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authorNat Goodspeed <nat@lindenlab.com>2018-06-28 12:39:42 -0400
committerNat Goodspeed <nat@lindenlab.com>2018-06-28 12:39:42 -0400
commitf6e7893a6e34190e8080d289a5f89d7f9c47d583 (patch)
treeaa509218b6fa486a6f41101703e7796b2ed5e8ad /indra/llcharacter/lleditingmotion.h
parente766d9e697eae29b3f82106603843efbeb7aa01b (diff)
MAINT-8797: Resurrect BugSplat crash reporting on Windows.
The Breakpad symbol-file upload in the viewer's build.sh was failing on BugSplat builds since we weren't generating Breakpad symbol files. That upload was conditional on RELEASE_CRASH_REPORTING, so my first approach was to set RELEASE_CRASH_REPORTING=OFF for BugSplat builds. Unfortunately that symbol also propagates down into C++ compiles, and in llappviewerwin32.cpp, both Breakpad and BugSplat crash reporting is conditional on it. So that change inadvertently turned off the C++ logic to engage BugSplat. Stop forcing RELEASE_CRASH_REPORTING=OFF for BugSplat builds. Instead, make the Breakpad symbol-file upload check the BUGSPLAT_DB variable as well. Add #pragma messages to llappviewerwin32.cpp so we can detect whether it's being built for Breakpad or BugSplat or neither.
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