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authorAndrew Meadows <andrew@lindenlab.com>2010-10-11 10:40:05 -0700
committerAndrew Meadows <andrew@lindenlab.com>2010-10-11 10:40:05 -0700
commit92a8d93b0d3084c1ccd4fb9cccc285bc14d01404 (patch)
treea07a9cba41f8609a6cfc6449877ca5c2d6ddfdd9 /indra/llaudio/llaudioengine.cpp
parentc2f5bc0b129e0e0d2606a8e7849bbf37eb0276ea (diff)
parent48c2b2496d3ed6aeeebb0bc8950725f8ef7e305f (diff)
Another merge from http://hg.secondlife.com/viewer-development
Diffstat (limited to 'indra/llaudio/llaudioengine.cpp')
-rw-r--r--indra/llaudio/llaudioengine.cpp73
1 files changed, 48 insertions, 25 deletions
diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp
index 8843acc891..1cc03bddb8 100644
--- a/indra/llaudio/llaudioengine.cpp
+++ b/indra/llaudio/llaudioengine.cpp
@@ -97,6 +97,7 @@ void LLAudioEngine::setDefaults()
}
mMasterGain = 1.f;
+ mInternalGain = 0.f;
mNextWindUpdate = 0.f;
mStreamingAudioImpl = NULL;
@@ -247,15 +248,6 @@ void LLAudioEngine::idle(F32 max_decode_time)
// Primarily does position updating, cleanup of unused audio sources.
// Also does regeneration of the current priority of each audio source.
- if (getMuted())
- {
- setInternalGain(0.f);
- }
- else
- {
- setInternalGain(getMasterGain());
- }
-
S32 i;
for (i = 0; i < MAX_BUFFERS; i++)
{
@@ -284,6 +276,12 @@ void LLAudioEngine::idle(F32 max_decode_time)
continue;
}
+ if (sourcep->isMuted())
+ {
+ ++iter;
+ continue;
+ }
+
if (!sourcep->getChannel() && sourcep->getCurrentBuffer())
{
// We could potentially play this sound if its priority is high enough.
@@ -336,9 +334,9 @@ void LLAudioEngine::idle(F32 max_decode_time)
// attached to each channel, since only those with active channels
// can have anything interesting happen with their queue? (Maybe not true)
LLAudioSource *sourcep = iter->second;
- if (!sourcep->mQueuedDatap)
+ if (!sourcep->mQueuedDatap || sourcep->isMuted())
{
- // Nothing queued, so we don't care.
+ // Muted, or nothing queued, so we don't care.
continue;
}
@@ -418,6 +416,10 @@ void LLAudioEngine::idle(F32 max_decode_time)
for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter)
{
LLAudioSource *sourcep = iter->second;
+ if (sourcep->isMuted())
+ {
+ continue;
+ }
if (sourcep->isSyncMaster())
{
if (sourcep->getPriority() > max_sm_priority)
@@ -691,15 +693,23 @@ bool LLAudioEngine::isWindEnabled()
void LLAudioEngine::setMuted(bool muted)
{
- mMuted = muted;
+ if (muted != mMuted)
+ {
+ mMuted = muted;
+ setMasterGain(mMasterGain);
+ }
enableWind(!mMuted);
}
-
void LLAudioEngine::setMasterGain(const F32 gain)
{
mMasterGain = gain;
- setInternalGain(gain);
+ F32 internal_gain = getMuted() ? 0.f : gain;
+ if (internal_gain != mInternalGain)
+ {
+ mInternalGain = internal_gain;
+ setInternalGain(mInternalGain);
+ }
}
F32 LLAudioEngine::getMasterGain()
@@ -1243,13 +1253,14 @@ LLAudioSource::LLAudioSource(const LLUUID& id, const LLUUID& owner_id, const F32
mOwnerID(owner_id),
mPriority(0.f),
mGain(gain),
- mType(type),
+ mSourceMuted(false),
mAmbient(false),
mLoop(false),
mSyncMaster(false),
mSyncSlave(false),
mQueueSounds(false),
mPlayedOnce(false),
+ mType(type),
mChannelp(NULL),
mCurrentDatap(NULL),
mQueuedDatap(NULL)
@@ -1301,6 +1312,10 @@ void LLAudioSource::updatePriority()
{
mPriority = 1.f;
}
+ else if (isMuted())
+ {
+ mPriority = 0.f;
+ }
else
{
// Priority is based on distance
@@ -1349,25 +1364,33 @@ bool LLAudioSource::setupChannel()
bool LLAudioSource::play(const LLUUID &audio_uuid)
{
+ // Special abuse of play(); don't play a sound, but kill it.
if (audio_uuid.isNull())
{
if (getChannel())
{
getChannel()->setSource(NULL);
setChannel(NULL);
- addAudioData(NULL, true);
+ if (!isMuted())
+ {
+ mCurrentDatap = NULL;
+ }
}
+ return false;
}
+
// Reset our age timeout if someone attempts to play the source.
mAgeTimer.reset();
LLAudioData *adp = gAudiop->getAudioData(audio_uuid);
-
- bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);
-
-
addAudioData(adp);
+ if (isMuted())
+ {
+ return false;
+ }
+
+ bool has_buffer = gAudiop->updateBufferForData(adp, audio_uuid);
if (!has_buffer)
{
// Don't bother trying to set up a channel or anything, we don't have an audio buffer.
@@ -1392,10 +1415,11 @@ bool LLAudioSource::play(const LLUUID &audio_uuid)
}
-bool LLAudioSource::isDone()
+bool LLAudioSource::isDone() const
{
const F32 MAX_AGE = 60.f;
const F32 MAX_UNPLAYED_AGE = 15.f;
+ const F32 MAX_MUTED_AGE = 11.f;
if (isLoop())
{
@@ -1403,7 +1427,6 @@ bool LLAudioSource::isDone()
return false;
}
-
if (hasPendingPreloads())
{
return false;
@@ -1420,10 +1443,10 @@ bool LLAudioSource::isDone()
// This is a single-play source
if (!mChannelp)
{
- if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)
+ if ((elapsed > (mSourceMuted ? MAX_MUTED_AGE : MAX_UNPLAYED_AGE)) || mPlayedOnce)
{
// We don't have a channel assigned, and it's been
- // over 5 seconds since we tried to play it. Don't bother.
+ // over 15 seconds since we tried to play it. Don't bother.
//llinfos << "No channel assigned, source is done" << llendl;
return true;
}
@@ -1449,7 +1472,7 @@ bool LLAudioSource::isDone()
if ((elapsed > MAX_UNPLAYED_AGE) || mPlayedOnce)
{
- // The sound isn't playing back after 5 seconds or we're already done playing it, kill it.
+ // The sound isn't playing back after 15 seconds or we're already done playing it, kill it.
return true;
}