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authorNat Goodspeed <nat@lindenlab.com>2024-08-28 20:47:43 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-08-28 20:47:43 -0400
commitcde1174345224d33d6b45b1e3243fa39043223e5 (patch)
tree6c8db6e0499622d8c7206a11c997eb173ebd478f /indra/llcharacter/llheadrotmotion.h
parent6f454ad8366ed33bbe199c3fc3ed69e6d3448cec (diff)
parent35efadf78315f9b351415930dca4fae251ef4dd0 (diff)
Merge branch 'main' into release/luau-scripting.
Diffstat (limited to 'indra/llcharacter/llheadrotmotion.h')
-rw-r--r--indra/llcharacter/llheadrotmotion.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llcharacter/llheadrotmotion.h b/indra/llcharacter/llheadrotmotion.h
index 3239008b92..50de4ffa26 100644
--- a/indra/llcharacter/llheadrotmotion.h
+++ b/indra/llcharacter/llheadrotmotion.h
@@ -64,7 +64,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@@ -89,14 +89,14 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
- // must return TRUE to indicate success, or else
+ // must return true to indicate success, or else
// it will be deactivated
- virtual BOOL onActivate();
+ virtual bool onActivate();
// called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
@@ -147,7 +147,7 @@ public:
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
+ virtual bool getLoop() { return true; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
@@ -172,16 +172,16 @@ public:
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
- // must return TRUE to indicate success, or else
+ // must return true to indicate success, or else
// it will be deactivated
- virtual BOOL onActivate();
+ virtual bool onActivate();
void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state);
// called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ // must return true while it is active, and
+ // must return false when the motion is completed.
+ virtual bool onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
@@ -209,7 +209,7 @@ public:
// eye blinking
LLFrameTimer mEyeBlinkTimer;
F32 mEyeBlinkTime;
- BOOL mEyesClosed;
+ bool mEyesClosed;
};
#endif // LL_LLHEADROTMOTION_H