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authorMonty Brandenberg <monty@lindenlab.com>2013-05-30 21:28:02 +0000
committerMonty Brandenberg <monty@lindenlab.com>2013-05-30 21:28:02 +0000
commitd6d2159bf875884bb060aaf8234478dd1ec478b4 (patch)
tree6873979584b8d269fb250c35219725598cb9b5d6 /indra/llaudio/llaudioengine_fmodex.cpp
parent960139aa6f02f90c6102d3c5d5c38b5ebe689f9c (diff)
parentdcfb18373eca7986a73d8b9a1d34970cc0a23ed9 (diff)
Merge. Pull in viewer-release reflecting new release structure.
Diffstat (limited to 'indra/llaudio/llaudioengine_fmodex.cpp')
-rw-r--r--indra/llaudio/llaudioengine_fmodex.cpp752
1 files changed, 752 insertions, 0 deletions
diff --git a/indra/llaudio/llaudioengine_fmodex.cpp b/indra/llaudio/llaudioengine_fmodex.cpp
new file mode 100644
index 0000000000..45fc3186f4
--- /dev/null
+++ b/indra/llaudio/llaudioengine_fmodex.cpp
@@ -0,0 +1,752 @@
+/**
+ * @file audioengine_fmodex.cpp
+ * @brief Implementation of LLAudioEngine class abstracting the audio
+ * support as a FMODEX implementation
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llstreamingaudio.h"
+#include "llstreamingaudio_fmodex.h"
+
+#include "llaudioengine_fmodex.h"
+#include "lllistener_fmodex.h"
+
+#include "llerror.h"
+#include "llmath.h"
+#include "llrand.h"
+
+#include "fmod.hpp"
+#include "fmod_errors.h"
+#include "lldir.h"
+#include "llapr.h"
+
+#include "sound_ids.h"
+
+FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
+
+FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
+
+LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
+{
+ mInited = false;
+ mWindGen = NULL;
+ mWindDSP = NULL;
+ mSystem = NULL;
+ mEnableProfiler = enable_profiler;
+}
+
+
+LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX()
+{
+}
+
+
+inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
+{
+ if(result == FMOD_OK)
+ return false;
+ llwarns << string << " Error: " << FMOD_ErrorString(result) << llendl;
+ return true;
+}
+
+void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
+{
+ if(type & FMOD_MEMORY_STREAM_DECODE)
+ {
+ llinfos << "Decode buffer size: " << size << llendl;
+ }
+ else if(type & FMOD_MEMORY_STREAM_FILE)
+ {
+ llinfos << "Strean buffer size: " << size << llendl;
+ }
+ return new char[size];
+}
+void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
+{
+ memset(ptr,0,size);
+ return ptr;
+}
+void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
+{
+ delete[] (char*)ptr;
+}
+
+bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
+{
+ U32 version;
+ FMOD_RESULT result;
+
+ LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
+
+ //result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
+ //if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
+ // return false;
+
+ // turn off non-error log spam to fmod.log (TODO: why do we even have an fmod.log if we don't link against log lib?)
+ FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ERROR);
+
+ result = FMOD::System_Create(&mSystem);
+ if(Check_FMOD_Error(result, "FMOD::System_Create"))
+ return false;
+
+ //will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer.
+ LLAudioEngine::init(num_channels, userdata);
+
+ result = mSystem->getVersion(&version);
+ Check_FMOD_Error(result, "FMOD::System::getVersion");
+
+ if (version < FMOD_VERSION)
+ {
+ LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version
+ << ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL;
+ }
+
+ result = mSystem->setSoftwareFormat(44100, FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR);
+ Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat");
+
+ // In this case, all sounds, PLUS wind and stream will be software.
+ result = mSystem->setSoftwareChannels(num_channels + 2);
+ Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
+
+ U32 fmod_flags = FMOD_INIT_NORMAL;
+ if(mEnableProfiler)
+ {
+ fmod_flags |= FMOD_INIT_ENABLE_PROFILE;
+ mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]);
+ mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]);
+ mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]);
+ mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]);
+ }
+
+#if LL_LINUX
+ bool audio_ok = false;
+
+ if (!audio_ok)
+ {
+ if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
+ {
+ LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
+ if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
+ {
+ LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
+ if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
+ {
+ LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
+ if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK &&
+ (result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
+ {
+ LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
+ audio_ok = true;
+ }
+ else
+ {
+ Check_FMOD_Error(result, "OSS audio output FAILED to initialize");
+ }
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
+ }
+ }
+ if (!audio_ok)
+ {
+ LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
+ return false;
+ }
+
+ // We're interested in logging which output method we
+ // ended up with, for QA purposes.
+ FMOD_OUTPUTTYPE output_type;
+ mSystem->getOutput(&output_type);
+ switch (output_type)
+ {
+ case FMOD_OUTPUTTYPE_NOSOUND:
+ LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_PULSEAUDIO:
+ LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_ALSA:
+ LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
+ case FMOD_OUTPUTTYPE_OSS:
+ LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
+ default:
+ LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
+ };
+#else // LL_LINUX
+
+ // initialize the FMOD engine
+ result = mSystem->init( num_channels + 2, fmod_flags, 0);
+ if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
+ {
+ /*
+ Ok, the speaker mode selected isn't supported by this soundcard. Switch it
+ back to stereo...
+ */
+ result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
+ Check_FMOD_Error(result,"Error falling back to stereo mode");
+ /*
+ ... and re-init.
+ */
+ result = mSystem->init( num_channels + 2, fmod_flags, 0);
+ }
+ if(Check_FMOD_Error(result, "Error initializing FMOD Ex"))
+ return false;
+#endif
+
+ // set up our favourite FMOD-native streaming audio implementation if none has already been added
+ if (!getStreamingAudioImpl()) // no existing implementation added
+ setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
+
+ LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL;
+
+ int r_numbuffers, r_samplerate, r_channels, r_bits;
+ unsigned int r_bufferlength;
+ char r_name[256];
+ mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
+ mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
+ mSystem->getDriverInfo(0, r_name, 255, 0);
+ r_name[255] = '\0';
+ int latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
+
+ LL_INFOS("AppInit") << "FMOD device: "<< r_name << "\n"
+ << "FMOD Ex parameters: " << r_samplerate << " Hz * " << r_channels << " * " <<r_bits <<" bit\n"
+ << "\tbuffer " << r_bufferlength << " * " << r_numbuffers << " (" << latency <<"ms)" << LL_ENDL;
+
+ mInited = true;
+
+ return true;
+}
+
+
+std::string LLAudioEngine_FMODEX::getDriverName(bool verbose)
+{
+ llassert_always(mSystem);
+ if (verbose)
+ {
+ U32 version;
+ if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
+ {
+ return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
+ }
+ }
+ return "FMODEx";
+}
+
+
+void LLAudioEngine_FMODEX::allocateListener(void)
+{
+ mListenerp = (LLListener *) new LLListener_FMODEX(mSystem);
+ if (!mListenerp)
+ {
+ llwarns << "Listener creation failed" << llendl;
+ }
+}
+
+
+void LLAudioEngine_FMODEX::shutdown()
+{
+ stopInternetStream();
+
+ llinfos << "About to LLAudioEngine::shutdown()" << llendl;
+ LLAudioEngine::shutdown();
+
+ llinfos << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << llendl;
+ if ( mSystem ) // speculative fix for MAINT-2657
+ {
+ mSystem->close();
+ mSystem->release();
+ }
+ llinfos << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << llendl;
+
+ delete mListenerp;
+ mListenerp = NULL;
+}
+
+
+LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
+{
+ return new LLAudioBufferFMODEX(mSystem);
+}
+
+
+LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
+{
+ return new LLAudioChannelFMODEX(mSystem);
+}
+
+bool LLAudioEngine_FMODEX::initWind()
+{
+ mNextWindUpdate = 0.0;
+
+ if (!mWindDSP)
+ {
+ FMOD_DSP_DESCRIPTION dspdesc;
+ memset(&dspdesc, 0, sizeof(FMOD_DSP_DESCRIPTION)); //Set everything to zero
+ strncpy(dspdesc.name,"Wind Unit", sizeof(dspdesc.name)); //Set name to "Wind Unit"
+ dspdesc.channels=2;
+ dspdesc.read = &windCallback; //Assign callback.
+ if(Check_FMOD_Error(mSystem->createDSP(&dspdesc, &mWindDSP), "FMOD::createDSP"))
+ return false;
+
+ if(mWindGen)
+ delete mWindGen;
+
+ float frequency = 44100;
+ mWindDSP->getDefaults(&frequency,0,0,0);
+ mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
+ mWindDSP->setUserData((void*)mWindGen);
+ }
+
+ if (mWindDSP)
+ {
+ mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0);
+ return true;
+ }
+ return false;
+}
+
+
+void LLAudioEngine_FMODEX::cleanupWind()
+{
+ if (mWindDSP)
+ {
+ mWindDSP->remove();
+ mWindDSP->release();
+ mWindDSP = NULL;
+ }
+
+ delete mWindGen;
+ mWindGen = NULL;
+}
+
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
+{
+ LLVector3 wind_pos;
+ F64 pitch;
+ F64 center_freq;
+
+ if (!mEnableWind)
+ {
+ return;
+ }
+
+ if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
+ {
+
+ // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
+ // need to convert this to the conventional orientation DS3D and OpenAL use
+ // where +X = right, +Y = up, +Z = backwards
+
+ wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
+
+ // cerr << "Wind update" << endl;
+
+ pitch = 1.0 + mapWindVecToPitch(wind_vec);
+ center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
+
+ mWindGen->mTargetFreq = (F32)center_freq;
+ mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
+ mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
+ }
+}
+
+//-----------------------------------------------------------------------
+void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
+{
+ if (!mInited)
+ {
+ return;
+ }
+
+ gain = llclamp( gain, 0.0f, 1.0f );
+
+ FMOD::ChannelGroup *master_group;
+ mSystem->getMasterChannelGroup(&master_group);
+
+ master_group->setVolume(gain);
+
+ LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
+ if ( saimpl )
+ {
+ // fmod likes its streaming audio channel gain re-asserted after
+ // master volume change.
+ saimpl->setGain(saimpl->getGain());
+ }
+}
+
+//
+// LLAudioChannelFMODEX implementation
+//
+
+LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
+{
+}
+
+
+LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
+{
+ cleanup();
+}
+
+bool LLAudioChannelFMODEX::updateBuffer()
+{
+ if (LLAudioChannel::updateBuffer())
+ {
+ // Base class update returned true, which means that we need to actually
+ // set up the channel for a different buffer.
+
+ LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
+
+ // Grab the FMOD sample associated with the buffer
+ FMOD::Sound *soundp = bufferp->getSound();
+ if (!soundp)
+ {
+ // This is bad, there should ALWAYS be a sound associated with a legit
+ // buffer.
+ llerrs << "No FMOD sound!" << llendl;
+ return false;
+ }
+
+
+ // Actually play the sound. Start it off paused so we can do all the necessary
+ // setup.
+ if(!mChannelp)
+ {
+ FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
+ Check_FMOD_Error(result, "FMOD::System::playSound");
+ }
+
+ //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
+ }
+
+ // If we have a source for the channel, we need to update its gain.
+ if (mCurrentSourcep)
+ {
+ // SJB: warnings can spam and hurt framerate, disabling
+ //FMOD_RESULT result;
+
+ mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
+ //Check_FMOD_Error(result, "FMOD::Channel::setVolume");
+
+ mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
+ /*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
+ {
+ S32 index;
+ mChannelp->getIndex(&index);
+ llwarns << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
+ << " at " << mCurrentSourcep->getPositionGlobal() << llendl;
+ }*/
+ }
+
+ return true;
+}
+
+
+void LLAudioChannelFMODEX::update3DPosition()
+{
+ if (!mChannelp)
+ {
+ // We're not actually a live channel (i.e., we're not playing back anything)
+ return;
+ }
+
+ LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp;
+ if (!bufferp)
+ {
+ // We don't have a buffer associated with us (should really have been picked up
+ // by the above if.
+ return;
+ }
+
+ if (mCurrentSourcep->isAmbient())
+ {
+ // Ambient sound, don't need to do any positional updates.
+ set3DMode(false);
+ }
+ else
+ {
+ // Localized sound. Update the position and velocity of the sound.
+ set3DMode(true);
+
+ LLVector3 float_pos;
+ float_pos.setVec(mCurrentSourcep->getPositionGlobal());
+ FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
+ Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
+ }
+}
+
+
+void LLAudioChannelFMODEX::updateLoop()
+{
+ if (!mChannelp)
+ {
+ // May want to clear up the loop/sample counters.
+ return;
+ }
+
+ //
+ // Hack: We keep track of whether we looped or not by seeing when the
+ // sample position looks like it's going backwards. Not reliable; may
+ // yield false negatives.
+ //
+ U32 cur_pos;
+ mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES);
+
+ if (cur_pos < (U32)mLastSamplePos)
+ {
+ mLoopedThisFrame = true;
+ }
+ mLastSamplePos = cur_pos;
+}
+
+
+void LLAudioChannelFMODEX::cleanup()
+{
+ if (!mChannelp)
+ {
+ //llinfos << "Aborting cleanup with no channel handle." << llendl;
+ return;
+ }
+
+ //llinfos << "Cleaning up channel: " << mChannelID << llendl;
+ Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
+
+ mCurrentBufferp = NULL;
+ mChannelp = NULL;
+}
+
+
+void LLAudioChannelFMODEX::play()
+{
+ if (!mChannelp)
+ {
+ llwarns << "Playing without a channel handle, aborting" << llendl;
+ return;
+ }
+
+ Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
+
+ getSource()->setPlayedOnce(true);
+
+ if(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()])
+ mChannelp->setChannelGroup(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()]);
+}
+
+
+void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
+{
+ LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp;
+ if (!(fmod_channelp->mChannelp && mChannelp))
+ {
+ // Don't have channels allocated to both the master and the slave
+ return;
+ }
+
+ U32 cur_pos;
+ if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
+ return;
+
+ cur_pos %= mCurrentBufferp->getLength();
+
+ // Try to match the position of our sync master
+ Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
+
+ // Start us playing
+ play();
+}
+
+
+bool LLAudioChannelFMODEX::isPlaying()
+{
+ if (!mChannelp)
+ {
+ return false;
+ }
+
+ bool paused, playing;
+ mChannelp->getPaused(&paused);
+ mChannelp->isPlaying(&playing);
+ return !paused && playing;
+}
+
+
+//
+// LLAudioChannelFMODEX implementation
+//
+
+
+LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
+{
+}
+
+
+LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
+{
+ if(mSoundp)
+ {
+ mSoundp->release();
+ mSoundp = NULL;
+ }
+}
+
+
+bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
+{
+ // Try to open a wav file from disk. This will eventually go away, as we don't
+ // really want to block doing this.
+ if (filename.empty())
+ {
+ // invalid filename, abort.
+ return false;
+ }
+
+ if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
+ {
+ // File not found, abort.
+ return false;
+ }
+
+ if (mSoundp)
+ {
+ // If there's already something loaded in this buffer, clean it up.
+ mSoundp->release();
+ mSoundp = NULL;
+ }
+
+ FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE;
+ FMOD_CREATESOUNDEXINFO exinfo;
+ memset(&exinfo,0,sizeof(exinfo));
+ exinfo.cbsize = sizeof(exinfo);
+ exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
+ // Load up the wav file into an fmod sample
+#if LL_WINDOWS
+ FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
+#else
+ FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
+#endif
+
+ if (result != FMOD_OK)
+ {
+ // We failed to load the file for some reason.
+ llwarns << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << llendl;
+
+ //
+ // If we EVER want to load wav files provided by end users, we need
+ // to rethink this!
+ //
+ // file is probably corrupt - remove it.
+ LLFile::remove(filename);
+ return false;
+ }
+
+ // Everything went well, return true
+ return true;
+}
+
+
+U32 LLAudioBufferFMODEX::getLength()
+{
+ if (!mSoundp)
+ {
+ return 0;
+ }
+
+ U32 length;
+ mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
+ return length;
+}
+
+
+void LLAudioChannelFMODEX::set3DMode(bool use3d)
+{
+ FMOD_MODE current_mode;
+ if(mChannelp->getMode(&current_mode) != FMOD_OK)
+ return;
+ FMOD_MODE new_mode = current_mode;
+ new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
+ new_mode |= use3d ? FMOD_3D : FMOD_2D;
+
+ if(current_mode != new_mode)
+ {
+ mChannelp->setMode(new_mode);
+ }
+}
+
+
+FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels)
+{
+ // originalbuffer = fmod's original mixbuffer.
+ // newbuffer = the buffer passed from the previous DSP unit.
+ // length = length in samples at this mix time.
+ // userdata = user parameter passed through in FSOUND_DSP_Create.
+
+ LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen;
+ FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
+
+ thisdsp->getUserData((void **)&windgen);
+ S32 channels, configwidth, configheight;
+ thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
+
+ windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length);
+
+ return FMOD_OK;
+}