diff options
| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-08-27 00:45:37 +0300 | 
|---|---|---|
| committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-08-30 23:50:23 +0300 | 
| commit | 8db0740bd622892bdade2cd4e65cc3e4f9a4da47 (patch) | |
| tree | ade620fdfd3bbbc64201e2248bf7fc625f68326b /indra/fix-incredibuild.py | |
| parent | a81a60f1b5b845e5e41f593d3dc7297858718ae5 (diff) | |
SL-17779 Texture position changes were ignored on rigged meshes
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
Diffstat (limited to 'indra/fix-incredibuild.py')
0 files changed, 0 insertions, 0 deletions
