture.h # indra/newview/llgesturemgr.cpp # indra/newview/llgesturemgr.h # indra/newview/llimpanel.cpp # indra/newview/llimpanel.h # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryclipboard.cpp # indra/newview/llinventoryclipboard.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorygallery.cpp # indra/newview/lllistbrowser.cpp # indra/newview/lllistbrowser.h # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpanelprofile.cpp # indra/newview/llpanelprofile.h # indra/newview/llpreviewgesture.cpp # indra/newview/llsavedsettingsglue.cpp # indra/newview/llsavedsettingsglue.h # indra/newview/lltooldraganddrop.cpp # indra/newview/llurllineeditorctrl.cpp # indra/newview/llvectorperfoptions.cpp # indra/newview/llvectorperfoptions.h # indra/newview/llviewerparceloverlay.cpp # indra/newview/llviewertexlayer.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/macmain.h # indra/test/test.cpp
Diffstat (limited to 'indra/llcharacter/llkeyframemotion.h')
-rw-r--r--indra/llcharacter/llkeyframemotion.h928
1 files changed, 464 insertions, 464 deletions
diff --git a/indra/llcharacter/llkeyframemotion.h b/indra/llcharacter/llkeyframemotion.h
index be9f35d3e4..a2c3eacbe1 100644
--- a/indra/llcharacter/llkeyframemotion.h
+++ b/indra/llcharacter/llkeyframemotion.h
@@ -1,464 +1,464 @@
-/**
- * @file llkeyframemotion.h
- * @brief Implementation of LLKeframeMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLKEYFRAMEMOTION_H
-#define LL_LLKEYFRAMEMOTION_H
-
-//-----------------------------------------------------------------------------
-// Header files
-//-----------------------------------------------------------------------------
-
-#include <string>
-
-#include "llassetstorage.h"
-#include "llbboxlocal.h"
-#include "llhandmotion.h"
-#include "lljointstate.h"
-#include "llmotion.h"
-#include "llquaternion.h"
-#include "v3dmath.h"
-#include "v3math.h"
-#include "llbvhconsts.h"
-
-class LLKeyframeDataCache;
-class LLDataPacker;
-
-#define MIN_REQUIRED_PIXEL_AREA_KEYFRAME (40.f)
-#define MAX_CHAIN_LENGTH (4)
-
-const S32 KEYFRAME_MOTION_VERSION = 1;
-const S32 KEYFRAME_MOTION_SUBVERSION = 0;
-
-//-----------------------------------------------------------------------------
-// class LLKeyframeMotion
-//-----------------------------------------------------------------------------
-class LLKeyframeMotion :
- public LLMotion
-{
- friend class LLKeyframeDataCache;
-public:
- // Constructor
- LLKeyframeMotion(const LLUUID &id);
-
- // Destructor
- virtual ~LLKeyframeMotion();
-
-private:
- // private helper functions to wrap some asserts
- LLPointer<LLJointState>& getJointState(U32 index);
- LLJoint* getJoint(U32 index );
-
-public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
-
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID& id);
-
-public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
-
- // motions must specify whether or not they loop
- virtual bool getLoop() {
- if (mJointMotionList) return mJointMotionList->mLoop;
- else return false;
- }
-
- // motions must report their total duration
- virtual F32 getDuration() {
- if (mJointMotionList) return mJointMotionList->mDuration;
- else return 0.f;
- }
-
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() {
- if (mJointMotionList) return mJointMotionList->mEaseInDuration;
- else return 0.f;
- }
-
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() {
- if (mJointMotionList) return mJointMotionList->mEaseOutDuration;
- else return 0.f;
- }
-
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() {
- if (mJointMotionList) return mJointMotionList->mBasePriority;
- else return LLJoint::LOW_PRIORITY;
- }
-
- virtual S32 getNumJointMotions()
- {
- if (mJointMotionList)
- {
- return mJointMotionList->getNumJointMotions();
- }
- return 0;
- }
-
- virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
-
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
-
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
-
- // called when a motion is activated
- // must return true to indicate success, or else
- // it will be deactivated
- virtual bool onActivate();
-
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
-
- // called when a motion is deactivated
- virtual void onDeactivate();
-
- virtual void setStopTime(F32 time);
-
- static void onLoadComplete(const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
-
-public:
- U32 getFileSize();
- bool serialize(LLDataPacker& dp) const;
- bool deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints = true);
- bool isLoaded() { return mJointMotionList != NULL; }
- bool dumpToFile(const std::string& name);
-
-
- // setters for modifying a keyframe animation
- void setLoop(bool loop);
-
- F32 getLoopIn() {
- return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f;
- }
-
- F32 getLoopOut() {
- return (mJointMotionList) ? mJointMotionList->mLoopOutPoint : 0.f;
- }
-
- void setLoopIn(F32 in_point);
-
- void setLoopOut(F32 out_point);
-
- void setHandPose(LLHandMotion::eHandPose pose) {
- if (mJointMotionList) mJointMotionList->mHandPose = pose;
- }
-
- LLHandMotion::eHandPose getHandPose() {
- return (mJointMotionList) ? mJointMotionList->mHandPose : LLHandMotion::HAND_POSE_RELAXED;
- }
-
- void setPriority(S32 priority);
-
- void setEmote(const LLUUID& emote_id);
-
- void setEaseIn(F32 ease_in);
-
- void setEaseOut(F32 ease_in);
-
- F32 getLastUpdateTime() { return mLastLoopedTime; }
-
- const LLBBoxLocal& getPelvisBBox();
-
- static void flushKeyframeCache();
-
-protected:
- //-------------------------------------------------------------------------
- // JointConstraintSharedData
- //-------------------------------------------------------------------------
- class JointConstraintSharedData
- {
- public:
- JointConstraintSharedData() :
- mChainLength(0),
- mEaseInStartTime(0.f),
- mEaseInStopTime(0.f),
- mEaseOutStartTime(0.f),
- mEaseOutStopTime(0.f),
- mUseTargetOffset(false),
- mConstraintType(CONSTRAINT_TYPE_POINT),
- mConstraintTargetType(CONSTRAINT_TARGET_TYPE_BODY),
- mSourceConstraintVolume(0),
- mTargetConstraintVolume(0),
- mJointStateIndices(NULL)
- { };
- ~JointConstraintSharedData() { delete [] mJointStateIndices; }
-
- S32 mSourceConstraintVolume;
- LLVector3 mSourceConstraintOffset;
- S32 mTargetConstraintVolume;
- LLVector3 mTargetConstraintOffset;
- LLVector3 mTargetConstraintDir;
- S32 mChainLength;
- S32* mJointStateIndices;
- F32 mEaseInStartTime;
- F32 mEaseInStopTime;
- F32 mEaseOutStartTime;
- F32 mEaseOutStopTime;
- bool mUseTargetOffset;
- EConstraintType mConstraintType;
- EConstraintTargetType mConstraintTargetType;
- };
-
- //-----------------------------------------------------------------------------
- // JointConstraint()
- //-----------------------------------------------------------------------------
- class JointConstraint
- {
- public:
- JointConstraint(JointConstraintSharedData* shared_data);
- ~JointConstraint();
-
- JointConstraintSharedData* mSharedData;
- F32 mWeight;
- F32 mTotalLength;
- LLVector3 mPositions[MAX_CHAIN_LENGTH];
- F32 mJointLengths[MAX_CHAIN_LENGTH];
- F32 mJointLengthFractions[MAX_CHAIN_LENGTH];
- bool mActive;
- LLVector3d mGroundPos;
- LLVector3 mGroundNorm;
- LLJoint* mSourceVolume;
- LLJoint* mTargetVolume;
- F32 mFixupDistanceRMS;
- };
-
- void applyKeyframes(F32 time);
-
- void applyConstraints(F32 time, U8* joint_mask);
-
- void activateConstraint(JointConstraint* constraintp);
-
- void initializeConstraint(JointConstraint* constraint);
-
- void deactivateConstraint(JointConstraint *constraintp);
-
- void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask);
-
- bool setupPose();
-
-public:
- enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED };
-
- enum InterpolationType { IT_STEP, IT_LINEAR, IT_SPLINE };
-
- //-------------------------------------------------------------------------
- // ScaleKey
- //-------------------------------------------------------------------------
- class ScaleKey
- {
- public:
- ScaleKey() { mTime = 0.0f; }
- ScaleKey(F32 time, const LLVector3 &scale) { mTime = time; mScale = scale; }
-
- F32 mTime;
- LLVector3 mScale;
- };
-
- //-------------------------------------------------------------------------
- // RotationKey
- //-------------------------------------------------------------------------
- class RotationKey
- {
- public:
- RotationKey() { mTime = 0.0f; }
- RotationKey(F32 time, const LLQuaternion &rotation) { mTime = time; mRotation = rotation; }
-
- F32 mTime;
- LLQuaternion mRotation;
- };
-
- //-------------------------------------------------------------------------
- // PositionKey
- //-------------------------------------------------------------------------
- class PositionKey
- {
- public:
- PositionKey() { mTime = 0.0f; }
- PositionKey(F32 time, const LLVector3 &position) { mTime = time; mPosition = position; }
-
- F32 mTime;
- LLVector3 mPosition;
- };
-
- //-------------------------------------------------------------------------
- // ScaleCurve
- //-------------------------------------------------------------------------
- class ScaleCurve
- {
- public:
- ScaleCurve();
- ~ScaleCurve();
- LLVector3 getValue(F32 time, F32 duration);
- LLVector3 interp(F32 u, ScaleKey& before, ScaleKey& after);
-
- InterpolationType mInterpolationType;
- S32 mNumKeys;
- typedef std::map<F32, ScaleKey> key_map_t;
- key_map_t mKeys;
- ScaleKey mLoopInKey;
- ScaleKey mLoopOutKey;
- };
-
- //-------------------------------------------------------------------------
- // RotationCurve
- //-------------------------------------------------------------------------
- class RotationCurve
- {
- public:
- RotationCurve();
- ~RotationCurve();
- LLQuaternion getValue(F32 time, F32 duration);
- LLQuaternion interp(F32 u, RotationKey& before, RotationKey& after);
-
- InterpolationType mInterpolationType;
- S32 mNumKeys;
- typedef std::map<F32, RotationKey> key_map_t;
- key_map_t mKeys;
- RotationKey mLoopInKey;
- RotationKey mLoopOutKey;
- };
-
- //-------------------------------------------------------------------------
- // PositionCurve
- //-------------------------------------------------------------------------
- class PositionCurve
- {
- public:
- PositionCurve();
- ~PositionCurve();
- LLVector3 getValue(F32 time, F32 duration);
- LLVector3 interp(F32 u, PositionKey& before, PositionKey& after);
-
- InterpolationType mInterpolationType;
- S32 mNumKeys;
- typedef std::map<F32, PositionKey> key_map_t;
- key_map_t mKeys;
- PositionKey mLoopInKey;
- PositionKey mLoopOutKey;
- };
-
- //-------------------------------------------------------------------------
- // JointMotion
- //-------------------------------------------------------------------------
- class JointMotion
- {
- public:
- PositionCurve mPositionCurve;
- RotationCurve mRotationCurve;
- ScaleCurve mScaleCurve;
- std::string mJointName;
- U32 mUsage;
- LLJoint::JointPriority mPriority;
-
- void update(LLJointState* joint_state, F32 time, F32 duration);
- };
-
- //-------------------------------------------------------------------------
- // JointMotionList
- //-------------------------------------------------------------------------
- class JointMotionList
- {
- public:
- std::vector<JointMotion*> mJointMotionArray;
- F32 mDuration;
- bool mLoop;
- F32 mLoopInPoint;
- F32 mLoopOutPoint;
- F32 mEaseInDuration;
- F32 mEaseOutDuration;
- LLJoint::JointPriority mBasePriority;
- LLHandMotion::eHandPose mHandPose;
- LLJoint::JointPriority mMaxPriority;
- typedef std::list<JointConstraintSharedData*> constraint_list_t;
- constraint_list_t mConstraints;
- LLBBoxLocal mPelvisBBox;
- // mEmoteName is a facial motion, but it's necessary to appear here so that it's cached.
- // TODO: LLKeyframeDataCache::getKeyframeData should probably return a class containing
- // JointMotionList and mEmoteName, see LLKeyframeMotion::onInitialize.
- std::string mEmoteName;
- LLUUID mEmoteID;
-
- public:
- JointMotionList();
- ~JointMotionList();
- U32 dumpDiagInfo();
- JointMotion* getJointMotion(U32 index) const { llassert(index < mJointMotionArray.size()); return mJointMotionArray[index]; }
- U32 getNumJointMotions() const { return mJointMotionArray.size(); }
- };
-
-protected:
- JointMotionList* mJointMotionList;
- std::vector<LLPointer<LLJointState> > mJointStates;
- LLJoint* mPelvisp;
- LLCharacter* mCharacter;
- typedef std::list<JointConstraint*> constraint_list_t;
- constraint_list_t mConstraints;
- U32 mLastSkeletonSerialNum;
- F32 mLastUpdateTime;
- F32 mLastLoopedTime;
- AssetStatus mAssetStatus;
-
-public:
- void setCharacter(LLCharacter* character) { mCharacter = character; }
-};
-
-class LLKeyframeDataCache
-{
-public:
- // *FIX: implement this as an actual singleton member of LLKeyframeMotion
- LLKeyframeDataCache(){};
- ~LLKeyframeDataCache();
-
- typedef std::map<LLUUID, class LLKeyframeMotion::JointMotionList*> keyframe_data_map_t;
- static keyframe_data_map_t sKeyframeDataMap;
-
- static void addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList*);
- static LLKeyframeMotion::JointMotionList* getKeyframeData(const LLUUID& id);
-
- static void removeKeyframeData(const LLUUID& id);
-
- //print out diagnostic info
- static void dumpDiagInfo();
- static void clear();
-};
-
-#endif // LL_LLKEYFRAMEMOTION_H
-
-
+/**
+ * @file llkeyframemotion.h
+ * @brief Implementation of LLKeframeMotion class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLKEYFRAMEMOTION_H
+#define LL_LLKEYFRAMEMOTION_H
+
+//-----------------------------------------------------------------------------
+// Header files
+//-----------------------------------------------------------------------------
+
+#include <string>
+
+#include "llassetstorage.h"
+#include "llbboxlocal.h"
+#include "llhandmotion.h"
+#include "lljointstate.h"
+#include "llmotion.h"
+#include "llquaternion.h"
+#include "v3dmath.h"
+#include "v3math.h"
+#include "llbvhconsts.h"
+
+class LLKeyframeDataCache;
+class LLDataPacker;
+
+#define MIN_REQUIRED_PIXEL_AREA_KEYFRAME (40.f)
+#define MAX_CHAIN_LENGTH (4)
+
+const S32 KEYFRAME_MOTION_VERSION = 1;
+const S32 KEYFRAME_MOTION_SUBVERSION = 0;
+
+//-----------------------------------------------------------------------------
+// class LLKeyframeMotion
+//-----------------------------------------------------------------------------
+class LLKeyframeMotion :
+ public LLMotion
+{
+ friend class LLKeyframeDataCache;
+public:
+ // Constructor
+ LLKeyframeMotion(const LLUUID &id);
+
+ // Destructor
+ virtual ~LLKeyframeMotion();
+
+private:
+ // private helper functions to wrap some asserts
+ LLPointer<LLJointState>& getJointState(U32 index);
+ LLJoint* getJoint(U32 index );
+
+public:
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
+
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID& id);
+
+public:
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
+
+ // motions must specify whether or not they loop
+ virtual bool getLoop() {
+ if (mJointMotionList) return mJointMotionList->mLoop;
+ else return false;
+ }
+
+ // motions must report their total duration
+ virtual F32 getDuration() {
+ if (mJointMotionList) return mJointMotionList->mDuration;
+ else return 0.f;
+ }
+
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() {
+ if (mJointMotionList) return mJointMotionList->mEaseInDuration;
+ else return 0.f;
+ }
+
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() {
+ if (mJointMotionList) return mJointMotionList->mEaseOutDuration;
+ else return 0.f;
+ }
+
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() {
+ if (mJointMotionList) return mJointMotionList->mBasePriority;
+ else return LLJoint::LOW_PRIORITY;
+ }
+
+ virtual S32 getNumJointMotions()
+ {
+ if (mJointMotionList)
+ {
+ return mJointMotionList->getNumJointMotions();
+ }
+ return 0;
+ }
+
+ virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
+
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
+
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+
+ // called when a motion is activated
+ // must return true to indicate success, or else
+ // it will be deactivated
+ virtual bool onActivate();
+
+ // called per time step
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
+
+ // called when a motion is deactivated
+ virtual void onDeactivate();
+
+ virtual void setStopTime(F32 time);
+
+ static void onLoadComplete(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
+public:
+ U32 getFileSize();
+ bool serialize(LLDataPacker& dp) const;
+ bool deserialize(LLDataPacker& dp, const LLUUID& asset_id, bool allow_invalid_joints = true);
+ bool isLoaded() { return mJointMotionList != NULL; }
+ bool dumpToFile(const std::string& name);
+
+
+ // setters for modifying a keyframe animation
+ void setLoop(bool loop);
+
+ F32 getLoopIn() {
+ return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f;
+ }
+
+ F32 getLoopOut() {
+ return (mJointMotionList) ? mJointMotionList->mLoopOutPoint : 0.f;
+ }
+
+ void setLoopIn(F32 in_point);
+
+ void setLoopOut(F32 out_point);
+
+ void setHandPose(LLHandMotion::eHandPose pose) {
+ if (mJointMotionList) mJointMotionList->mHandPose = pose;
+ }
+
+ LLHandMotion::eHandPose getHandPose() {
+ return (mJointMotionList) ? mJointMotionList->mHandPose : LLHandMotion::HAND_POSE_RELAXED;
+ }
+
+ void setPriority(S32 priority);
+
+ void setEmote(const LLUUID& emote_id);
+
+ void setEaseIn(F32 ease_in);
+
+ void setEaseOut(F32 ease_in);
+
+ F32 getLastUpdateTime() { return mLastLoopedTime; }
+
+ const LLBBoxLocal& getPelvisBBox();
+
+ static void flushKeyframeCache();
+
+protected:
+ //-------------------------------------------------------------------------
+ // JointConstraintSharedData
+ //-------------------------------------------------------------------------
+ class JointConstraintSharedData
+ {
+ public:
+ JointConstraintSharedData() :
+ mChainLength(0),
+ mEaseInStartTime(0.f),
+ mEaseInStopTime(0.f),
+ mEaseOutStartTime(0.f),
+ mEaseOutStopTime(0.f),
+ mUseTargetOffset(false),
+ mConstraintType(CONSTRAINT_TYPE_POINT),
+ mConstraintTargetType(CONSTRAINT_TARGET_TYPE_BODY),
+ mSourceConstraintVolume(0),
+ mTargetConstraintVolume(0),
+ mJointStateIndices(NULL)
+ { };
+ ~JointConstraintSharedData() { delete [] mJointStateIndices; }
+
+ S32 mSourceConstraintVolume;
+ LLVector3 mSourceConstraintOffset;
+ S32 mTargetConstraintVolume;
+ LLVector3 mTargetConstraintOffset;
+ LLVector3 mTargetConstraintDir;
+ S32 mChainLength;
+ S32* mJointStateIndices;
+ F32 mEaseInStartTime;
+ F32 mEaseInStopTime;
+ F32 mEaseOutStartTime;
+ F32 mEaseOutStopTime;
+ bool mUseTargetOffset;
+ EConstraintType mConstraintType;
+ EConstraintTargetType mConstraintTargetType;
+ };
+
+ //-----------------------------------------------------------------------------
+ // JointConstraint()
+ //-----------------------------------------------------------------------------
+ class JointConstraint
+ {
+ public:
+ JointConstraint(JointConstraintSharedData* shared_data);
+ ~JointConstraint();
+
+ JointConstraintSharedData* mSharedData;
+ F32 mWeight;
+ F32 mTotalLength;
+ LLVector3 mPositions[MAX_CHAIN_LENGTH];
+ F32 mJointLengths[MAX_CHAIN_LENGTH];
+ F32 mJointLengthFractions[MAX_CHAIN_LENGTH];
+ bool mActive;
+ LLVector3d mGroundPos;
+ LLVector3 mGroundNorm;
+ LLJoint* mSourceVolume;
+ LLJoint* mTargetVolume;
+ F32 mFixupDistanceRMS;
+ };
+
+ void applyKeyframes(F32 time);
+
+ void applyConstraints(F32 time, U8* joint_mask);
+
+ void activateConstraint(JointConstraint* constraintp);
+
+ void initializeConstraint(JointConstraint* constraint);
+
+ void deactivateConstraint(JointConstraint *constraintp);
+
+ void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask);
+
+ bool setupPose();
+
+public:
+ enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED };
+
+ enum InterpolationType { IT_STEP, IT_LINEAR, IT_SPLINE };
+
+ //-------------------------------------------------------------------------
+ // ScaleKey
+ //-------------------------------------------------------------------------
+ class ScaleKey
+ {
+ public:
+ ScaleKey() { mTime = 0.0f; }
+ ScaleKey(F32 time, const LLVector3 &scale) { mTime = time; mScale = scale; }
+
+ F32 mTime;
+ LLVector3 mScale;
+ };
+
+ //-------------------------------------------------------------------------
+ // RotationKey
+ //-------------------------------------------------------------------------
+ class RotationKey
+ {
+ public:
+ RotationKey() { mTime = 0.0f; }
+ RotationKey(F32 time, const LLQuaternion &rotation) { mTime = time; mRotation = rotation; }
+
+ F32 mTime;
+ LLQuaternion mRotation;
+ };
+
+ //-------------------------------------------------------------------------
+ // PositionKey
+ //-------------------------------------------------------------------------
+ class PositionKey
+ {
+ public:
+ PositionKey() { mTime = 0.0f; }
+ PositionKey(F32 time, const LLVector3 &position) { mTime = time; mPosition = position; }
+
+ F32 mTime;
+ LLVector3 mPosition;
+ };
+
+ //-------------------------------------------------------------------------
+ // ScaleCurve
+ //-------------------------------------------------------------------------
+ class ScaleCurve
+ {
+ public:
+ ScaleCurve();
+ ~ScaleCurve();
+ LLVector3 getValue(F32 time, F32 duration);
+ LLVector3 interp(F32 u, ScaleKey& before, ScaleKey& after);
+
+ InterpolationType mInterpolationType;
+ S32 mNumKeys;
+ typedef std::map<F32, ScaleKey> key_map_t;
+ key_map_t mKeys;
+ ScaleKey mLoopInKey;
+ ScaleKey mLoopOutKey;
+ };
+
+ //-------------------------------------------------------------------------
+ // RotationCurve
+ //-------------------------------------------------------------------------
+ class RotationCurve
+ {
+ public:
+ RotationCurve();
+ ~RotationCurve();
+ LLQuaternion getValue(F32 time, F32 duration);
+ LLQuaternion interp(F32 u, RotationKey& before, RotationKey& after);
+
+ InterpolationType mInterpolationType;
+ S32 mNumKeys;
+ typedef std::map<F32, RotationKey> key_map_t;
+ key_map_t mKeys;
+ RotationKey mLoopInKey;
+ RotationKey mLoopOutKey;
+ };
+
+ //-------------------------------------------------------------------------
+ // PositionCurve
+ //-------------------------------------------------------------------------
+ class PositionCurve
+ {
+ public:
+ PositionCurve();
+ ~PositionCurve();
+ LLVector3 getValue(F32 time, F32 duration);
+ LLVector3 interp(F32 u, PositionKey& before, PositionKey& after);
+
+ InterpolationType mInterpolationType;
+ S32 mNumKeys;
+ typedef std::map<F32, PositionKey> key_map_t;
+ key_map_t mKeys;
+ PositionKey mLoopInKey;
+ PositionKey mLoopOutKey;
+ };
+
+ //-------------------------------------------------------------------------
+ // JointMotion
+ //-------------------------------------------------------------------------
+ class JointMotion
+ {
+ public:
+ PositionCurve mPositionCurve;
+ RotationCurve mRotationCurve;
+ ScaleCurve mScaleCurve;
+ std::string mJointName;
+ U32 mUsage;
+ LLJoint::JointPriority mPriority;
+
+ void update(LLJointState* joint_state, F32 time, F32 duration);
+ };
+
+ //-------------------------------------------------------------------------
+ // JointMotionList
+ //-------------------------------------------------------------------------
+ class JointMotionList
+ {
+ public:
+ std::vector<JointMotion*> mJointMotionArray;
+ F32 mDuration;
+ bool mLoop;
+ F32 mLoopInPoint;
+ F32 mLoopOutPoint;
+ F32 mEaseInDuration;
+ F32 mEaseOutDuration;
+ LLJoint::JointPriority mBasePriority;
+ LLHandMotion::eHandPose mHandPose;
+ LLJoint::JointPriority mMaxPriority;
+ typedef std::list<JointConstraintSharedData*> constraint_list_t;
+ constraint_list_t mConstraints;
+ LLBBoxLocal mPelvisBBox;
+ // mEmoteName is a facial motion, but it's necessary to appear here so that it's cached.
+ // TODO: LLKeyframeDataCache::getKeyframeData should probably return a class containing
+ // JointMotionList and mEmoteName, see LLKeyframeMotion::onInitialize.
+ std::string mEmoteName;
+ LLUUID mEmoteID;
+
+ public:
+ JointMotionList();
+ ~JointMotionList();
+ U32 dumpDiagInfo();
+ JointMotion* getJointMotion(U32 index) const { llassert(index < mJointMotionArray.size()); return mJointMotionArray[index]; }
+ U32 getNumJointMotions() const { return mJointMotionArray.size(); }
+ };
+
+protected:
+ JointMotionList* mJointMotionList;
+ std::vector<LLPointer<LLJointState> > mJointStates;
+ LLJoint* mPelvisp;
+ LLCharacter* mCharacter;
+ typedef std::list<JointConstraint*> constraint_list_t;
+ constraint_list_t mConstraints;
+ U32 mLastSkeletonSerialNum;
+ F32 mLastUpdateTime;
+ F32 mLastLoopedTime;
+ AssetStatus mAssetStatus;
+
+public:
+ void setCharacter(LLCharacter* character) { mCharacter = character; }
+};
+
+class LLKeyframeDataCache
+{
+public:
+ // *FIX: implement this as an actual singleton member of LLKeyframeMotion
+ LLKeyframeDataCache(){};
+ ~LLKeyframeDataCache();
+
+ typedef std::map<LLUUID, class LLKeyframeMotion::JointMotionList*> keyframe_data_map_t;
+ static keyframe_data_map_t sKeyframeDataMap;
+
+ static void addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList*);
+ static LLKeyframeMotion::JointMotionList* getKeyframeData(const LLUUID& id);
+
+ static void removeKeyframeData(const LLUUID& id);
+
+ //print out diagnostic info
+ static void dumpDiagInfo();
+ static void clear();
+};
+
+#endif // LL_LLKEYFRAMEMOTION_H
+
+