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authorErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
committerErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
commit6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch)
treef2b48ebd99cb414227bf365f47665b8d4baa752b /indra/llappearance/llavatarjointmesh.cpp
parentd1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff)
parent094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff)
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/llappearance/llavatarjointmesh.cpp')
-rw-r--r--indra/llappearance/llavatarjointmesh.cpp300
1 files changed, 150 insertions, 150 deletions
diff --git a/indra/llappearance/llavatarjointmesh.cpp b/indra/llappearance/llavatarjointmesh.cpp
index ed39f78d28..aeac33b601 100644
--- a/indra/llappearance/llavatarjointmesh.cpp
+++ b/indra/llappearance/llavatarjointmesh.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file LLAvatarJointMesh.cpp
* @brief Implementation of LLAvatarJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -67,11 +67,11 @@ LLVector3 totalSkinOffset(LLAvatarJoint *joint)
LLVector3 totalOffset;
while (joint)
{
- if (joint->getSupport() == LLJoint::SUPPORT_BASE)
- {
- totalOffset += joint->getSkinOffset();
- }
- joint = (LLAvatarJoint*)joint->getParent();
+ if (joint->getSupport() == LLJoint::SUPPORT_BASE)
+ {
+ totalOffset += joint->getSkinOffset();
+ }
+ joint = (LLAvatarJoint*)joint->getParent();
}
return totalOffset;
}
@@ -87,7 +87,7 @@ LLVector3 totalSkinOffset(LLAvatarJoint *joint)
//-----------------------------------------------------------------------------
LLSkinJoint::LLSkinJoint()
{
- mJoint = NULL;
+ mJoint = NULL;
}
//-----------------------------------------------------------------------------
@@ -95,7 +95,7 @@ LLSkinJoint::LLSkinJoint()
//-----------------------------------------------------------------------------
LLSkinJoint::~LLSkinJoint()
{
- mJoint = NULL;
+ mJoint = NULL;
}
@@ -104,22 +104,22 @@ LLSkinJoint::~LLSkinJoint()
//-----------------------------------------------------------------------------
BOOL LLSkinJoint::setupSkinJoint( LLAvatarJoint *joint)
{
- // find the named joint
- mJoint = joint;
- if ( !mJoint )
- {
- LL_INFOS() << "Can't find joint" << LL_ENDL;
- }
-
- // compute the inverse root skin matrix
- mRootToJointSkinOffset = totalSkinOffset(joint);
+ // find the named joint
+ mJoint = joint;
+ if ( !mJoint )
+ {
+ LL_INFOS() << "Can't find joint" << LL_ENDL;
+ }
+
+ // compute the inverse root skin matrix
+ mRootToJointSkinOffset = totalSkinOffset(joint);
mRootToJointSkinOffset = -mRootToJointSkinOffset;
- //mRootToParentJointSkinOffset = totalSkinOffset((LLAvatarJoint*)joint->getParent());
- mRootToParentJointSkinOffset = totalSkinOffset(getBaseSkeletonAncestor(joint));
- mRootToParentJointSkinOffset = -mRootToParentJointSkinOffset;
+ //mRootToParentJointSkinOffset = totalSkinOffset((LLAvatarJoint*)joint->getParent());
+ mRootToParentJointSkinOffset = totalSkinOffset(getBaseSkeletonAncestor(joint));
+ mRootToParentJointSkinOffset = -mRootToParentJointSkinOffset;
- return TRUE;
+ return TRUE;
}
@@ -137,33 +137,33 @@ LLColor4 LLAvatarJointMesh::sClothingInnerColor;
// LLAvatarJointMesh()
//-----------------------------------------------------------------------------
LLAvatarJointMesh::LLAvatarJointMesh()
- :
- mTexture( NULL ),
- mLayerSet( NULL ),
- mTestImageName( 0 ),
- mFaceIndexCount(0)
+ :
+ mTexture( NULL ),
+ mLayerSet( NULL ),
+ mTestImageName( 0 ),
+ mFaceIndexCount(0)
{
- mColor[0] = 1.0f;
- mColor[1] = 1.0f;
- mColor[2] = 1.0f;
- mColor[3] = 1.0f;
- mShiny = 0.0f;
- mCullBackFaces = TRUE;
+ mColor[0] = 1.0f;
+ mColor[1] = 1.0f;
+ mColor[2] = 1.0f;
+ mColor[3] = 1.0f;
+ mShiny = 0.0f;
+ mCullBackFaces = TRUE;
- mMesh = NULL;
+ mMesh = NULL;
- mNumSkinJoints = 0;
- mSkinJoints = NULL;
+ mNumSkinJoints = 0;
+ mSkinJoints = NULL;
- mFace = NULL;
+ mFace = NULL;
- mMeshID = 0;
- mUpdateXform = FALSE;
+ mMeshID = 0;
+ mUpdateXform = FALSE;
- mValid = FALSE;
+ mValid = FALSE;
- mIsTransparent = FALSE;
+ mIsTransparent = FALSE;
}
@@ -173,9 +173,9 @@ LLAvatarJointMesh::LLAvatarJointMesh()
//-----------------------------------------------------------------------------
LLAvatarJointMesh::~LLAvatarJointMesh()
{
- mMesh = NULL;
- mTexture = NULL;
- freeSkinData();
+ mMesh = NULL;
+ mTexture = NULL;
+ freeSkinData();
}
@@ -184,9 +184,9 @@ LLAvatarJointMesh::~LLAvatarJointMesh()
//-----------------------------------------------------------------------------
BOOL LLAvatarJointMesh::allocateSkinData( U32 numSkinJoints )
{
- mSkinJoints = new LLSkinJoint[ numSkinJoints ];
- mNumSkinJoints = numSkinJoints;
- return TRUE;
+ mSkinJoints = new LLSkinJoint[ numSkinJoints ];
+ mNumSkinJoints = numSkinJoints;
+ return TRUE;
}
//-----------------------------------------------------------------------------
@@ -194,9 +194,9 @@ BOOL LLAvatarJointMesh::allocateSkinData( U32 numSkinJoints )
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::freeSkinData()
{
- mNumSkinJoints = 0;
- delete [] mSkinJoints;
- mSkinJoints = NULL;
+ mNumSkinJoints = 0;
+ delete [] mSkinJoints;
+ mSkinJoints = NULL;
}
//--------------------------------------------------------------------
@@ -204,10 +204,10 @@ void LLAvatarJointMesh::freeSkinData()
//--------------------------------------------------------------------
void LLAvatarJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
{
- *red = mColor[0];
- *green = mColor[1];
- *blue = mColor[2];
- *alpha = mColor[3];
+ *red = mColor[0];
+ *green = mColor[1];
+ *blue = mColor[2];
+ *alpha = mColor[3];
}
//--------------------------------------------------------------------
@@ -215,15 +215,15 @@ void LLAvatarJointMesh::getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha )
//--------------------------------------------------------------------
void LLAvatarJointMesh::setColor( F32 red, F32 green, F32 blue, F32 alpha )
{
- mColor[0] = red;
- mColor[1] = green;
- mColor[2] = blue;
- mColor[3] = alpha;
+ mColor[0] = red;
+ mColor[1] = green;
+ mColor[2] = blue;
+ mColor[3] = alpha;
}
void LLAvatarJointMesh::setColor( const LLColor4& color )
{
- mColor = color;
+ mColor = color;
}
@@ -232,7 +232,7 @@ void LLAvatarJointMesh::setColor( const LLColor4& color )
//--------------------------------------------------------------------
//LLViewerTexture *LLAvatarJointMesh::getTexture()
//{
-// return mTexture;
+// return mTexture;
//}
//--------------------------------------------------------------------
@@ -240,21 +240,21 @@ void LLAvatarJointMesh::setColor( const LLColor4& color )
//--------------------------------------------------------------------
void LLAvatarJointMesh::setTexture( LLGLTexture *texture )
{
- mTexture = texture;
-
- // texture and dynamic_texture are mutually exclusive
- if( texture )
- {
- mLayerSet = NULL;
- //texture->bindTexture(0);
- //texture->setClamp(TRUE, TRUE);
- }
+ mTexture = texture;
+
+ // texture and dynamic_texture are mutually exclusive
+ if( texture )
+ {
+ mLayerSet = NULL;
+ //texture->bindTexture(0);
+ //texture->setClamp(TRUE, TRUE);
+ }
}
BOOL LLAvatarJointMesh::hasGLTexture() const
{
- return mTexture.notNull() && mTexture->hasGLTexture();
+ return mTexture.notNull() && mTexture->hasGLTexture();
}
//--------------------------------------------------------------------
@@ -263,18 +263,18 @@ BOOL LLAvatarJointMesh::hasGLTexture() const
//--------------------------------------------------------------------
void LLAvatarJointMesh::setLayerSet( LLTexLayerSet* layer_set )
{
- mLayerSet = layer_set;
-
- // texture and dynamic_texture are mutually exclusive
- if( layer_set )
- {
- mTexture = NULL;
- }
+ mLayerSet = layer_set;
+
+ // texture and dynamic_texture are mutually exclusive
+ if( layer_set )
+ {
+ mTexture = NULL;
+ }
}
BOOL LLAvatarJointMesh::hasComposite() const
{
- return (mLayerSet && mLayerSet->hasComposite());
+ return (mLayerSet && mLayerSet->hasComposite());
}
@@ -283,7 +283,7 @@ BOOL LLAvatarJointMesh::hasComposite() const
//--------------------------------------------------------------------
LLPolyMesh *LLAvatarJointMesh::getMesh()
{
- return mMesh;
+ return mMesh;
}
//-----------------------------------------------------------------------------
@@ -291,46 +291,46 @@ LLPolyMesh *LLAvatarJointMesh::getMesh()
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
{
- // set the mesh pointer
- mMesh = mesh;
+ // set the mesh pointer
+ mMesh = mesh;
- // release any existing skin joints
- freeSkinData();
+ // release any existing skin joints
+ freeSkinData();
- if ( mMesh == NULL )
- {
- return;
- }
+ if ( mMesh == NULL )
+ {
+ return;
+ }
- // acquire the transform from the mesh object
+ // acquire the transform from the mesh object
// SL-315
- setPosition( mMesh->getPosition() );
- setRotation( mMesh->getRotation() );
- setScale( mMesh->getScale() );
-
- // create skin joints if necessary
- if ( mMesh->hasWeights() && !mMesh->isLOD())
- {
- U32 numJointNames = mMesh->getNumJointNames();
-
- allocateSkinData( numJointNames );
- std::string *jointNames = mMesh->getJointNames();
-
- U32 jn;
- for (jn = 0; jn < numJointNames; jn++)
- {
- //LL_INFOS() << "Setting up joint " << jointNames[jn] << LL_ENDL;
- LLAvatarJoint* joint = (LLAvatarJoint*)(getRoot()->findJoint(jointNames[jn]) );
- mSkinJoints[jn].setupSkinJoint( joint );
- }
- }
-
- // setup joint array
- if (!mMesh->isLOD())
- {
- setupJoint((LLAvatarJoint*)getRoot());
+ setPosition( mMesh->getPosition() );
+ setRotation( mMesh->getRotation() );
+ setScale( mMesh->getScale() );
+
+ // create skin joints if necessary
+ if ( mMesh->hasWeights() && !mMesh->isLOD())
+ {
+ U32 numJointNames = mMesh->getNumJointNames();
+
+ allocateSkinData( numJointNames );
+ std::string *jointNames = mMesh->getJointNames();
+
+ U32 jn;
+ for (jn = 0; jn < numJointNames; jn++)
+ {
+ //LL_INFOS() << "Setting up joint " << jointNames[jn] << LL_ENDL;
+ LLAvatarJoint* joint = (LLAvatarJoint*)(getRoot()->findJoint(jointNames[jn]) );
+ mSkinJoints[jn].setupSkinJoint( joint );
+ }
+ }
+
+ // setup joint array
+ if (!mMesh->isLOD())
+ {
+ setupJoint((LLAvatarJoint*)getRoot());
LL_DEBUGS("Avatar") << getName() << " joint render entries: " << mMesh->mJointRenderData.size() << LL_ENDL;
- }
+ }
}
@@ -339,51 +339,51 @@ void LLAvatarJointMesh::setMesh( LLPolyMesh *mesh )
//-----------------------------------------------------------------------------
void LLAvatarJointMesh::setupJoint(LLAvatarJoint* current_joint)
{
- U32 sj;
+ U32 sj;
- for (sj=0; sj<mNumSkinJoints; sj++)
- {
- LLSkinJoint &js = mSkinJoints[sj];
+ for (sj=0; sj<mNumSkinJoints; sj++)
+ {
+ LLSkinJoint &js = mSkinJoints[sj];
- if (js.mJoint != current_joint)
- {
- continue;
- }
+ if (js.mJoint != current_joint)
+ {
+ continue;
+ }
- // we've found a skinjoint for this joint..
+ // we've found a skinjoint for this joint..
LL_DEBUGS("Avatar") << "Mesh: " << getName() << " joint " << current_joint->getName() << " matches skinjoint " << sj << LL_ENDL;
- // is the last joint in the array our parent?
+ // is the last joint in the array our parent?
- std::vector<LLJointRenderData*> &jrd = mMesh->mJointRenderData;
+ std::vector<LLJointRenderData*> &jrd = mMesh->mJointRenderData;
// SL-287 - need to update this so the results are the same if
// additional extended-skeleton joints lie between this joint
// and the original parent.
LLJoint *ancestor = getBaseSkeletonAncestor(current_joint);
- if(jrd.size() && jrd.back()->mWorldMatrix == &ancestor->getWorldMatrix())
- {
- // ...then just add ourselves
- LLAvatarJoint* jointp = js.mJoint;
- jrd.push_back(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
- LL_DEBUGS("Avatar") << "add joint[" << (jrd.size()-1) << "] = " << js.mJoint->getName() << LL_ENDL;
- }
- // otherwise add our ancestor and ourselves
- else
- {
- jrd.push_back(new LLJointRenderData(&ancestor->getWorldMatrix(), NULL));
- LL_DEBUGS("Avatar") << "add2 ancestor joint[" << (jrd.size()-1) << "] = " << ancestor->getName() << LL_ENDL;
- jrd.push_back(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
+ if(jrd.size() && jrd.back()->mWorldMatrix == &ancestor->getWorldMatrix())
+ {
+ // ...then just add ourselves
+ LLAvatarJoint* jointp = js.mJoint;
+ jrd.push_back(new LLJointRenderData(&jointp->getWorldMatrix(), &js));
+ LL_DEBUGS("Avatar") << "add joint[" << (jrd.size()-1) << "] = " << js.mJoint->getName() << LL_ENDL;
+ }
+ // otherwise add our ancestor and ourselves
+ else
+ {
+ jrd.push_back(new LLJointRenderData(&ancestor->getWorldMatrix(), NULL));
+ LL_DEBUGS("Avatar") << "add2 ancestor joint[" << (jrd.size()-1) << "] = " << ancestor->getName() << LL_ENDL;
+ jrd.push_back(new LLJointRenderData(&current_joint->getWorldMatrix(), &js));
LL_DEBUGS("Avatar") << "add2 joint[" << (jrd.size()-1) << "] = " << current_joint->getName() << LL_ENDL;
- }
- }
-
- // depth-first traversal
- for (LLJoint* joint : current_joint->mChildren)
- {
- LLAvatarJoint* child_joint = (LLAvatarJoint*)joint;
- setupJoint(child_joint);
- }
+ }
+ }
+
+ // depth-first traversal
+ for (LLJoint* joint : current_joint->mChildren)
+ {
+ LLAvatarJoint* child_joint = (LLAvatarJoint*)joint;
+ setupJoint(child_joint);
+ }
}