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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-07-02 11:44:14 +0300 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-07-02 19:34:37 +0300 |
commit | 886be2faf19343843d8b2bf7a24c91bdeb1a9294 (patch) | |
tree | 69e301ea4c1665eb994e8a34fad8c0afabebe5d1 /indra/llcharacter/llcharacter.h | |
parent | cb2795748eec373b11154c2825a3ecf2633938be (diff) |
viewer#1857 Reset texture transforms when terrain PBR is applied
ctrls aren't dynamically alocated so getChild is preferable, but since other elements use findchild and validy checks used findChild as well
Diffstat (limited to 'indra/llcharacter/llcharacter.h')
0 files changed, 0 insertions, 0 deletions