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authorsimon <none@none>2014-05-07 15:28:13 -0700
committersimon <none@none>2014-05-07 15:28:13 -0700
commita5568f942b449e48cad71e92acd67eaa22dd5e5d (patch)
treef266b99c9663fda8001cbde48aa5a6b1b9d7db68 /indra/llaudio/llaudioengine.cpp
parent80a134ffcc68b277c10cc79dc9c7ca073148b41e (diff)
parentdc4c184696b308b8f60fa1dd751b35e22bd47d62 (diff)
Merge downstream version 3.7.8 code
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rwxr-xr-xindra/llaudio/llaudioengine.cpp74
1 files changed, 39 insertions, 35 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index ecdfcaf73a..f49028aad5 100755
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -187,7 +187,7 @@ void LLAudioEngine::stopInternetStream()
}
// virtual
-void LLAudioEngine::pauseInternetStream(int pause)
+void LLAudioEngine::pauseInternetStream(S32 pause)
{
if (mStreamingAudioImpl)
mStreamingAudioImpl->pause(pause);
@@ -308,7 +308,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
LLAudioChannel *channelp = getFreeChannel(max_priority);
if (channelp)
{
- LL_DEBUGS("AudioEngine") << "Replacing source in channel due to priority!" << LL_ENDL;
+ //LL_INFOS() << "Replacing source in channel due to priority!" << LL_ENDL;
max_sourcep->setChannel(channelp);
channelp->setSource(max_sourcep);
if (max_sourcep->isSyncSlave())
@@ -479,7 +479,7 @@ void LLAudioEngine::idle(F32 max_decode_time)
{
if (!mBuffers[i]->mInUse && mBuffers[i]->mLastUseTimer.getElapsedTimeF32() > 30.f)
{
- LL_DEBUGS("AudioEngine") << "Flushing unused buffer!" << LL_ENDL;
+ //LL_INFOS() << "Flushing unused buffer!" << LL_ENDL;
mBuffers[i]->mAudioDatap->mBufferp = NULL;
delete mBuffers[i];
mBuffers[i] = NULL;
@@ -591,8 +591,8 @@ LLAudioBuffer * LLAudioEngine::getFreeBuffer()
if (buffer_id >= 0)
{
- lldebugs << "Taking over unused buffer " << buffer_id << LL_ENDL;
- LL_DEBUGS("AudioEngine") << "Flushing unused buffer!" << LL_ENDL;
+ LL_DEBUGS() << "Taking over unused buffer " << buffer_id << LL_ENDL;
+ //LL_INFOS() << "Flushing unused buffer!" << LL_ENDL;
mBuffers[buffer_id]->mAudioDatap->mBufferp = NULL;
delete mBuffers[buffer_id];
mBuffers[buffer_id] = createBuffer();
@@ -686,7 +686,7 @@ bool LLAudioEngine::preloadSound(const LLUUID &uuid)
// At some point we need to have the audio/asset system check the static VFS
// before it goes off and fetches stuff from the server.
- LL_DEBUGS("AudioEngine") << "Used internal preload for non-local sound "<< uuid << LL_ENDL;
+ //LL_WARNS() << "Used internal preload for non-local sound" << LL_ENDL;
return false;
}
@@ -817,7 +817,7 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i
const S32 type, const LLVector3d &pos_global)
{
// Create a new source (since this can't be associated with an existing source.
- LL_DEBUGS("AudioEngine") << "Localized: " << audio_uuid << LL_ENDL;
+ //LL_INFOS() << "Localized: " << audio_uuid << LL_ENDL;
if (mMuted)
{
@@ -984,14 +984,15 @@ void LLAudioEngine::cleanupAudioSource(LLAudioSource *asp)
iter = mAllSources.find(asp->getID());
if (iter == mAllSources.end())
{
- LL_WARNS("AudioEngine") << "Cleaning up unknown audio source!" << LL_ENDL;
+ LL_WARNS() << "Cleaning up unknown audio source!" << LL_ENDL;
+ return;
}
else
{
LL_DEBUGS("AudioEngine") << "Cleaning up audio sources for "<< asp->getID() <<LL_ENDL;
- delete asp;
- mAllSources.erase(iter);
- }
+ delete asp;
+ mAllSources.erase(iter);
+}
}
@@ -1026,10 +1027,10 @@ bool LLAudioEngine::hasLocalFile(const LLUUID &uuid)
void LLAudioEngine::startNextTransfer()
{
- //LL_DEBUGS("AudioEngine") << "LLAudioEngine::startNextTransfer()" << LL_ENDL;
+ //LL_INFOS() << "LLAudioEngine::startNextTransfer()" << LL_ENDL;
if (mCurrentTransfer.notNull() || getMuted())
{
- //LL_DEBUGS("AudioEngine") << "Transfer in progress, aborting" << LL_ENDL;
+ //LL_INFOS() << "Transfer in progress, aborting" << LL_ENDL;
return;
}
@@ -1210,7 +1211,7 @@ void LLAudioEngine::startNextTransfer()
if (asset_id.notNull())
{
- LL_INFOS("AudioEngine") << "Getting audio asset data for: " << asset_id << LL_ENDL;
+ LL_INFOS() << "Getting asset data for: " << asset_id << LL_ENDL;
mCurrentTransfer = asset_id;
mCurrentTransferTimer.reset();
gAssetStorage->getAssetData(asset_id, LLAssetType::AT_SOUND,
@@ -1218,7 +1219,7 @@ void LLAudioEngine::startNextTransfer()
}
else
{
- //LL_DEBUGS("AudioEngine") << "No pending transfers?" << LL_ENDL;
+ //LL_INFOS() << "No pending transfers?" << LL_ENDL;
}
}
@@ -1234,7 +1235,7 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
if (result_code)
{
- LL_INFOS("AudioEngine") << "Boom, error in audio file transfer: " << LLAssetStorage::getErrorString( result_code ) << " (" << result_code << ")" << LL_ENDL;
+ LL_INFOS() << "Boom, error in audio file transfer: " << LLAssetStorage::getErrorString( result_code ) << " (" << result_code << ")" << LL_ENDL;
// Need to mark data as bad to avoid constant rerequests.
LLAudioData *adp = gAudiop->getAudioData(uuid);
if (adp)
@@ -1251,11 +1252,11 @@ void LLAudioEngine::assetCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::E
if (!adp)
{
// Should never happen
- LL_WARNS("AudioEngine") << "Got asset callback without audio data for " << uuid << LL_ENDL;
+ LL_WARNS() << "Got asset callback without audio data for " << uuid << LL_ENDL;
}
else
{
- LL_DEBUGS("AudioEngine") << "Got asset callback with good audio data for " << uuid << ", making decode request" << LL_ENDL;
+ // LL_INFOS() << "Got asset callback with good audio data for " << uuid << ", making decode request" << LL_ENDL;
adp->setHasValidData(true);
adp->setHasLocalData(true);
gAudioDecodeMgrp->addDecodeRequest(uuid);
@@ -1334,7 +1335,7 @@ void LLAudioSource::update()
}
else if (adp->hasCompletedDecode()) // Only mark corrupted after decode is done
{
- LL_WARNS("AudioEngine") << "Marking LLAudioSource corrupted for " << adp->getID() << LL_ENDL;
+ LL_WARNS() << "Marking LLAudioSource corrupted for " << adp->getID() << LL_ENDL;
mCorrupted = true ;
}
}
@@ -1375,6 +1376,7 @@ bool LLAudioSource::setupChannel()
if (!adp->getBuffer())
{
// We're not ready to play back the sound yet, so don't try and allocate a channel for it.
+ //LL_WARNS() << "Aborting, no buffer" << LL_ENDL;
return false;
}
@@ -1397,7 +1399,7 @@ bool LLAudioSource::setupChannel()
// Ugh, we don't have any free channels.
// Now we have to reprioritize.
// For now, just don't play the sound.
- //llwarns << "Aborting, no free channels" << LL_ENDL;
+ //LL_WARNS() << "Aborting, no free channels" << LL_ENDL;
return false;
}
@@ -1502,7 +1504,7 @@ bool LLAudioSource::isDone() const
{
// We don't have a channel assigned, and it's been
// over 15 seconds since we tried to play it. Don't bother.
- LL_DEBUGS("AudioEngine") << "No channel assigned, source is done" << LL_ENDL;
+ //LL_INFOS() << "No channel assigned, source is done" << LL_ENDL;
return true;
}
else
@@ -1675,7 +1677,7 @@ LLAudioChannel::LLAudioChannel() :
LLAudioChannel::~LLAudioChannel()
{
// Need to disconnect any sources which are using this channel.
- LL_DEBUGS("AudioEngine") << "Cleaning up audio channel" << LL_ENDL;
+ //LL_INFOS() << "Cleaning up audio channel" << LL_ENDL;
if (mCurrentSourcep)
{
mCurrentSourcep->setChannel(NULL);
@@ -1686,10 +1688,12 @@ LLAudioChannel::~LLAudioChannel()
void LLAudioChannel::setSource(LLAudioSource *sourcep)
{
+ //LL_INFOS() << this << ": setSource(" << sourcep << ")" << LL_ENDL;
+
if (!sourcep)
{
// Clearing the source for this channel, don't need to do anything.
- LL_DEBUGS("AudioEngine") << "Clearing source" << ( mCurrentSourcep ? mCurrentSourcep->getID() : LLUUID::null ) << LL_ENDL;
+ //LL_INFOS() << "Clearing source for channel" << LL_ENDL;
cleanup();
mCurrentSourcep = NULL;
mWaiting = false;
@@ -1698,17 +1702,17 @@ void LLAudioChannel::setSource(LLAudioSource *sourcep)
{
LL_DEBUGS("AudioEngine") << "( id: " << sourcep->getID() << ")" << LL_ENDL;
- if (sourcep == mCurrentSourcep)
- {
- // Don't reallocate the channel, this will make FMOD goofy.
- //LL_DEBUGS("AudioEngine") << "Calling setSource with same source!" << LL_ENDL;
- }
-
- mCurrentSourcep = sourcep;
-
- updateBuffer();
- update3DPosition();
+ if (sourcep == mCurrentSourcep)
+ {
+ // Don't reallocate the channel, this will make FMOD goofy.
+ //LL_INFOS() << "Calling setSource with same source!" << LL_ENDL;
}
+
+ mCurrentSourcep = sourcep;
+
+ updateBuffer();
+ update3DPosition();
+}
}
@@ -1812,7 +1816,7 @@ bool LLAudioData::load()
if (mBufferp)
{
// We already have this sound in a buffer, don't do anything.
- LL_INFOS("AudioEngine") << "Already have a buffer for this sound, don't bother loading!" << LL_ENDL;
+ LL_INFOS() << "Already have a buffer for this sound, don't bother loading!" << LL_ENDL;
return true;
}
@@ -1826,7 +1830,7 @@ bool LLAudioData::load()
if (!mBufferp)
{
// No free buffers, abort.
- LL_INFOS("AudioEngine") << "Not able to allocate a new audio buffer, aborting." << LL_ENDL;
+ LL_INFOS() << "Not able to allocate a new audio buffer, aborting." << LL_ENDL;
return true;
}