diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-08-13 15:32:47 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-08-13 15:32:47 -0400 |
commit | 23f2631d598b6e07450a96ed1ec00670c8867cdd (patch) | |
tree | 20195c1688ad8cb7e8631c97fa5920624f10972c /indra/llcharacter/llheadrotmotion.h | |
parent | 54334ff6e377e35c97df3a0fe2a859795ec07b21 (diff) | |
parent | 8ce3323269d95f54e2b768c4c5aa154d4afbbb6b (diff) |
Merge branch 'develop' into nat/edu-channel
Diffstat (limited to 'indra/llcharacter/llheadrotmotion.h')
-rw-r--r-- | indra/llcharacter/llheadrotmotion.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/llcharacter/llheadrotmotion.h b/indra/llcharacter/llheadrotmotion.h index 3239008b92..50de4ffa26 100644 --- a/indra/llcharacter/llheadrotmotion.h +++ b/indra/llcharacter/llheadrotmotion.h @@ -64,7 +64,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -89,14 +89,14 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate(); + virtual bool onActivate(); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); @@ -147,7 +147,7 @@ public: //------------------------------------------------------------------------- // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + virtual bool getLoop() { return true; } // motions must report their total duration virtual F32 getDuration() { return 0.0; } @@ -172,16 +172,16 @@ public: virtual LLMotionInitStatus onInitialize(LLCharacter *character); // called when a motion is activated - // must return TRUE to indicate success, or else + // must return true to indicate success, or else // it will be deactivated - virtual BOOL onActivate(); + virtual bool onActivate(); void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state); // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // must return true while it is active, and + // must return false when the motion is completed. + virtual bool onUpdate(F32 time, U8* joint_mask); // called when a motion is deactivated virtual void onDeactivate(); @@ -209,7 +209,7 @@ public: // eye blinking LLFrameTimer mEyeBlinkTimer; F32 mEyeBlinkTime; - BOOL mEyesClosed; + bool mEyesClosed; }; #endif // LL_LLHEADROTMOTION_H |