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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-03-02 21:43:01 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2021-03-02 21:43:01 +0200 |
commit | 2172a6102c6af6d2d748db1246dc3066221fbb84 (patch) | |
tree | fd96c21070ca8b402c12da8c835a837e2f4692f5 /indra/llaudio/llaudioengine.h | |
parent | 811d2fcb1ea8952b5e06dac0afffb835a952938f (diff) | |
parent | 2b385841f3031d599bdb226f0f859e51b09870f8 (diff) |
Merge branch 'master' into DRTVWR-527-maint
Diffstat (limited to 'indra/llaudio/llaudioengine.h')
-rw-r--r-- | indra/llaudio/llaudioengine.h | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 97674f15f7..577b36d667 100644 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -50,15 +50,6 @@ const F32 DEFAULT_MIN_DISTANCE = 2.0f; #define MAX_CHANNELS 30 #define MAX_BUFFERS 40 // Some extra for preloading, maybe? -// This define is intended to allow us to switch from os based wav -// file loading to vfs based wav file loading. The problem is that I -// am unconvinced that the LLWaveFile works for loading sounds from -// memory. So, until that is fixed up, changed, whatever, this remains -// undefined. -//#define USE_WAV_VFILE - -class LLVFS; - class LLAudioSource; class LLAudioData; class LLAudioChannel; @@ -67,11 +58,9 @@ class LLAudioBuffer; class LLStreamingAudioInterface; struct SoundData; - // // LLAudioEngine definition // - class LLAudioEngine { friend class LLAudioChannelOpenAL; // bleh. channel needs some listener methods. @@ -182,7 +171,7 @@ public: // Asset callback when we're retrieved a sound from the asset server. void startNextTransfer(); - static void assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); + static void assetCallback(const LLUUID &uuid, LLAssetType::EType type, void *user_data, S32 result_code, LLExtStat ext_status); friend class LLPipeline; // For debugging public: |