summaryrefslogtreecommitdiff
path: root/indra/llaudio
diff options
context:
space:
mode:
authorCallum Linden <callum@lindenlab.com>2022-10-24 17:48:16 -0700
committerCallum Linden <callum@lindenlab.com>2022-10-24 17:48:16 -0700
commit80585d56fd6ccb0875c6353c7620a8ada749d66d (patch)
tree139699b14e49609532ca717f9086f2039795801e /indra/llaudio
parentb0d69a20c262441125261c4949e59a8a1b9e9628 (diff)
parente45b6159666b3aa271eaaa366fb4bcade2c2a28b (diff)
Merge master into DRTVWR-568 (and fix conflicts)
Diffstat (limited to 'indra/llaudio')
-rwxr-xr-x[-rw-r--r--]indra/llaudio/llaudiodecodemgr.cpp346
-rw-r--r--indra/llaudio/llaudiodecodemgr.h15
-rw-r--r--indra/llaudio/llaudioengine.cpp105
-rwxr-xr-x[-rw-r--r--]indra/llaudio/llaudioengine.h69
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.cpp14
-rw-r--r--indra/llaudio/llaudioengine_fmodstudio.h2
-rw-r--r--indra/llaudio/llaudioengine_openal.cpp4
-rw-r--r--indra/llaudio/llaudioengine_openal.h2
8 files changed, 328 insertions, 229 deletions
diff --git a/indra/llaudio/llaudiodecodemgr.cpp b/indra/llaudio/llaudiodecodemgr.cpp
index ff0aa6e76e..38a6b41afe 100644..100755
--- a/indra/llaudio/llaudiodecodemgr.cpp
+++ b/indra/llaudio/llaudiodecodemgr.cpp
@@ -35,6 +35,8 @@
#include "llendianswizzle.h"
#include "llassetstorage.h"
#include "llrefcount.h"
+#include "threadpool.h"
+#include "workqueue.h"
#include "llvorbisencode.h"
@@ -45,15 +47,13 @@
extern LLAudioEngine *gAudiop;
-LLAudioDecodeMgr *gAudioDecodeMgrp = NULL;
-
static const S32 WAV_HEADER_SIZE = 44;
//////////////////////////////////////////////////////////////////////////////
-class LLVorbisDecodeState : public LLRefCount
+class LLVorbisDecodeState : public LLThreadSafeRefCount
{
public:
class WriteResponder : public LLLFSThread::Responder
@@ -532,146 +532,254 @@ void LLVorbisDecodeState::flushBadFile()
class LLAudioDecodeMgr::Impl
{
- friend class LLAudioDecodeMgr;
-public:
- Impl() {};
- ~Impl() {};
+ friend class LLAudioDecodeMgr;
+ Impl();
+ public:
- void processQueue(const F32 num_secs = 0.005);
+ void processQueue();
-protected:
- std::deque<LLUUID> mDecodeQueue;
- LLPointer<LLVorbisDecodeState> mCurrentDecodep;
+ void startMoreDecodes();
+ void enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state);
+ void checkDecodesFinished();
+
+ protected:
+ std::deque<LLUUID> mDecodeQueue;
+ std::map<LLUUID, LLPointer<LLVorbisDecodeState>> mDecodes;
};
+LLAudioDecodeMgr::Impl::Impl()
+{
+}
+
+// Returns the in-progress decode_state, which may be an empty LLPointer if
+// there was an error and there is no more work to be done.
+LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id);
-void LLAudioDecodeMgr::Impl::processQueue(const F32 num_secs)
+// Return true if finished
+bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state);
+
+void LLAudioDecodeMgr::Impl::processQueue()
{
- LLUUID uuid;
+ // First, check if any audio from in-progress decodes are ready to play. If
+ // so, mark them ready for playback (or errored, in case of error).
+ checkDecodesFinished();
- LLTimer decode_timer;
+ // Second, start as many decodes from the queue as permitted
+ startMoreDecodes();
+}
- BOOL done = FALSE;
- while (!done)
- {
- if (mCurrentDecodep)
- {
- BOOL res;
+void LLAudioDecodeMgr::Impl::startMoreDecodes()
+{
+ llassert_always(gAudiop);
+
+ LL::WorkQueue::ptr_t main_queue = LL::WorkQueue::getInstance("mainloop");
+ // *NOTE: main_queue->postTo casts this refcounted smart pointer to a weak
+ // pointer
+ LL::WorkQueue::ptr_t general_queue = LL::WorkQueue::getInstance("General");
+ const LL::ThreadPool::ptr_t general_thread_pool = LL::ThreadPool::getInstance("General");
+ llassert_always(main_queue);
+ llassert_always(general_queue);
+ llassert_always(general_thread_pool);
+ // Set max decodes to double the thread count of the general work queue.
+ // This ensures the general work queue is full, but prevents theoretical
+ // buildup of buffers in memory due to disk writes once the
+ // LLVorbisDecodeState leaves the worker thread (see
+ // LLLFSThread::sLocal->write). This is probably as fast as we can get it
+ // without modifying/removing LLVorbisDecodeState, at which point we should
+ // consider decoding the audio during the asset download process.
+ // -Cosmic,2022-05-11
+ const size_t max_decodes = general_thread_pool->getWidth() * 2;
+
+ while (!mDecodeQueue.empty() && mDecodes.size() < max_decodes)
+ {
+ const LLUUID decode_id = mDecodeQueue.front();
+ mDecodeQueue.pop_front();
+
+ // Don't decode the same file twice
+ if (mDecodes.find(decode_id) != mDecodes.end())
+ {
+ continue;
+ }
+ if (gAudiop->hasDecodedFile(decode_id))
+ {
+ continue;
+ }
+
+ // Kick off a decode
+ mDecodes[decode_id] = LLPointer<LLVorbisDecodeState>(NULL);
+ try
+ {
+ main_queue->postTo(
+ general_queue,
+ [decode_id]() // Work done on general queue
+ {
+ LLPointer<LLVorbisDecodeState> decode_state = beginDecodingAndWritingAudio(decode_id);
+
+ if (!decode_state)
+ {
+ // Audio decode has errored
+ return decode_state;
+ }
+
+ // Disk write of decoded audio is now in progress off-thread
+ return decode_state;
+ },
+ [decode_id, this](LLPointer<LLVorbisDecodeState> decode_state) // Callback to main thread
+ mutable {
+ if (!gAudiop)
+ {
+ // There is no LLAudioEngine anymore. This might happen if
+ // an audio decode is enqueued just before shutdown.
+ return;
+ }
+
+ // At this point, we can be certain that the pointer to "this"
+ // is valid because the lifetime of "this" is dependent upon
+ // the lifetime of gAudiop.
+
+ enqueueFinishAudio(decode_id, decode_state);
+ });
+ }
+ catch (const LLThreadSafeQueueInterrupt&)
+ {
+ // Shutdown
+ // Consider making processQueue() do a cleanup instead
+ // of starting more decodes
+ LL_WARNS() << "Tried to start decoding on shutdown" << LL_ENDL;
+ }
+ }
+}
- // Decode in a loop until we're done or have run out of time.
- while(!(res = mCurrentDecodep->decodeSection()) && (decode_timer.getElapsedTimeF32() < num_secs))
- {
- // decodeSection does all of the work above
- }
+LLPointer<LLVorbisDecodeState> beginDecodingAndWritingAudio(const LLUUID &decode_id)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
+
+ LL_DEBUGS() << "Decoding " << decode_id << " from audio queue!" << LL_ENDL;
+
+ std::string d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, decode_id.asString()) + ".dsf";
+ LLPointer<LLVorbisDecodeState> decode_state = new LLVorbisDecodeState(decode_id, d_path);
+
+ if (!decode_state->initDecode())
+ {
+ return NULL;
+ }
+
+ // Decode in a loop until we're done
+ while (!decode_state->decodeSection())
+ {
+ // decodeSection does all of the work above
+ }
+
+ if (!decode_state->isDone())
+ {
+ // Decode stopped early, or something bad happened to the file
+ // during decoding.
+ LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data or decode has been canceled, aborting decode" << LL_ENDL;
+ decode_state->flushBadFile();
+ return NULL;
+ }
+
+ if (!decode_state->isValid())
+ {
+ // We had an error when decoding, abort.
+ LL_WARNS("AudioEngine") << decode_id << " has invalid vorbis data, aborting decode" << LL_ENDL;
+ decode_state->flushBadFile();
+ return NULL;
+ }
+
+ // Kick off the writing of the decoded audio to the disk cache.
+ // The receiving thread can then cheaply call finishDecode() again to check
+ // if writing has finished. Someone has to hold on to the refcounted
+ // decode_state to prevent it from getting destroyed during write.
+ decode_state->finishDecode();
+
+ return decode_state;
+}
- if (mCurrentDecodep->isDone() && !mCurrentDecodep->isValid())
- {
- // We had an error when decoding, abort.
- LL_WARNS("AudioEngine") << mCurrentDecodep->getUUID() << " has invalid vorbis data, aborting decode" << LL_ENDL;
- mCurrentDecodep->flushBadFile();
-
- if (gAudiop)
- {
- LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
- adp->setHasValidData(false);
- adp->setHasCompletedDecode(true);
- }
-
- mCurrentDecodep = NULL;
- done = TRUE;
- }
+void LLAudioDecodeMgr::Impl::enqueueFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState>& decode_state)
+{
+ // Assumed fast
+ if (tryFinishAudio(decode_id, decode_state))
+ {
+ // Done early!
+ auto decode_iter = mDecodes.find(decode_id);
+ llassert(decode_iter != mDecodes.end());
+ mDecodes.erase(decode_iter);
+ return;
+ }
+
+ // Not done yet... enqueue it
+ mDecodes[decode_id] = decode_state;
+}
- if (!res)
- {
- // We've used up out time slice, bail...
- done = TRUE;
- }
- else if (mCurrentDecodep)
- {
- if (gAudiop && mCurrentDecodep->finishDecode())
- {
- // We finished!
- LLAudioData *adp = gAudiop->getAudioData(mCurrentDecodep->getUUID());
- if (!adp)
- {
- LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << mCurrentDecodep->getUUID() << LL_ENDL;
- }
- else if (mCurrentDecodep->isValid() && mCurrentDecodep->isDone())
- {
- adp->setHasCompletedDecode(true);
- adp->setHasDecodedData(true);
- adp->setHasValidData(true);
-
- // At this point, we could see if anyone needs this sound immediately, but
- // I'm not sure that there's a reason to - we need to poll all of the playing
- // sounds anyway.
- //LL_INFOS("AudioEngine") << "Finished the vorbis decode, now what?" << LL_ENDL;
- }
- else
- {
- adp->setHasCompletedDecode(true);
- LL_INFOS("AudioEngine") << "Vorbis decode failed for " << mCurrentDecodep->getUUID() << LL_ENDL;
- }
- mCurrentDecodep = NULL;
- }
- done = TRUE; // done for now
- }
- }
+void LLAudioDecodeMgr::Impl::checkDecodesFinished()
+{
+ auto decode_iter = mDecodes.begin();
+ while (decode_iter != mDecodes.end())
+ {
+ const LLUUID& decode_id = decode_iter->first;
+ const LLPointer<LLVorbisDecodeState>& decode_state = decode_iter->second;
+ if (tryFinishAudio(decode_id, decode_state))
+ {
+ decode_iter = mDecodes.erase(decode_iter);
+ }
+ else
+ {
+ ++decode_iter;
+ }
+ }
+}
- if (!done)
- {
- if (mDecodeQueue.empty())
- {
- // Nothing else on the queue.
- done = TRUE;
- }
- else
- {
- LLUUID uuid;
- uuid = mDecodeQueue.front();
- mDecodeQueue.pop_front();
- if (!gAudiop || gAudiop->hasDecodedFile(uuid))
- {
- // This file has already been decoded, don't decode it again.
- continue;
- }
-
- LL_DEBUGS() << "Decoding " << uuid << " from audio queue!" << LL_ENDL;
-
- std::string uuid_str;
- std::string d_path;
-
- LLTimer timer;
- timer.reset();
-
- uuid.toString(uuid_str);
- d_path = gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + ".dsf";
-
- mCurrentDecodep = new LLVorbisDecodeState(uuid, d_path);
- if (!mCurrentDecodep->initDecode())
- {
- mCurrentDecodep = NULL;
- }
- }
- }
- }
+bool tryFinishAudio(const LLUUID &decode_id, LLPointer<LLVorbisDecodeState> decode_state)
+{
+ // decode_state is a file write in progress unless finished is true
+ bool finished = decode_state && decode_state->finishDecode();
+ if (!finished)
+ {
+ return false;
+ }
+
+ llassert_always(gAudiop);
+
+ LLAudioData *adp = gAudiop->getAudioData(decode_id);
+ if (!adp)
+ {
+ LL_WARNS("AudioEngine") << "Missing LLAudioData for decode of " << decode_id << LL_ENDL;
+ return true;
+ }
+
+ bool valid = decode_state && decode_state->isValid();
+ // Mark current decode finished regardless of success or failure
+ adp->setHasCompletedDecode(true);
+ // Flip flags for decoded data
+ adp->setHasDecodeFailed(!valid);
+ adp->setHasDecodedData(valid);
+ // When finished decoding, there will also be a decoded wav file cached on
+ // disk with the .dsf extension
+ if (valid)
+ {
+ adp->setHasWAVLoadFailed(false);
+ }
+
+ return true;
}
//////////////////////////////////////////////////////////////////////////////
LLAudioDecodeMgr::LLAudioDecodeMgr()
{
- mImpl = new Impl;
+ mImpl = new Impl();
}
LLAudioDecodeMgr::~LLAudioDecodeMgr()
{
- delete mImpl;
+ delete mImpl;
+ mImpl = nullptr;
}
-void LLAudioDecodeMgr::processQueue(const F32 num_secs)
+void LLAudioDecodeMgr::processQueue()
{
- mImpl->processQueue(num_secs);
+ mImpl->processQueue();
}
BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
@@ -687,7 +795,7 @@ BOOL LLAudioDecodeMgr::addDecodeRequest(const LLUUID &uuid)
{
// Just put it on the decode queue.
LL_DEBUGS("AudioEngine") << "addDecodeRequest for " << uuid << " has local asset file already" << LL_ENDL;
- mImpl->mDecodeQueue.push_back(uuid);
+ mImpl->mDecodeQueue.push_back(uuid);
return TRUE;
}
diff --git a/indra/llaudio/llaudiodecodemgr.h b/indra/llaudio/llaudiodecodemgr.h
index ceaff3f2d8..4c17b46156 100644
--- a/indra/llaudio/llaudiodecodemgr.h
+++ b/indra/llaudio/llaudiodecodemgr.h
@@ -32,24 +32,23 @@
#include "llassettype.h"
#include "llframetimer.h"
+#include "llsingleton.h"
+template<class T> class LLPointer;
class LLVorbisDecodeState;
-class LLAudioDecodeMgr
+class LLAudioDecodeMgr : public LLSingleton<LLAudioDecodeMgr>
{
+ LLSINGLETON(LLAudioDecodeMgr);
+ ~LLAudioDecodeMgr();
public:
- LLAudioDecodeMgr();
- ~LLAudioDecodeMgr();
-
- void processQueue(const F32 num_secs = 0.005);
+ void processQueue();
BOOL addDecodeRequest(const LLUUID &uuid);
void addAudioRequest(const LLUUID &uuid);
protected:
class Impl;
- Impl* mImpl;
+ Impl* mImpl;
};
-extern LLAudioDecodeMgr *gAudioDecodeMgrp;
-
#endif
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 9e897a7ce8..008e1827c5 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -83,18 +83,10 @@ void LLAudioEngine::setDefaults()
mLastStatus = 0;
- mNumChannels = 0;
mEnableWind = false;
- S32 i;
- for (i = 0; i < MAX_CHANNELS; i++)
- {
- mChannels[i] = NULL;
- }
- for (i = 0; i < MAX_BUFFERS; i++)
- {
- mBuffers[i] = NULL;
- }
+ mChannels.fill(nullptr);
+ mBuffers.fill(nullptr);
mMasterGain = 1.f;
// Setting mInternalGain to an out of range value fixes the issue reported in STORM-830.
@@ -111,18 +103,14 @@ void LLAudioEngine::setDefaults()
}
-bool LLAudioEngine::init(const S32 num_channels, void* userdata, const std::string &app_title)
+bool LLAudioEngine::init(void* userdata, const std::string &app_title)
{
setDefaults();
- mNumChannels = num_channels;
mUserData = userdata;
allocateListener();
- // Initialize the decode manager
- gAudioDecodeMgrp = new LLAudioDecodeMgr;
-
LL_INFOS("AudioEngine") << "LLAudioEngine::init() AudioEngine successfully initialized" << LL_ENDL;
return true;
@@ -131,10 +119,6 @@ bool LLAudioEngine::init(const S32 num_channels, void* userdata, const std::stri
void LLAudioEngine::shutdown()
{
- // Clean up decode manager
- delete gAudioDecodeMgrp;
- gAudioDecodeMgrp = NULL;
-
// Clean up wind source
cleanupWind();
@@ -156,14 +140,14 @@ void LLAudioEngine::shutdown()
// Clean up channels
S32 i;
- for (i = 0; i < MAX_CHANNELS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
delete mChannels[i];
mChannels[i] = NULL;
}
// Clean up buffers
- for (i = 0; i < MAX_BUFFERS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_BUFFERS; i++)
{
delete mBuffers[i];
mBuffers[i] = NULL;
@@ -229,7 +213,7 @@ std::string LLAudioEngine::getInternetStreamURL()
void LLAudioEngine::updateChannels()
{
S32 i;
- for (i = 0; i < MAX_CHANNELS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
if (mChannels[i])
{
@@ -240,20 +224,14 @@ void LLAudioEngine::updateChannels()
}
}
-static const F32 default_max_decode_time = .002f; // 2 ms
-void LLAudioEngine::idle(F32 max_decode_time)
+void LLAudioEngine::idle()
{
- if (max_decode_time <= 0.f)
- {
- max_decode_time = default_max_decode_time;
- }
-
// "Update" all of our audio sources, clean up dead ones.
// Primarily does position updating, cleanup of unused audio sources.
// Also does regeneration of the current priority of each audio source.
S32 i;
- for (i = 0; i < MAX_BUFFERS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_BUFFERS; i++)
{
if (mBuffers[i])
{
@@ -473,7 +451,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
commitDeferredChanges();
// Flush unused buffers that are stale enough
- for (i = 0; i < MAX_BUFFERS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_BUFFERS; i++)
{
if (mBuffers[i])
{
@@ -489,7 +467,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
// Clear all of the looped flags for the channels
- for (i = 0; i < MAX_CHANNELS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
if (mChannels[i])
{
@@ -498,7 +476,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
}
// Decode audio files
- gAudioDecodeMgrp->processQueue(max_decode_time);
+ LLAudioDecodeMgr::getInstance()->processQueue();
// Call this every frame, just in case we somehow
// missed picking it up in all the places that can add
@@ -532,7 +510,7 @@ bool LLAudioEngine::updateBufferForData(LLAudioData *adp, const LLUUID &audio_uu
{
if (audio_uuid.notNull())
{
- gAudioDecodeMgrp->addDecodeRequest(audio_uuid);
+ LLAudioDecodeMgr::getInstance()->addDecodeRequest(audio_uuid);
}
}
else
@@ -561,7 +539,7 @@ void LLAudioEngine::enableWind(bool enable)
LLAudioBuffer * LLAudioEngine::getFreeBuffer()
{
S32 i;
- for (i = 0; i < MAX_BUFFERS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_BUFFERS; i++)
{
if (!mBuffers[i])
{
@@ -574,7 +552,7 @@ LLAudioBuffer * LLAudioEngine::getFreeBuffer()
// Grab the oldest unused buffer
F32 max_age = -1.f;
S32 buffer_id = -1;
- for (i = 0; i < MAX_BUFFERS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_BUFFERS; i++)
{
if (mBuffers[i])
{
@@ -605,7 +583,7 @@ LLAudioBuffer * LLAudioEngine::getFreeBuffer()
LLAudioChannel * LLAudioEngine::getFreeChannel(const F32 priority)
{
S32 i;
- for (i = 0; i < mNumChannels; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
if (!mChannels[i])
{
@@ -633,7 +611,7 @@ LLAudioChannel * LLAudioEngine::getFreeChannel(const F32 priority)
F32 min_priority = 10000.f;
LLAudioChannel *min_channelp = NULL;
- for (i = 0; i < mNumChannels; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
LLAudioChannel *channelp = mChannels[i];
LLAudioSource *sourcep = channelp->getSource();
@@ -660,7 +638,7 @@ LLAudioChannel * LLAudioEngine::getFreeChannel(const F32 priority)
void LLAudioEngine::cleanupBuffer(LLAudioBuffer *bufferp)
{
S32 i;
- for (i = 0; i < MAX_BUFFERS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_BUFFERS; i++)
{
if (mBuffers[i] == bufferp)
{
@@ -678,7 +656,7 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid)
getAudioData(uuid); // We don't care about the return value, this is just to make sure
// that we have an entry, which will mean that the audio engine knows about this
- if (gAudioDecodeMgrp->addDecodeRequest(uuid))
+ if (LLAudioDecodeMgr::getInstance()->addDecodeRequest(uuid))
{
// This means that we do have a local copy, and we're working on decoding it.
return true;
@@ -954,6 +932,7 @@ LLAudioSource * LLAudioEngine::findAudioSource(const LLUUID &source_id)
LLAudioData * LLAudioEngine::getAudioData(const LLUUID &audio_uuid)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
data_map::iterator iter;
iter = mAllData.find(audio_uuid);
if (iter == mAllData.end())
@@ -1040,7 +1019,7 @@ void LLAudioEngine::startNextTransfer()
// Check all channels for currently playing sounds.
F32 max_pri = -1.f;
- for (i = 0; i < MAX_CHANNELS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
if (!mChannels[i])
{
@@ -1068,7 +1047,7 @@ void LLAudioEngine::startNextTransfer()
continue;
}
- if (!adp->hasLocalData() && adp->hasValidData())
+ if (!adp->hasLocalData() && !adp->hasDecodeFailed())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
@@ -1079,7 +1058,7 @@ void LLAudioEngine::startNextTransfer()
if (asset_id.isNull())
{
max_pri = -1.f;
- for (i = 0; i < MAX_CHANNELS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
if (!mChannels[i])
{
@@ -1104,7 +1083,7 @@ void LLAudioEngine::startNextTransfer()
continue;
}
- if (!adp->hasLocalData() && adp->hasValidData())
+ if (!adp->hasLocalData() && !adp->hasDecodeFailed())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
@@ -1116,7 +1095,7 @@ void LLAudioEngine::startNextTransfer()
if (asset_id.isNull())
{
max_pri = -1.f;
- for (i = 0; i < MAX_CHANNELS; i++)
+ for (i = 0; i < LL_MAX_AUDIO_CHANNELS; i++)
{
if (!mChannels[i])
{
@@ -1144,7 +1123,7 @@ void LLAudioEngine::startNextTransfer()
continue;
}
- if (!adp->hasLocalData() && adp->hasValidData())
+ if (!adp->hasLocalData() && !adp->hasDecodeFailed())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
@@ -1172,7 +1151,7 @@ void LLAudioEngine::startNextTransfer()
}
adp = asp->getCurrentData();
- if (adp && !adp->hasLocalData() && adp->hasValidData())
+ if (adp && !adp->hasLocalData() && !adp->hasDecodeFailed())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
@@ -1180,7 +1159,7 @@ void LLAudioEngine::startNextTransfer()
}
adp = asp->getQueuedData();
- if (adp && !adp->hasLocalData() && adp->hasValidData())
+ if (adp && !adp->hasLocalData() && !adp->hasDecodeFailed())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
@@ -1195,7 +1174,7 @@ void LLAudioEngine::startNextTransfer()
continue;
}
- if (!adp->hasLocalData() && adp->hasValidData())
+ if (!adp->hasLocalData() && !adp->hasDecodeFailed())
{
asset_id = adp->getID();
max_pri = asp->getPriority();
@@ -1236,7 +1215,7 @@ void LLAudioEngine::assetCallback(const LLUUID &uuid, LLAssetType::EType type, v
LLAudioData *adp = gAudiop->getAudioData(uuid);
if (adp)
{ // Make sure everything is cleared
- adp->setHasValidData(false);
+ adp->setHasDecodeFailed(true);
adp->setHasLocalData(false);
adp->setHasDecodedData(false);
adp->setHasCompletedDecode(true);
@@ -1253,9 +1232,9 @@ void LLAudioEngine::assetCallback(const LLUUID &uuid, LLAssetType::EType type, v
else
{
// LL_INFOS() << "Got asset callback with good audio data for " << uuid << ", making decode request" << LL_ENDL;
- adp->setHasValidData(true);
+ adp->setHasDecodeFailed(false);
adp->setHasLocalData(true);
- gAudioDecodeMgrp->addDecodeRequest(uuid);
+ LLAudioDecodeMgr::getInstance()->addDecodeRequest(uuid);
}
}
gAudiop->mCurrentTransfer = LLUUID::null;
@@ -1325,11 +1304,15 @@ void LLAudioSource::update()
{
// Hack - try and load the sound. Will do this as a callback
// on decode later.
- if (adp->load() && adp->getBuffer())
+ if (adp->getBuffer())
{
play(adp->getID());
}
- else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done
+ else if (adp->hasDecodedData() && !adp->hasWAVLoadFailed())
+ {
+ adp->load();
+ }
+ else if (adp->hasCompletedDecode() && adp->hasDecodeFailed()) // Only mark corrupted after decode is done
{
LL_WARNS() << "Marking LLAudioSource corrupted for " << adp->getID() << LL_ENDL;
mCorrupted = true ;
@@ -1625,12 +1608,12 @@ bool LLAudioSource::hasPendingPreloads() const
{
LLAudioData *adp = iter->second;
// note: a bad UUID will forever be !hasDecodedData()
- // but also !hasValidData(), hence the check for hasValidData()
+ // but also hasDecodeFailed(), hence the check for hasDecodeFailed()
if (!adp)
{
continue;
}
- if (!adp->hasDecodedData() && adp->hasValidData())
+ if (!adp->hasDecodedData() && !adp->hasDecodeFailed())
{
// This source is still waiting for a preload
return true;
@@ -1787,7 +1770,8 @@ LLAudioData::LLAudioData(const LLUUID &uuid) :
mHasLocalData(false),
mHasDecodedData(false),
mHasCompletedDecode(false),
- mHasValidData(true)
+ mHasDecodeFailed(false),
+ mHasWAVLoadFailed(false)
{
if (uuid.isNull())
{
@@ -1822,12 +1806,14 @@ bool LLAudioData::load()
{
// We already have this sound in a buffer, don't do anything.
LL_INFOS() << "Already have a buffer for this sound, don't bother loading!" << LL_ENDL;
+ mHasWAVLoadFailed = false;
return true;
}
if (!gAudiop)
{
LL_WARNS("AudioEngine") << "LLAudioEngine instance doesn't exist!" << LL_ENDL;
+ mHasWAVLoadFailed = true;
return false;
}
@@ -1836,6 +1822,8 @@ bool LLAudioData::load()
{
// No free buffers, abort.
LL_INFOS() << "Not able to allocate a new audio buffer, aborting." << LL_ENDL;
+ // *TODO: Mark this failure differently so the audio engine could retry loading this buffer in the future
+ mHasWAVLoadFailed = true;
return true;
}
@@ -1844,7 +1832,8 @@ bool LLAudioData::load()
mID.toString(uuid_str);
wav_path= gDirUtilp->getExpandedFilename(LL_PATH_CACHE,uuid_str) + ".dsf";
- if (!mBufferp->loadWAV(wav_path))
+ mHasWAVLoadFailed = !mBufferp->loadWAV(wav_path);
+ if (mHasWAVLoadFailed)
{
// Hrm. Right now, let's unset the buffer, since it's empty.
gAudiop->cleanupBuffer(mBufferp);
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index e12fb970ca..0fe8b3d756 100644..100755
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -47,8 +47,8 @@ const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f;
const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f;
const F32 DEFAULT_MIN_DISTANCE = 2.0f;
-#define MAX_CHANNELS 30
-#define MAX_BUFFERS 40 // Some extra for preloading, maybe?
+#define LL_MAX_AUDIO_CHANNELS 30
+#define LL_MAX_AUDIO_BUFFERS 40 // Some extra for preloading, maybe?
class LLAudioSource;
class LLAudioData;
@@ -88,7 +88,7 @@ public:
virtual ~LLAudioEngine();
// initialization/startup/shutdown
- virtual bool init(const S32 num_channels, void *userdata, const std::string &app_title);
+ virtual bool init(void *userdata, const std::string &app_title);
virtual std::string getDriverName(bool verbose) = 0;
virtual void shutdown();
@@ -96,7 +96,7 @@ public:
//virtual void processQueue(const LLUUID &sound_guid);
virtual void setListener(LLVector3 pos,LLVector3 vel,LLVector3 up,LLVector3 at);
virtual void updateWind(LLVector3 direction, F32 camera_height_above_water) = 0;
- virtual void idle(F32 max_decode_time = 0.f);
+ virtual void idle();
virtual void updateChannels();
//
@@ -209,7 +209,6 @@ protected:
S32 mLastStatus;
- S32 mNumChannels;
bool mEnableWind;
LLUUID mCurrentTransfer; // Audio file currently being transferred by the system
@@ -224,11 +223,11 @@ protected:
source_map mAllSources;
data_map mAllData;
- LLAudioChannel *mChannels[MAX_CHANNELS];
+ std::array<LLAudioChannel*, LL_MAX_AUDIO_CHANNELS> mChannels;
// Buffers needs to change into a different data structure, as the number of buffers
// that we have active should be limited by RAM usage, not count.
- LLAudioBuffer *mBuffers[MAX_BUFFERS];
+ std::array<LLAudioBuffer*, LL_MAX_AUDIO_BUFFERS> mBuffers;
F32 mMasterGain;
F32 mInternalGain; // Actual gain set; either mMasterGain or 0 when mMuted is true.
@@ -360,32 +359,36 @@ protected:
class LLAudioData
{
-public:
- LLAudioData(const LLUUID &uuid);
- bool load();
-
- LLUUID getID() const { return mID; }
- LLAudioBuffer *getBuffer() const { return mBufferp; }
-
- bool hasLocalData() const { return mHasLocalData; }
- bool hasDecodedData() const { return mHasDecodedData; }
- bool hasCompletedDecode() const { return mHasCompletedDecode; }
- bool hasValidData() const { return mHasValidData; }
-
- void setHasLocalData(const bool hld) { mHasLocalData = hld; }
- void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; }
- void setHasCompletedDecode(const bool hcd) { mHasCompletedDecode = hcd; }
- void setHasValidData(const bool hvd) { mHasValidData = hvd; }
-
- friend class LLAudioEngine; // Severe laziness, bad.
-
-protected:
- LLUUID mID;
- LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here.
- bool mHasLocalData; // Set true if the sound asset file is available locally
- bool mHasDecodedData; // Set true if the sound file has been decoded
- bool mHasCompletedDecode; // Set true when the sound is decoded
- bool mHasValidData; // Set false if decoding failed, meaning the sound asset is bad
+ public:
+ LLAudioData(const LLUUID &uuid);
+ bool load();
+
+ LLUUID getID() const { return mID; }
+ LLAudioBuffer *getBuffer() const { return mBufferp; }
+
+ bool hasLocalData() const { return mHasLocalData; }
+ bool hasDecodedData() const { return mHasDecodedData; }
+ bool hasCompletedDecode() const { return mHasCompletedDecode; }
+ bool hasDecodeFailed() const { return mHasDecodeFailed; }
+ bool hasWAVLoadFailed() const { return mHasWAVLoadFailed; }
+
+ void setHasLocalData(const bool hld) { mHasLocalData = hld; }
+ void setHasDecodedData(const bool hdd) { mHasDecodedData = hdd; }
+ void setHasCompletedDecode(const bool hcd) { mHasCompletedDecode = hcd; }
+ void setHasDecodeFailed(const bool hdf) { mHasDecodeFailed = hdf; }
+ void setHasWAVLoadFailed(const bool hwlf) { mHasWAVLoadFailed = hwlf; }
+
+ friend class LLAudioEngine; // Severe laziness, bad.
+
+ protected:
+ LLUUID mID;
+ LLAudioBuffer *mBufferp; // If this data is being used by the audio system, a pointer to the buffer will be set here.
+ bool mHasLocalData; // Set true if the encoded sound asset file is available locally
+ bool mHasDecodedData; // Set true if the decoded sound file is available on disk
+ bool mHasCompletedDecode; // Set true when the sound is decoded
+ bool mHasDecodeFailed; // Set true if decoding failed, meaning the sound asset is bad
+ bool mHasWAVLoadFailed; // Set true if loading the decoded WAV file failed, meaning the sound asset should be decoded instead if
+ // possible
};
diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp
index e5752d3dad..ba743020b5 100644
--- a/indra/llaudio/llaudioengine_fmodstudio.cpp
+++ b/indra/llaudio/llaudioengine_fmodstudio.cpp
@@ -74,7 +74,7 @@ static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
return true;
}
-bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, const std::string &app_title)
+bool LLAudioEngine_FMODSTUDIO::init(void* userdata, const std::string &app_title)
{
U32 version;
FMOD_RESULT result;
@@ -86,7 +86,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, cons
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
- LLAudioEngine::init(num_channels, userdata, app_title);
+ LLAudioEngine::init(userdata, app_title);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
@@ -98,7 +98,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, cons
}
// In this case, all sounds, PLUS wind and stream will be software.
- result = mSystem->setSoftwareChannels(num_channels + 2);
+ result = mSystem->setSoftwareChannels(LL_MAX_AUDIO_CHANNELS + 2);
Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
FMOD_ADVANCEDSETTINGS settings;
@@ -127,7 +127,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, cons
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
- (result = mSystem->init(num_channels + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
+ (result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
@@ -149,7 +149,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, cons
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
- (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ (result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
@@ -190,7 +190,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, cons
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
- result = mSystem->init(num_channels + 2, fmod_flags, 0);
+ result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0);
if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
{
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
@@ -198,7 +198,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, cons
{
return false;
}
- result = mSystem->init(num_channels + 2, fmod_flags, 0);
+ result = mSystem->init(LL_MAX_AUDIO_CHANNELS + 2, fmod_flags, 0);
}
if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
{
diff --git a/indra/llaudio/llaudioengine_fmodstudio.h b/indra/llaudio/llaudioengine_fmodstudio.h
index f2361df1b6..d3d6d69685 100644
--- a/indra/llaudio/llaudioengine_fmodstudio.h
+++ b/indra/llaudio/llaudioengine_fmodstudio.h
@@ -51,7 +51,7 @@ public:
virtual ~LLAudioEngine_FMODSTUDIO();
// initialization/startup/shutdown
- virtual bool init(const S32 num_channels, void *user_data, const std::string &app_title);
+ virtual bool init(void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();
diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp
index 305aa1ecb5..0a79614424 100644
--- a/indra/llaudio/llaudioengine_openal.cpp
+++ b/indra/llaudio/llaudioengine_openal.cpp
@@ -52,10 +52,10 @@ LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL()
}
// virtual
-bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata, const std::string &app_title)
+bool LLAudioEngine_OpenAL::init(void* userdata, const std::string &app_title)
{
mWindGen = NULL;
- LLAudioEngine::init(num_channels, userdata, app_title);
+ LLAudioEngine::init(userdata, app_title);
if(!alutInit(NULL, NULL))
{
diff --git a/indra/llaudio/llaudioengine_openal.h b/indra/llaudio/llaudioengine_openal.h
index 366f9259e3..a3cab97cd2 100644
--- a/indra/llaudio/llaudioengine_openal.h
+++ b/indra/llaudio/llaudioengine_openal.h
@@ -40,7 +40,7 @@ class LLAudioEngine_OpenAL : public LLAudioEngine
LLAudioEngine_OpenAL();
virtual ~LLAudioEngine_OpenAL();
- virtual bool init(const S32 num_channels, void *user_data, const std::string &app_title);
+ virtual bool init(void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();