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authorDave Houlton <euclid@lindenlab.com>2021-03-10 09:27:21 -0700
committerDave Houlton <euclid@lindenlab.com>2021-03-10 09:34:16 -0700
commit303feae305eb526d75b7d9c8b640407cb8003469 (patch)
tree0e322ed210d9600530f0d916fbb18f8330e6aee7 /indra/llaudio/llaudioengine.h
parent9fdd1582774a928242b7fec91bbd951b123296e8 (diff)
parent88d837c16e768c5262073a7df965066d4bd8842c (diff)
Merge branch 'master' v6.4.17 into DRTVWR-525
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r--indra/llaudio/llaudioengine.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h
index 577b36d667..97674f15f7 100644
--- a/indra/llaudio/llaudioengine.h
+++ b/indra/llaudio/llaudioengine.h
@@ -50,6 +50,15 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f;
#define MAX_CHANNELS 30
#define MAX_BUFFERS 40 // Some extra for preloading, maybe?
+// This define is intended to allow us to switch from os based wav
+// file loading to vfs based wav file loading. The problem is that I
+// am unconvinced that the LLWaveFile works for loading sounds from
+// memory. So, until that is fixed up, changed, whatever, this remains
+// undefined.
+//#define USE_WAV_VFILE
+
+class LLVFS;
+
class LLAudioSource;
class LLAudioData;
class LLAudioChannel;
@@ -58,9 +67,11 @@ class LLAudioBuffer;
class LLStreamingAudioInterface;
struct SoundData;
+
//
// LLAudioEngine definition
//
+
class LLAudioEngine
{
friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods.
@@ -171,7 +182,7 @@ public:
// Asset callback when we're retrieved a sound from the asset server.
void startNextTransfer();
- static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
+ static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status);
friend class LLPipeline; // For debugging
public: