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authorAura Linden <aura@lindenlab.com>2013-07-11 17:49:13 -0700
committerAura Linden <aura@lindenlab.com>2013-07-11 17:49:13 -0700
commitce9962b33872db65b70c9b10901ec9062cb59169 (patch)
tree94be5367128e241ef1c6f802e8551a9b4ed786ff /indra/llaudio/llaudioengine_fmodex.h
parent8642f57dd95864ec6b002f6519701f30866c6502 (diff)
parent6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff)
Merged in viewer-release
Diffstat (limited to 'indra/llaudio/llaudioengine_fmodex.h')
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diff --git a/indra/llaudio/llaudioengine_fmodex.h b/indra/llaudio/llaudioengine_fmodex.h
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+/**
+ * @file audioengine_fmodex.h
+ * @brief Definition of LLAudioEngine class abstracting the audio
+ * support as a FMODEX implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_AUDIOENGINE_FMODEX_H
+#define LL_AUDIOENGINE_FMODEX_H
+
+#include "llaudioengine.h"
+#include "llwindgen.h"
+
+//Stubs
+class LLAudioStreamManagerFMODEX;
+namespace FMOD
+{
+ class System;
+ class Channel;
+ class ChannelGroup;
+ class Sound;
+ class DSP;
+}
+
+//Interfaces
+class LLAudioEngine_FMODEX : public LLAudioEngine
+{
+public:
+ LLAudioEngine_FMODEX(bool enable_profiler);
+ virtual ~LLAudioEngine_FMODEX();
+
+ // initialization/startup/shutdown
+ virtual bool init(const S32 num_channels, void *user_data);
+ virtual std::string getDriverName(bool verbose);
+ virtual void allocateListener();
+
+ virtual void shutdown();
+
+ /*virtual*/ bool initWind();
+ /*virtual*/ void cleanupWind();
+
+ /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
+
+ typedef F32 MIXBUFFERFORMAT;
+
+ FMOD::System *getSystem() const {return mSystem;}
+protected:
+ /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
+ /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
+
+ /*virtual*/ void setInternalGain(F32 gain);
+
+ bool mInited;
+
+ LLWindGen<MIXBUFFERFORMAT> *mWindGen;
+
+ FMOD::DSP *mWindDSP;
+ FMOD::System *mSystem;
+ bool mEnableProfiler;
+
+public:
+ static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT];
+};
+
+
+class LLAudioChannelFMODEX : public LLAudioChannel
+{
+public:
+ LLAudioChannelFMODEX(FMOD::System *audioengine);
+ virtual ~LLAudioChannelFMODEX();
+
+protected:
+ /*virtual*/ void play();
+ /*virtual*/ void playSynced(LLAudioChannel *channelp);
+ /*virtual*/ void cleanup();
+ /*virtual*/ bool isPlaying();
+
+ /*virtual*/ bool updateBuffer();
+ /*virtual*/ void update3DPosition();
+ /*virtual*/ void updateLoop();
+
+ void set3DMode(bool use3d);
+protected:
+ FMOD::System *getSystem() const {return mSystemp;}
+ FMOD::System *mSystemp;
+ FMOD::Channel *mChannelp;
+ S32 mLastSamplePos;
+};
+
+
+class LLAudioBufferFMODEX : public LLAudioBuffer
+{
+public:
+ LLAudioBufferFMODEX(FMOD::System *audioengine);
+ virtual ~LLAudioBufferFMODEX();
+
+ /*virtual*/ bool loadWAV(const std::string& filename);
+ /*virtual*/ U32 getLength();
+ friend class LLAudioChannelFMODEX;
+protected:
+ FMOD::System *getSystem() const {return mSystemp;}
+ FMOD::System *mSystemp;
+ FMOD::Sound *getSound() const{ return mSoundp; }
+ FMOD::Sound *mSoundp;
+};
+
+
+#endif // LL_AUDIOENGINE_FMODEX_H