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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/llcharacter/llcharacter.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/llcharacter/llcharacter.h')
-rw-r--r--indra/llcharacter/llcharacter.h582
1 files changed, 291 insertions, 291 deletions
diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h
index d845ead44d..b390960a75 100644
--- a/indra/llcharacter/llcharacter.h
+++ b/indra/llcharacter/llcharacter.h
@@ -1,291 +1,291 @@
-/**
- * @file llcharacter.h
- * @brief Implementation of LLCharacter class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLCHARACTER_H
-#define LL_LLCHARACTER_H
-
-//-----------------------------------------------------------------------------
-// Header Files
-//-----------------------------------------------------------------------------
-#include <string>
-
-#include "lljoint.h"
-#include "llmotioncontroller.h"
-#include "llvisualparam.h"
-#include "llstringtable.h"
-#include "llpointer.h"
-#include "llrefcount.h"
-
-class LLPolyMesh;
-
-class LLPauseRequestHandle : public LLThreadSafeRefCount
-{
-public:
- LLPauseRequestHandle() {};
-};
-
-typedef LLPointer<LLPauseRequestHandle> LLAnimPauseRequest;
-
-//-----------------------------------------------------------------------------
-// class LLCharacter
-//-----------------------------------------------------------------------------
-class LLCharacter
-{
-public:
- // Constructor
- LLCharacter();
-
- // Destructor
- virtual ~LLCharacter();
-
- //-------------------------------------------------------------------------
- // LLCharacter Interface
- // These functions must be implemented by subclasses.
- //-------------------------------------------------------------------------
-
- // get the prefix to be used to lookup motion data files
- // from the viewer data directory
- virtual const char *getAnimationPrefix() = 0;
-
- // get the root joint of the character
- virtual LLJoint *getRootJoint() = 0;
-
- // get the specified joint
- // default implementation does recursive search,
- // subclasses may optimize/cache results.
- virtual LLJoint *getJoint( const std::string &name );
-
- // get the position of the character
- virtual LLVector3 getCharacterPosition() = 0;
-
- // get the rotation of the character
- virtual LLQuaternion getCharacterRotation() = 0;
-
- // get the velocity of the character
- virtual LLVector3 getCharacterVelocity() = 0;
-
- // get the angular velocity of the character
- virtual LLVector3 getCharacterAngularVelocity() = 0;
-
- // get the height & normal of the ground under a point
- virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm) = 0;
-
- // skeleton joint accessor to support joint subclasses
- virtual LLJoint *getCharacterJoint( U32 i ) = 0;
-
- // get the physics time dilation for the simulator
- virtual F32 getTimeDilation() = 0;
-
- // gets current pixel area of this character
- virtual F32 getPixelArea() const = 0;
-
- // gets the head mesh of the character
- virtual LLPolyMesh* getHeadMesh() = 0;
-
- // gets the upper body mesh of the character
- virtual LLPolyMesh* getUpperBodyMesh() = 0;
-
- // gets global coordinates from agent local coordinates
- virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position) = 0;
-
- // gets agent local coordinates from global coordinates
- virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position) = 0;
-
- // updates all visual parameters for this character
- virtual void updateVisualParams();
-
- virtual void addDebugText( const std::string& text ) = 0;
-
- virtual const LLUUID& getID() const = 0;
- //-------------------------------------------------------------------------
- // End Interface
- //-------------------------------------------------------------------------
- // registers a motion with the character
- // returns true if successfull
- bool registerMotion( const LLUUID& id, LLMotionConstructor create );
-
- void removeMotion( const LLUUID& id );
-
- // returns an instance of a registered motion, creating one if necessary
- LLMotion* createMotion( const LLUUID &id );
-
- // returns an existing instance of a registered motion
- LLMotion* findMotion( const LLUUID &id );
-
- // start a motion
- // returns true if successful, false if an error occurred
- virtual bool startMotion( const LLUUID& id, F32 start_offset = 0.f);
-
- // stop a motion
- virtual bool stopMotion( const LLUUID& id, bool stop_immediate = false );
-
- // is this motion active?
- bool isMotionActive( const LLUUID& id );
-
- // Event handler for motion deactivation.
- // Called when a motion has completely stopped and has been deactivated.
- // Subclasses may optionally override this.
- // The default implementation does nothing.
- virtual void requestStopMotion( LLMotion* motion );
-
- // periodic update function, steps the motion controller
- enum e_update_t { NORMAL_UPDATE, HIDDEN_UPDATE, FORCE_UPDATE };
- void updateMotions(e_update_t update_type);
-
- LLAnimPauseRequest requestPause();
- bool areAnimationsPaused() const { return mMotionController.isPaused(); }
- void setAnimTimeFactor(F32 factor) { mMotionController.setTimeFactor(factor); }
- void setTimeStep(F32 time_step) { mMotionController.setTimeStep(time_step); }
-
- LLMotionController& getMotionController() { return mMotionController; }
-
- // Releases all motion instances which should result in
- // no cached references to character joint data. This is
- // useful if a character wants to rebuild it's skeleton.
- virtual void flushAllMotions();
-
- // Flush only wipes active animations.
- virtual void deactivateAllMotions();
-
- // dumps information for debugging
- virtual void dumpCharacter( LLJoint *joint = NULL );
-
- virtual F32 getPreferredPelvisHeight() { return mPreferredPelvisHeight; }
-
- virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset) { return LLVector3::zero; }
-
- virtual LLJoint* findCollisionVolume(S32 volume_id) { return NULL; }
-
- virtual S32 getCollisionVolumeID(std::string &name) { return -1; }
-
- void setAnimationData(std::string name, void *data);
-
- void *getAnimationData(std::string name);
-
- void removeAnimationData(std::string name);
-
- void addVisualParam(LLVisualParam *param);
- void addSharedVisualParam(LLVisualParam *param);
-
- virtual bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
- virtual bool setVisualParamWeight(const char* param_name, F32 weight);
- virtual bool setVisualParamWeight(S32 index, F32 weight);
-
- // get visual param weight by param or name
- F32 getVisualParamWeight(LLVisualParam *distortion);
- F32 getVisualParamWeight(const char* param_name);
- F32 getVisualParamWeight(S32 index);
-
- // set all morph weights to defaults
- void clearVisualParamWeights();
-
- // visual parameter accessors
- LLVisualParam* getFirstVisualParam()
- {
- mCurIterator = mVisualParamIndexMap.begin();
- return getNextVisualParam();
- }
- LLVisualParam* getNextVisualParam()
- {
- if (mCurIterator == mVisualParamIndexMap.end())
- return 0;
- return (mCurIterator++)->second;
- }
-
- S32 getVisualParamCountInGroup(const EVisualParamGroup group) const
- {
- S32 rtn = 0;
- for (const visual_param_index_map_t::value_type& index_pair : mVisualParamIndexMap)
- {
- if (index_pair.second->getGroup() == group)
- {
- ++rtn;
- }
- }
- return rtn;
- }
-
- LLVisualParam* getVisualParam(S32 id) const
- {
- visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.find(id);
- return (iter == mVisualParamIndexMap.end()) ? 0 : iter->second;
- }
- S32 getVisualParamID(LLVisualParam *id)
- {
- for (visual_param_index_map_t::value_type& index_pair : mVisualParamIndexMap)
- {
- if (index_pair.second == id)
- return index_pair.first;
- }
- return 0;
- }
- S32 getVisualParamCount() const { return (S32)mVisualParamIndexMap.size(); }
- LLVisualParam* getVisualParam(const char *name);
-
-
- ESex getSex() const { return mSex; }
- void setSex( ESex sex ) { mSex = sex; }
-
- U32 getAppearanceSerialNum() const { return mAppearanceSerialNum; }
- void setAppearanceSerialNum( U32 num ) { mAppearanceSerialNum = num; }
-
- U32 getSkeletonSerialNum() const { return mSkeletonSerialNum; }
- void setSkeletonSerialNum( U32 num ) { mSkeletonSerialNum = num; }
-
- static std::vector< LLCharacter* > sInstances;
- static bool sAllowInstancesChange ; //debug use
-
- virtual void setHoverOffset(const LLVector3& hover_offset, bool send_update=true) { mHoverOffset = hover_offset; }
- const LLVector3& getHoverOffset() const { return mHoverOffset; }
-
-protected:
- LLMotionController mMotionController;
-
- typedef std::map<std::string, void *> animation_data_map_t;
- animation_data_map_t mAnimationData;
-
- F32 mPreferredPelvisHeight;
- ESex mSex;
- U32 mAppearanceSerialNum;
- U32 mSkeletonSerialNum;
- LLAnimPauseRequest mPauseRequest;
-
-private:
- // visual parameter stuff
- typedef std::map<S32, LLVisualParam *> visual_param_index_map_t;
- typedef std::map<char *, LLVisualParam *> visual_param_name_map_t;
-
- visual_param_index_map_t::iterator mCurIterator;
- visual_param_index_map_t mVisualParamIndexMap;
- visual_param_name_map_t mVisualParamNameMap;
-
- static LLStringTable sVisualParamNames;
-
- LLVector3 mHoverOffset;
-};
-
-#endif // LL_LLCHARACTER_H
-
+/**
+ * @file llcharacter.h
+ * @brief Implementation of LLCharacter class.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLCHARACTER_H
+#define LL_LLCHARACTER_H
+
+//-----------------------------------------------------------------------------
+// Header Files
+//-----------------------------------------------------------------------------
+#include <string>
+
+#include "lljoint.h"
+#include "llmotioncontroller.h"
+#include "llvisualparam.h"
+#include "llstringtable.h"
+#include "llpointer.h"
+#include "llrefcount.h"
+
+class LLPolyMesh;
+
+class LLPauseRequestHandle : public LLThreadSafeRefCount
+{
+public:
+ LLPauseRequestHandle() {};
+};
+
+typedef LLPointer<LLPauseRequestHandle> LLAnimPauseRequest;
+
+//-----------------------------------------------------------------------------
+// class LLCharacter
+//-----------------------------------------------------------------------------
+class LLCharacter
+{
+public:
+ // Constructor
+ LLCharacter();
+
+ // Destructor
+ virtual ~LLCharacter();
+
+ //-------------------------------------------------------------------------
+ // LLCharacter Interface
+ // These functions must be implemented by subclasses.
+ //-------------------------------------------------------------------------
+
+ // get the prefix to be used to lookup motion data files
+ // from the viewer data directory
+ virtual const char *getAnimationPrefix() = 0;
+
+ // get the root joint of the character
+ virtual LLJoint *getRootJoint() = 0;
+
+ // get the specified joint
+ // default implementation does recursive search,
+ // subclasses may optimize/cache results.
+ virtual LLJoint *getJoint( const std::string &name );
+
+ // get the position of the character
+ virtual LLVector3 getCharacterPosition() = 0;
+
+ // get the rotation of the character
+ virtual LLQuaternion getCharacterRotation() = 0;
+
+ // get the velocity of the character
+ virtual LLVector3 getCharacterVelocity() = 0;
+
+ // get the angular velocity of the character
+ virtual LLVector3 getCharacterAngularVelocity() = 0;
+
+ // get the height & normal of the ground under a point
+ virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm) = 0;
+
+ // skeleton joint accessor to support joint subclasses
+ virtual LLJoint *getCharacterJoint( U32 i ) = 0;
+
+ // get the physics time dilation for the simulator
+ virtual F32 getTimeDilation() = 0;
+
+ // gets current pixel area of this character
+ virtual F32 getPixelArea() const = 0;
+
+ // gets the head mesh of the character
+ virtual LLPolyMesh* getHeadMesh() = 0;
+
+ // gets the upper body mesh of the character
+ virtual LLPolyMesh* getUpperBodyMesh() = 0;
+
+ // gets global coordinates from agent local coordinates
+ virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position) = 0;
+
+ // gets agent local coordinates from global coordinates
+ virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position) = 0;
+
+ // updates all visual parameters for this character
+ virtual void updateVisualParams();
+
+ virtual void addDebugText( const std::string& text ) = 0;
+
+ virtual const LLUUID& getID() const = 0;
+ //-------------------------------------------------------------------------
+ // End Interface
+ //-------------------------------------------------------------------------
+ // registers a motion with the character
+ // returns true if successfull
+ bool registerMotion( const LLUUID& id, LLMotionConstructor create );
+
+ void removeMotion( const LLUUID& id );
+
+ // returns an instance of a registered motion, creating one if necessary
+ LLMotion* createMotion( const LLUUID &id );
+
+ // returns an existing instance of a registered motion
+ LLMotion* findMotion( const LLUUID &id );
+
+ // start a motion
+ // returns true if successful, false if an error occurred
+ virtual bool startMotion( const LLUUID& id, F32 start_offset = 0.f);
+
+ // stop a motion
+ virtual bool stopMotion( const LLUUID& id, bool stop_immediate = false );
+
+ // is this motion active?
+ bool isMotionActive( const LLUUID& id );
+
+ // Event handler for motion deactivation.
+ // Called when a motion has completely stopped and has been deactivated.
+ // Subclasses may optionally override this.
+ // The default implementation does nothing.
+ virtual void requestStopMotion( LLMotion* motion );
+
+ // periodic update function, steps the motion controller
+ enum e_update_t { NORMAL_UPDATE, HIDDEN_UPDATE, FORCE_UPDATE };
+ void updateMotions(e_update_t update_type);
+
+ LLAnimPauseRequest requestPause();
+ bool areAnimationsPaused() const { return mMotionController.isPaused(); }
+ void setAnimTimeFactor(F32 factor) { mMotionController.setTimeFactor(factor); }
+ void setTimeStep(F32 time_step) { mMotionController.setTimeStep(time_step); }
+
+ LLMotionController& getMotionController() { return mMotionController; }
+
+ // Releases all motion instances which should result in
+ // no cached references to character joint data. This is
+ // useful if a character wants to rebuild it's skeleton.
+ virtual void flushAllMotions();
+
+ // Flush only wipes active animations.
+ virtual void deactivateAllMotions();
+
+ // dumps information for debugging
+ virtual void dumpCharacter( LLJoint *joint = NULL );
+
+ virtual F32 getPreferredPelvisHeight() { return mPreferredPelvisHeight; }
+
+ virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset) { return LLVector3::zero; }
+
+ virtual LLJoint* findCollisionVolume(S32 volume_id) { return NULL; }
+
+ virtual S32 getCollisionVolumeID(std::string &name) { return -1; }
+
+ void setAnimationData(std::string name, void *data);
+
+ void *getAnimationData(std::string name);
+
+ void removeAnimationData(std::string name);
+
+ void addVisualParam(LLVisualParam *param);
+ void addSharedVisualParam(LLVisualParam *param);
+
+ virtual bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
+ virtual bool setVisualParamWeight(const char* param_name, F32 weight);
+ virtual bool setVisualParamWeight(S32 index, F32 weight);
+
+ // get visual param weight by param or name
+ F32 getVisualParamWeight(LLVisualParam *distortion);
+ F32 getVisualParamWeight(const char* param_name);
+ F32 getVisualParamWeight(S32 index);
+
+ // set all morph weights to defaults
+ void clearVisualParamWeights();
+
+ // visual parameter accessors
+ LLVisualParam* getFirstVisualParam()
+ {
+ mCurIterator = mVisualParamIndexMap.begin();
+ return getNextVisualParam();
+ }
+ LLVisualParam* getNextVisualParam()
+ {
+ if (mCurIterator == mVisualParamIndexMap.end())
+ return 0;
+ return (mCurIterator++)->second;
+ }
+
+ S32 getVisualParamCountInGroup(const EVisualParamGroup group) const
+ {
+ S32 rtn = 0;
+ for (const visual_param_index_map_t::value_type& index_pair : mVisualParamIndexMap)
+ {
+ if (index_pair.second->getGroup() == group)
+ {
+ ++rtn;
+ }
+ }
+ return rtn;
+ }
+
+ LLVisualParam* getVisualParam(S32 id) const
+ {
+ visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.find(id);
+ return (iter == mVisualParamIndexMap.end()) ? 0 : iter->second;
+ }
+ S32 getVisualParamID(LLVisualParam *id)
+ {
+ for (visual_param_index_map_t::value_type& index_pair : mVisualParamIndexMap)
+ {
+ if (index_pair.second == id)
+ return index_pair.first;
+ }
+ return 0;
+ }
+ S32 getVisualParamCount() const { return (S32)mVisualParamIndexMap.size(); }
+ LLVisualParam* getVisualParam(const char *name);
+
+
+ ESex getSex() const { return mSex; }
+ void setSex( ESex sex ) { mSex = sex; }
+
+ U32 getAppearanceSerialNum() const { return mAppearanceSerialNum; }
+ void setAppearanceSerialNum( U32 num ) { mAppearanceSerialNum = num; }
+
+ U32 getSkeletonSerialNum() const { return mSkeletonSerialNum; }
+ void setSkeletonSerialNum( U32 num ) { mSkeletonSerialNum = num; }
+
+ static std::vector< LLCharacter* > sInstances;
+ static bool sAllowInstancesChange ; //debug use
+
+ virtual void setHoverOffset(const LLVector3& hover_offset, bool send_update=true) { mHoverOffset = hover_offset; }
+ const LLVector3& getHoverOffset() const { return mHoverOffset; }
+
+protected:
+ LLMotionController mMotionController;
+
+ typedef std::map<std::string, void *> animation_data_map_t;
+ animation_data_map_t mAnimationData;
+
+ F32 mPreferredPelvisHeight;
+ ESex mSex;
+ U32 mAppearanceSerialNum;
+ U32 mSkeletonSerialNum;
+ LLAnimPauseRequest mPauseRequest;
+
+private:
+ // visual parameter stuff
+ typedef std::map<S32, LLVisualParam *> visual_param_index_map_t;
+ typedef std::map<char *, LLVisualParam *> visual_param_name_map_t;
+
+ visual_param_index_map_t::iterator mCurIterator;
+ visual_param_index_map_t mVisualParamIndexMap;
+ visual_param_name_map_t mVisualParamNameMap;
+
+ static LLStringTable sVisualParamNames;
+
+ LLVector3 mHoverOffset;
+};
+
+#endif // LL_LLCHARACTER_H
+