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| author | Dave Houlton <euclid@lindenlab.com> | 2021-03-10 09:27:21 -0700 |
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2021-03-10 09:34:16 -0700 |
| commit | 303feae305eb526d75b7d9c8b640407cb8003469 (patch) | |
| tree | 0e322ed210d9600530f0d916fbb18f8330e6aee7 /indra/llaudio/llaudioengine.h | |
| parent | 9fdd1582774a928242b7fec91bbd951b123296e8 (diff) | |
| parent | 88d837c16e768c5262073a7df965066d4bd8842c (diff) | |
Merge branch 'master' v6.4.17 into DRTVWR-525
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
| -rw-r--r-- | indra/llaudio/llaudioengine.h | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 577b36d667..97674f15f7 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -50,6 +50,15 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f; #define MAX_CHANNELS 30 #define MAX_BUFFERS 40 // Some extra for preloading, maybe? +// This define is intended to allow us to switch from os based wav +// file loading to vfs based wav file loading. The problem is that I +// am unconvinced that the LLWaveFile works for loading sounds from +// memory. So, until that is fixed up, changed, whatever, this remains +// undefined. +//#define USE_WAV_VFILE + +class LLVFS; + class LLAudioSource; class LLAudioData; class LLAudioChannel; @@ -58,9 +67,11 @@ class LLAudioBuffer; class LLStreamingAudioInterface; struct SoundData; + // // LLAudioEngine definition // + class LLAudioEngine { friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods. @@ -171,7 +182,7 @@ public: // Asset callback when we're retrieved a sound from the asset server. void startNextTransfer(); - static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); + static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); friend class LLPipeline; // For debugging public: |
