diff options
author | Aura Linden <aura@lindenlab.com> | 2013-07-11 17:49:13 -0700 |
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committer | Aura Linden <aura@lindenlab.com> | 2013-07-11 17:49:13 -0700 |
commit | ce9962b33872db65b70c9b10901ec9062cb59169 (patch) | |
tree | 94be5367128e241ef1c6f802e8551a9b4ed786ff /indra/llaudio/llaudioengine_fmodex.h | |
parent | 8642f57dd95864ec6b002f6519701f30866c6502 (diff) | |
parent | 6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff) |
Merged in viewer-release
Diffstat (limited to 'indra/llaudio/llaudioengine_fmodex.h')
-rw-r--r-- | indra/llaudio/llaudioengine_fmodex.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_fmodex.h b/indra/llaudio/llaudioengine_fmodex.h new file mode 100644 index 0000000000..415a9ed0ef --- /dev/null +++ b/indra/llaudio/llaudioengine_fmodex.h @@ -0,0 +1,128 @@ +/** + * @file audioengine_fmodex.h + * @brief Definition of LLAudioEngine class abstracting the audio + * support as a FMODEX implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_AUDIOENGINE_FMODEX_H +#define LL_AUDIOENGINE_FMODEX_H + +#include "llaudioengine.h" +#include "llwindgen.h" + +//Stubs +class LLAudioStreamManagerFMODEX; +namespace FMOD +{ + class System; + class Channel; + class ChannelGroup; + class Sound; + class DSP; +} + +//Interfaces +class LLAudioEngine_FMODEX : public LLAudioEngine +{ +public: + LLAudioEngine_FMODEX(bool enable_profiler); + virtual ~LLAudioEngine_FMODEX(); + + // initialization/startup/shutdown + virtual bool init(const S32 num_channels, void *user_data); + virtual std::string getDriverName(bool verbose); + virtual void allocateListener(); + + virtual void shutdown(); + + /*virtual*/ bool initWind(); + /*virtual*/ void cleanupWind(); + + /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water); + + typedef F32 MIXBUFFERFORMAT; + + FMOD::System *getSystem() const {return mSystem;} +protected: + /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to. + /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel. + + /*virtual*/ void setInternalGain(F32 gain); + + bool mInited; + + LLWindGen<MIXBUFFERFORMAT> *mWindGen; + + FMOD::DSP *mWindDSP; + FMOD::System *mSystem; + bool mEnableProfiler; + +public: + static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT]; +}; + + +class LLAudioChannelFMODEX : public LLAudioChannel +{ +public: + LLAudioChannelFMODEX(FMOD::System *audioengine); + virtual ~LLAudioChannelFMODEX(); + +protected: + /*virtual*/ void play(); + /*virtual*/ void playSynced(LLAudioChannel *channelp); + /*virtual*/ void cleanup(); + /*virtual*/ bool isPlaying(); + + /*virtual*/ bool updateBuffer(); + /*virtual*/ void update3DPosition(); + /*virtual*/ void updateLoop(); + + void set3DMode(bool use3d); +protected: + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Channel *mChannelp; + S32 mLastSamplePos; +}; + + +class LLAudioBufferFMODEX : public LLAudioBuffer +{ +public: + LLAudioBufferFMODEX(FMOD::System *audioengine); + virtual ~LLAudioBufferFMODEX(); + + /*virtual*/ bool loadWAV(const std::string& filename); + /*virtual*/ U32 getLength(); + friend class LLAudioChannelFMODEX; +protected: + FMOD::System *getSystem() const {return mSystemp;} + FMOD::System *mSystemp; + FMOD::Sound *getSound() const{ return mSoundp; } + FMOD::Sound *mSoundp; +}; + + +#endif // LL_AUDIOENGINE_FMODEX_H |