diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-01-31 15:05:51 +0000 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-01-31 15:05:51 +0000 |
commit | 192aee0f191e6070b91be066b599b8dc3302a5e1 (patch) | |
tree | 471f93580e6b7dfc3cf532b1e8d956458b6a8f9e /indra/llaudio | |
parent | 2998552f3d7447da316afdd1713595528596a0c5 (diff) |
Merged in SL-11445 Upgrade Fmodex to Fmod Studio
Diffstat (limited to 'indra/llaudio')
-rw-r--r-- | indra/llaudio/CMakeLists.txt | 18 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine_fmodstudio.cpp | 659 | ||||
-rw-r--r-- | indra/llaudio/llaudioengine_fmodstudio.h | 130 | ||||
-rw-r--r-- | indra/llaudio/lllistener_fmodstudio.cpp | 138 | ||||
-rw-r--r-- | indra/llaudio/lllistener_fmodstudio.h | 65 | ||||
-rw-r--r-- | indra/llaudio/llstreamingaudio_fmodstudio.cpp | 392 | ||||
-rw-r--r-- | indra/llaudio/llstreamingaudio_fmodstudio.h | 73 |
7 files changed, 1475 insertions, 0 deletions
diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt index e943dd5d5c..6d7030f548 100644 --- a/indra/llaudio/CMakeLists.txt +++ b/indra/llaudio/CMakeLists.txt @@ -5,6 +5,7 @@ project(llaudio) include(00-Common) include(LLAudio) include(FMODEX) +include(FMODSTUDIO) include(OPENAL) include(LLCommon) include(LLMath) @@ -59,6 +60,23 @@ if (FMODEX) ) endif (FMODEX) +if (FMODSTUDIO) + include_directories( + ${FMODSTUDIO_INCLUDE_DIR} + ) + list(APPEND llaudio_SOURCE_FILES + llaudioengine_fmodstudio.cpp + lllistener_fmodstudio.cpp + llstreamingaudio_fmodstudio.cpp + ) + + list(APPEND llaudio_HEADER_FILES + llaudioengine_fmodstudio.h + lllistener_fmodstudio.h + llstreamingaudio_fmodstudio.h + ) +endif (FMODSTUDIO) + if (OPENAL) list(APPEND llaudio_SOURCE_FILES llaudioengine_openal.cpp diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp new file mode 100644 index 0000000000..ec66d590b7 --- /dev/null +++ b/indra/llaudio/llaudioengine_fmodstudio.cpp @@ -0,0 +1,659 @@ +/** + * @file audioengine_fmodstudio.cpp + * @brief Implementation of LLAudioEngine class abstracting the audio + * support as a FMODSTUDIO implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llstreamingaudio.h" +#include "llstreamingaudio_fmodstudio.h" + +#include "llaudioengine_fmodstudio.h" +#include "lllistener_fmodstudio.h" + +#include "llerror.h" +#include "llmath.h" +#include "llrand.h" + +#include "fmodstudio/fmod.hpp" +#include "fmodstudio/fmod_errors.h" +#include "lldir.h" +#include "llapr.h" + +#include "sound_ids.h" + +FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels); + +FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0}; + +LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler) +{ + mInited = false; + mWindGen = NULL; + mWindDSP = NULL; + mSystem = NULL; + mEnableProfiler = enable_profiler; + mWindDSPDesc = new FMOD_DSP_DESCRIPTION(); +} + + +LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO() +{ + delete mWindDSPDesc; +} + + +static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string) +{ + if (result == FMOD_OK) + return false; + LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL; + return true; +} + +bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata) +{ + U32 version; + FMOD_RESULT result; + + LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL; + + result = FMOD::System_Create(&mSystem); + if (Check_FMOD_Error(result, "FMOD::System_Create")) + return false; + + //will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer. + LLAudioEngine::init(num_channels, userdata); + + result = mSystem->getVersion(&version); + Check_FMOD_Error(result, "FMOD::System::getVersion"); + + if (version < FMOD_VERSION) + { + LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version + << " expected:" << FMOD_VERSION << LL_ENDL; + } + + // In this case, all sounds, PLUS wind and stream will be software. + result = mSystem->setSoftwareChannels(num_channels + 2); + Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels"); + + FMOD_ADVANCEDSETTINGS settings; + memset(&settings, 0, sizeof(settings)); + settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS); + settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR; + + result = mSystem->setAdvancedSettings(&settings); + Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings"); + + U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE; + if (mEnableProfiler) + { + fmod_flags |= FMOD_INIT_PROFILE_ENABLE; + } + + // initialize the FMOD engine + // number of channel in this case looks to be identiacal to number of max simultaneously + // playing objects and we can set practically any number + result = mSystem->init(num_channels + 2, fmod_flags, 0); + if (Check_FMOD_Error(result, "Error initializing FMOD Studio")) + { + // If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER), + // we can retry with other settings + return false; + } + + // set up our favourite FMOD-native streaming audio implementation if none has already been added + if (!getStreamingAudioImpl()) // no existing implementation added + setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem)); + + LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL; + + int r_numbuffers, r_samplerate, r_channels; + unsigned int r_bufferlength; + char r_name[512]; + int latency = 100; + mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers); + LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL; + LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL; + + mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels); + r_name[511] = '\0'; + LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL; + + if (r_samplerate != 0) + latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate); + LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL; + + mInited = true; + + LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL; + + return true; +} + + +std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose) +{ + llassert_always(mSystem); + if (verbose) + { + U32 version; + if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion")) + { + return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF); + } + } + return "FMODSTUDIO"; +} + + +void LLAudioEngine_FMODSTUDIO::allocateListener(void) +{ + mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem); + if (!mListenerp) + { + LL_WARNS() << "Listener creation failed" << LL_ENDL; + } +} + + +void LLAudioEngine_FMODSTUDIO::shutdown() +{ + stopInternetStream(); + + LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL; + LLAudioEngine::shutdown(); + + LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL; + if (mSystem) + { + mSystem->close(); + mSystem->release(); + } + LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL; + + delete mListenerp; + mListenerp = NULL; +} + + +LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer() +{ + return new LLAudioBufferFMODSTUDIO(mSystem); +} + + +LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel() +{ + return new LLAudioChannelFMODSTUDIO(mSystem); +} + +bool LLAudioEngine_FMODSTUDIO::initWind() +{ + mNextWindUpdate = 0.0; + + if (!mWindDSP) + { + memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero + strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name)); + mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION; + mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads + if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP")) + return false; + + if (mWindGen) + delete mWindGen; + + int frequency = 44100; + + FMOD_SPEAKERMODE mode; + if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat")) + { + cleanupWind(); + return false; + } + + mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency); + + if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData")) + { + cleanupWind(); + return false; + } + if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat")) + { + cleanupWind(); + return false; + } + } + + // *TODO: Should this guard against multiple plays? + if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP")) + { + cleanupWind(); + return false; + } + return true; +} + + +void LLAudioEngine_FMODSTUDIO::cleanupWind() +{ + if (mWindDSP) + { + FMOD::ChannelGroup* master_group = NULL; + if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup") + && master_group) + { + master_group->removeDSP(mWindDSP); + } + mWindDSP->release(); + mWindDSP = NULL; + } + + delete mWindDSPDesc; + mWindDSPDesc = NULL; + + delete mWindGen; + mWindGen = NULL; +} + + +//----------------------------------------------------------------------- +void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water) +{ + LLVector3 wind_pos; + F64 pitch; + F64 center_freq; + + if (!mEnableWind) + { + return; + } + + if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL)) + { + + // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up) + // need to convert this to the conventional orientation DS3D and OpenAL use + // where +X = right, +Y = up, +Z = backwards + + wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]); + + // cerr << "Wind update" << endl; + + pitch = 1.0 + mapWindVecToPitch(wind_vec); + center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0)); + + mWindGen->mTargetFreq = (F32)center_freq; + mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain; + mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec); + } +} + +//----------------------------------------------------------------------- +void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain) +{ + if (!mInited) + { + return; + } + + gain = llclamp(gain, 0.0f, 1.0f); + + FMOD::ChannelGroup *master_group; + mSystem->getMasterChannelGroup(&master_group); + + master_group->setVolume(gain); + + LLStreamingAudioInterface *saimpl = getStreamingAudioImpl(); + if (saimpl) + { + // fmod likes its streaming audio channel gain re-asserted after + // master volume change. + saimpl->setGain(saimpl->getGain()); + } +} + +// +// LLAudioChannelFMODSTUDIO implementation +// + +LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0) +{ +} + + +LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO() +{ + cleanup(); +} + +bool LLAudioChannelFMODSTUDIO::updateBuffer() +{ + if (LLAudioChannel::updateBuffer()) + { + // Base class update returned true, which means that we need to actually + // set up the channel for a different buffer. + + LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer(); + + // Grab the FMOD sample associated with the buffer + FMOD::Sound *soundp = bufferp->getSound(); + if (!soundp) + { + // This is bad, there should ALWAYS be a sound associated with a legit + // buffer. + LL_ERRS() << "No FMOD sound!" << LL_ENDL; + return false; + } + + + // Actually play the sound. Start it off paused so we can do all the necessary + // setup. + if (!mChannelp) + { + FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp); + Check_FMOD_Error(result, "FMOD::System::playSound"); + } + + // Setting up channel mChannelID + } + + // If we have a source for the channel, we need to update its gain. + if (mCurrentSourcep) + { + // SJB: warnings can spam and hurt framerate, disabling + //FMOD_RESULT result; + + mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain()); + //Check_FMOD_Error(result, "FMOD::Channel::setVolume"); + + mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF); + /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode")) + { + S32 index; + mChannelp->getIndex(&index); + LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID() + << " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL; + }*/ + } + + return true; +} + + +void LLAudioChannelFMODSTUDIO::update3DPosition() +{ + if (!mChannelp) + { + // We're not actually a live channel (i.e., we're not playing back anything) + return; + } + + LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp; + if (!bufferp) + { + // We don't have a buffer associated with us (should really have been picked up + // by the above if. + return; + } + + if (mCurrentSourcep->isAmbient()) + { + // Ambient sound, don't need to do any positional updates. + set3DMode(false); + } + else + { + // Localized sound. Update the position and velocity of the sound. + set3DMode(true); + + LLVector3 float_pos; + float_pos.setVec(mCurrentSourcep->getPositionGlobal()); + FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV); + Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes"); + } +} + + +void LLAudioChannelFMODSTUDIO::updateLoop() +{ + if (!mChannelp) + { + // May want to clear up the loop/sample counters. + return; + } + + // + // Hack: We keep track of whether we looped or not by seeing when the + // sample position looks like it's going backwards. Not reliable; may + // yield false negatives. + // + U32 cur_pos; + mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES); + + if (cur_pos < (U32)mLastSamplePos) + { + mLoopedThisFrame = true; + } + mLastSamplePos = cur_pos; +} + + +void LLAudioChannelFMODSTUDIO::cleanup() +{ + if (!mChannelp) + { + // Aborting cleanup with no channel handle. + return; + } + + //Cleaning up channel mChannelID + Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop"); + + mCurrentBufferp = NULL; + mChannelp = NULL; +} + + +void LLAudioChannelFMODSTUDIO::play() +{ + if (!mChannelp) + { + LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL; + return; + } + + Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause"); + + getSource()->setPlayedOnce(true); + + if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]) + mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]); +} + + +void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp) +{ + LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp; + if (!(fmod_channelp->mChannelp && mChannelp)) + { + // Don't have channels allocated to both the master and the slave + return; + } + + U32 cur_pos; + if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position")) + return; + + cur_pos %= mCurrentBufferp->getLength(); + + // Try to match the position of our sync master + Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position"); + + // Start us playing + play(); +} + + +bool LLAudioChannelFMODSTUDIO::isPlaying() +{ + if (!mChannelp) + { + return false; + } + + bool paused, playing; + mChannelp->getPaused(&paused); + mChannelp->isPlaying(&playing); + return !paused && playing; +} + + +// +// LLAudioChannelFMODSTUDIO implementation +// + + +LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL) +{ +} + + +LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO() +{ + if (mSoundp) + { + mSoundp->release(); + mSoundp = NULL; + } +} + + +bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename) +{ + // Try to open a wav file from disk. This will eventually go away, as we don't + // really want to block doing this. + if (filename.empty()) + { + // invalid filename, abort. + return false; + } + + if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB)) + { + // File not found, abort. + return false; + } + + if (mSoundp) + { + // If there's already something loaded in this buffer, clean it up. + mSoundp->release(); + mSoundp = NULL; + } + + FMOD_MODE base_mode = FMOD_LOOP_NORMAL; + FMOD_CREATESOUNDEXINFO exinfo; + memset(&exinfo, 0, sizeof(exinfo)); + exinfo.cbsize = sizeof(exinfo); + exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading. + // Load up the wav file into an fmod sample +#if LL_WINDOWS + FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode, &exinfo, &mSoundp); +#else + FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp); +#endif + + if (result != FMOD_OK) + { + // We failed to load the file for some reason. + LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL; + + // + // If we EVER want to load wav files provided by end users, we need + // to rethink this! + // + // file is probably corrupt - remove it. + LLFile::remove(filename); + return false; + } + + // Everything went well, return true + return true; +} + + +U32 LLAudioBufferFMODSTUDIO::getLength() +{ + if (!mSoundp) + { + return 0; + } + + U32 length; + mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES); + return length; +} + + +void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d) +{ + FMOD_MODE current_mode; + if (mChannelp->getMode(¤t_mode) != FMOD_OK) + return; + FMOD_MODE new_mode = current_mode; + new_mode &= ~(use3d ? FMOD_2D : FMOD_3D); + new_mode |= use3d ? FMOD_3D : FMOD_2D; + + if (current_mode != new_mode) + { + mChannelp->setMode(new_mode); + } +} + +// *NOTE: This is almost certainly being called on the mixer thread, +// not the main thread. May have implications for callees or audio +// engine shutdown. + +FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels) +{ + // inbuffer = fmod's original mixbuffer. + // outbuffer = the buffer passed from the previous DSP unit. + // length = length in samples at this mix time. + + LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen; + FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance; + + thisdsp->getUserData((void **)&windgen); + S32 channels, configwidth, configheight; + thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight); + + windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length); + + return FMOD_OK; +} diff --git a/indra/llaudio/llaudioengine_fmodstudio.h b/indra/llaudio/llaudioengine_fmodstudio.h new file mode 100644 index 0000000000..69276244da --- /dev/null +++ b/indra/llaudio/llaudioengine_fmodstudio.h @@ -0,0 +1,130 @@ +/** + * @file audioengine_fmodstudio.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMODSTUDIO implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_AUDIOENGINE_FMODSTUDIO_H +#define LL_AUDIOENGINE_FMODSTUDIO_H + +#include "llaudioengine.h" +#include "llwindgen.h" + +//Stubs +class LLAudioStreamManagerFMODSTUDIO; +namespace FMOD +{ + class System; + class Channel; + class ChannelGroup; + class Sound; + class DSP; +} +typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION; + +//Interfaces +class LLAudioEngine_FMODSTUDIO : public LLAudioEngine +{ +public: + LLAudioEngine_FMODSTUDIO(bool enable_profiler); + virtual ~LLAudioEngine_FMODSTUDIO(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + /*virtual*/ bool initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + + typedef F32 MIXBUFFERFORMAT; + + FMOD::System *getSystem() const {return mSystem;} +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); + + bool mInited; + + LLWindGen<MIXBUFFERFORMAT> *mWindGen; + + FMOD_DSP_DESCRIPTION *mWindDSPDesc; + FMOD::DSP *mWindDSP; + FMOD::System *mSystem; + bool mEnableProfiler; + +public: + static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT]; +}; + + +class LLAudioChannelFMODSTUDIO : public LLAudioChannel +{ +public: + LLAudioChannelFMODSTUDIO(FMOD::System *audioengine); + virtual ~LLAudioChannelFMODSTUDIO(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + void set3DMode(bool use3d); +protected: + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Channel *mChannelp; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMODSTUDIO : public LLAudioBuffer +{ +public: + LLAudioBufferFMODSTUDIO(FMOD::System *audioengine); + virtual ~LLAudioBufferFMODSTUDIO(); + + /*virtual*/ bool loadWAV(const std::string& filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMODSTUDIO; +protected: + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Sound *getSound() const{ return mSoundp; } + FMOD::Sound *mSoundp; +}; + + +#endif // LL_AUDIOENGINE_FMODSTUDIO_H diff --git a/indra/llaudio/lllistener_fmodstudio.cpp b/indra/llaudio/lllistener_fmodstudio.cpp new file mode 100644 index 0000000000..fd88b981c4 --- /dev/null +++ b/indra/llaudio/lllistener_fmodstudio.cpp @@ -0,0 +1,138 @@ +/** + * @file listener_fmodstudio.cpp + * @brief Implementation of LISTENER class abstracting the audio + * support as a FMODSTUDIO implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" +#include "llaudioengine.h" +#include "lllistener_fmodstudio.h" +#include "fmodstudio/fmod.hpp" + +//----------------------------------------------------------------------- +// constructor +//----------------------------------------------------------------------- +LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system) +{ + mSystem = system; + init(); +} + +//----------------------------------------------------------------------- +LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO() +{ +} + +//----------------------------------------------------------------------- +void LLListener_FMODSTUDIO::init(void) +{ + // do inherited + LLListener::init(); + mDopplerFactor = 1.0f; + mRolloffFactor = 1.0f; +} + +//----------------------------------------------------------------------- +void LLListener_FMODSTUDIO::translate(LLVector3 offset) +{ + LLListener::translate(offset); + + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODSTUDIO::setPosition(LLVector3 pos) +{ + LLListener::setPosition(pos); + + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel) +{ + LLListener::setVelocity(vel); + + mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at) +{ + LLListener::orient(up, at); + + // Welcome to the transition between right and left + // (coordinate systems, that is) + // Leaving the at vector alone results in a L/R reversal + // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed + at = -at; + + mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV); +} + +//----------------------------------------------------------------------- +void LLListener_FMODSTUDIO::commitDeferredChanges() +{ + if (!mSystem) + { + return; + } + + mSystem->update(); +} + + +void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor) +{ + //An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment. + //Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well. + //In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call. + if (mRolloffFactor != factor) + { + LLVector3 pos = mVelocity - LLVector3(0.f, 0.f, .1f); + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL); + mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL); + } + mRolloffFactor = factor; + mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); +} + + +F32 LLListener_FMODSTUDIO::getRolloffFactor() +{ + return mRolloffFactor; +} + + +void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor) +{ + mDopplerFactor = factor; + mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor); +} + + +F32 LLListener_FMODSTUDIO::getDopplerFactor() +{ + return mDopplerFactor; +} diff --git a/indra/llaudio/lllistener_fmodstudio.h b/indra/llaudio/lllistener_fmodstudio.h new file mode 100644 index 0000000000..6ad85d9700 --- /dev/null +++ b/indra/llaudio/lllistener_fmodstudio.h @@ -0,0 +1,65 @@ +/** + * @file listener_fmodstudio.h + * @brief Description of LISTENER class abstracting the audio support + * as an FMOD 3D implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LISTENER_FMODSTUDIO_H +#define LL_LISTENER_FMODSTUDIO_H + +#include "lllistener.h" + +//Stubs +namespace FMOD +{ + class System; +} + +//Interfaces +class LLListener_FMODSTUDIO : public LLListener +{ +public: + LLListener_FMODSTUDIO(FMOD::System *system); + virtual ~LLListener_FMODSTUDIO(); + virtual void init(); + + virtual void translate(LLVector3 offset); + virtual void setPosition(LLVector3 pos); + virtual void setVelocity(LLVector3 vel); + virtual void orient(LLVector3 up, LLVector3 at); + virtual void commitDeferredChanges(); + + virtual void setDopplerFactor(F32 factor); + virtual F32 getDopplerFactor(); + virtual void setRolloffFactor(F32 factor); + virtual F32 getRolloffFactor(); +protected: + FMOD::System *mSystem; + F32 mDopplerFactor; + F32 mRolloffFactor; +}; + +#endif + + diff --git a/indra/llaudio/llstreamingaudio_fmodstudio.cpp b/indra/llaudio/llstreamingaudio_fmodstudio.cpp new file mode 100644 index 0000000000..08d19209aa --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmodstudio.cpp @@ -0,0 +1,392 @@ +/** + * @file streamingaudio_fmodstudio.cpp + * @brief LLStreamingAudio_FMODSTUDIO implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llmath.h" + +#include "fmodstudio/fmod.hpp" +#include "fmodstudio/fmod_errors.h" + +#include "llstreamingaudio_fmodstudio.h" + + +class LLAudioStreamManagerFMODSTUDIO +{ +public: + LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url); + FMOD::Channel* startStream(); + bool stopStream(); // Returns true if the stream was successfully stopped. + bool ready(); + + const std::string& getURL() { return mInternetStreamURL; } + + FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered = NULL, bool* starving = NULL, bool* diskbusy = NULL); +protected: + FMOD::System* mSystem; + FMOD::Channel* mStreamChannel; + FMOD::Sound* mInternetStream; + bool mReady; + + std::string mInternetStreamURL; +}; + + + +//--------------------------------------------------------------------------- +// Internet Streaming +//--------------------------------------------------------------------------- +LLStreamingAudio_FMODSTUDIO::LLStreamingAudio_FMODSTUDIO(FMOD::System *system) : +mSystem(system), +mCurrentInternetStreamp(NULL), +mFMODInternetStreamChannelp(NULL), +mGain(1.0f) +{ + // Number of milliseconds of audio to buffer for the audio card. + // Must be larger than the usual Second Life frame stutter time. + const U32 buffer_seconds = 10; //sec + const U32 estimated_bitrate = 128; //kbit/sec + mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES); + + // Here's where we set the size of the network buffer and some buffering + // parameters. In this case we want a network buffer of 16k, we want it + // to prebuffer 40% of that when we first connect, and we want it + // to rebuffer 80% of that whenever we encounter a buffer underrun. + + // Leave the net buffer properties at the default. + //FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80); +} + + +LLStreamingAudio_FMODSTUDIO::~LLStreamingAudio_FMODSTUDIO() +{ + // nothing interesting/safe to do. +} + + +void LLStreamingAudio_FMODSTUDIO::start(const std::string& url) +{ + //if (!mInited) + //{ + // LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL; + // return; + //} + + // "stop" stream but don't clear url, etc. in case url == mInternetStreamURL + stop(); + + if (!url.empty()) + { + LL_INFOS() << "Starting internet stream: " << url << LL_ENDL; + mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, url); + mURL = url; + } + else + { + LL_INFOS() << "Set internet stream to null" << LL_ENDL; + mURL.clear(); + } +} + + +void LLStreamingAudio_FMODSTUDIO::update() +{ + // Kill dead internet streams, if possible + std::list<LLAudioStreamManagerFMODSTUDIO *>::iterator iter; + for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();) + { + LLAudioStreamManagerFMODSTUDIO *streamp = *iter; + if (streamp->stopStream()) + { + LL_INFOS() << "Closed dead stream" << LL_ENDL; + delete streamp; + mDeadStreams.erase(iter++); + } + else + { + iter++; + } + } + + // Don't do anything if there are no streams playing + if (!mCurrentInternetStreamp) + { + return; + } + + unsigned int progress; + bool starving; + bool diskbusy; + FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy); + + if (open_state == FMOD_OPENSTATE_READY) + { + // Stream is live + + // start the stream if it's ready + if (!mFMODInternetStreamChannelp && + (mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream())) + { + // Reset volume to previously set volume + setGain(getGain()); + mFMODInternetStreamChannelp->setPaused(false); + } + } + else if (open_state == FMOD_OPENSTATE_ERROR) + { + stop(); + return; + } + + if (mFMODInternetStreamChannelp) + { + FMOD::Sound *sound = NULL; + + if (mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound) + { + FMOD_TAG tag; + S32 tagcount, dirtytagcount; + + if (sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount) + { + for (S32 i = 0; i < tagcount; ++i) + { + if (sound->getTag(NULL, i, &tag) != FMOD_OK) + continue; + + if (tag.type == FMOD_TAGTYPE_FMOD) + { + if (!strcmp(tag.name, "Sample Rate Change")) + { + LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL; + mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data)); + } + continue; + } + } + } + + if (starving) + { + bool paused = false; + mFMODInternetStreamChannelp->getPaused(&paused); + if (!paused) + { + LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL; + LL_INFOS() << " (diskbusy=" << diskbusy << ")" << LL_ENDL; + LL_INFOS() << " (progress=" << progress << ")" << LL_ENDL; + mFMODInternetStreamChannelp->setPaused(true); + } + } + else if (progress > 80) + { + mFMODInternetStreamChannelp->setPaused(false); + } + } + } +} + +void LLStreamingAudio_FMODSTUDIO::stop() +{ + if (mFMODInternetStreamChannelp) + { + mFMODInternetStreamChannelp->setPaused(true); + mFMODInternetStreamChannelp->setPriority(0); + mFMODInternetStreamChannelp = NULL; + } + + if (mCurrentInternetStreamp) + { + LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL; + if (mCurrentInternetStreamp->stopStream()) + { + delete mCurrentInternetStreamp; + } + else + { + LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL; + mDeadStreams.push_back(mCurrentInternetStreamp); + } + mCurrentInternetStreamp = NULL; + //mURL.clear(); + } +} + +void LLStreamingAudio_FMODSTUDIO::pause(int pauseopt) +{ + if (pauseopt < 0) + { + pauseopt = mCurrentInternetStreamp ? 1 : 0; + } + + if (pauseopt) + { + if (mCurrentInternetStreamp) + { + stop(); + } + } + else + { + start(getURL()); + } +} + + +// A stream is "playing" if it has been requested to start. That +// doesn't necessarily mean audio is coming out of the speakers. +int LLStreamingAudio_FMODSTUDIO::isPlaying() +{ + if (mCurrentInternetStreamp) + { + return 1; // Active and playing + } + else if (!mURL.empty()) + { + return 2; // "Paused" + } + else + { + return 0; + } +} + + +F32 LLStreamingAudio_FMODSTUDIO::getGain() +{ + return mGain; +} + + +std::string LLStreamingAudio_FMODSTUDIO::getURL() +{ + return mURL; +} + + +void LLStreamingAudio_FMODSTUDIO::setGain(F32 vol) +{ + mGain = vol; + + if (mFMODInternetStreamChannelp) + { + vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here? + + mFMODInternetStreamChannelp->setVolume(vol); + } +} + +/////////////////////////////////////////////////////// +// manager of possibly-multiple internet audio streams + +LLAudioStreamManagerFMODSTUDIO::LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url) : +mSystem(system), +mStreamChannel(NULL), +mInternetStream(NULL), +mReady(false) +{ + mInternetStreamURL = url; + + FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream); + + if (result != FMOD_OK) + { + LL_WARNS() << "Couldn't open fmod stream, error " + << FMOD_ErrorString(result) + << LL_ENDL; + mReady = false; + return; + } + + mReady = true; +} + +FMOD::Channel *LLAudioStreamManagerFMODSTUDIO::startStream() +{ + // We need a live and opened stream before we try and play it. + if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY) + { + LL_WARNS() << "No internet stream to start playing!" << LL_ENDL; + return NULL; + } + + if (mStreamChannel) + return mStreamChannel; //Already have a channel for this stream. + + mSystem->playSound(mInternetStream, NULL, true, &mStreamChannel); + return mStreamChannel; +} + +bool LLAudioStreamManagerFMODSTUDIO::stopStream() +{ + if (mInternetStream) + { + + + bool close = true; + switch (getOpenState()) + { + case FMOD_OPENSTATE_CONNECTING: + close = false; + break; + default: + close = true; + } + + if (close) + { + mInternetStream->release(); + mStreamChannel = NULL; + mInternetStream = NULL; + return true; + } + else + { + return false; + } + } + else + { + return true; + } +} + +FMOD_OPENSTATE LLAudioStreamManagerFMODSTUDIO::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy) +{ + FMOD_OPENSTATE state; + mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy); + return state; +} + +void LLStreamingAudio_FMODSTUDIO::setBufferSizes(U32 streambuffertime, U32 decodebuffertime) +{ + mSystem->setStreamBufferSize(streambuffertime / 1000 * 128 * 128, FMOD_TIMEUNIT_RAWBYTES); + FMOD_ADVANCEDSETTINGS settings; + memset(&settings, 0, sizeof(settings)); + settings.cbSize = sizeof(settings); + settings.defaultDecodeBufferSize = decodebuffertime;//ms + mSystem->setAdvancedSettings(&settings); +} diff --git a/indra/llaudio/llstreamingaudio_fmodstudio.h b/indra/llaudio/llstreamingaudio_fmodstudio.h new file mode 100644 index 0000000000..6637b2d155 --- /dev/null +++ b/indra/llaudio/llstreamingaudio_fmodstudio.h @@ -0,0 +1,73 @@ +/** + * @file streamingaudio_fmodstudio.h + * @brief Definition of LLStreamingAudio_FMODSTUDIO implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_STREAMINGAUDIO_FMODSTUDIO_H +#define LL_STREAMINGAUDIO_FMODSTUDIO_H + +#include "stdtypes.h" // from llcommon + +#include "llstreamingaudio.h" +#include "lltimer.h" + +//Stubs +class LLAudioStreamManagerFMODSTUDIO; +namespace FMOD +{ + class System; + class Channel; +} + +//Interfaces +class LLStreamingAudio_FMODSTUDIO : public LLStreamingAudioInterface +{ +public: + LLStreamingAudio_FMODSTUDIO(FMOD::System *system); + /*virtual*/ ~LLStreamingAudio_FMODSTUDIO(); + + /*virtual*/ void start(const std::string& url); + /*virtual*/ void stop(); + /*virtual*/ void pause(S32 pause); + /*virtual*/ void update(); + /*virtual*/ S32 isPlaying(); + /*virtual*/ void setGain(F32 vol); + /*virtual*/ F32 getGain(); + /*virtual*/ std::string getURL(); + + /*virtual*/ bool supportsAdjustableBufferSizes(){return true;} + /*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime); +private: + FMOD::System *mSystem; + + LLAudioStreamManagerFMODSTUDIO *mCurrentInternetStreamp; + FMOD::Channel *mFMODInternetStreamChannelp; + std::list<LLAudioStreamManagerFMODSTUDIO *> mDeadStreams; + + std::string mURL; + F32 mGain; +}; + + +#endif // LL_STREAMINGAUDIO_FMODEX_H |