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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-10-08 18:31:52 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-10-08 18:31:52 +0300
commitb16ede862f3e1414eee044c5a2b49017706af943 (patch)
tree5e223816b20f02185a487224d8dcc0dbf406142d /indra/cmake/LLWindow.cmake
parenta301fb2876835f799317f8a011f368eaec4894d6 (diff)
parenta43b2106853b516248a2e657a28084b7d906cf5f (diff)
Merge branch 'develop' into marchcat/xcode-16
# Conflicts: # .github/workflows/build.yaml # indra/llmath/raytrace.cpp
Diffstat (limited to 'indra/cmake/LLWindow.cmake')
-rw-r--r--indra/cmake/LLWindow.cmake13
1 files changed, 3 insertions, 10 deletions
diff --git a/indra/cmake/LLWindow.cmake b/indra/cmake/LLWindow.cmake
index 23f4115aeb..a5791f1bef 100644
--- a/indra/cmake/LLWindow.cmake
+++ b/indra/cmake/LLWindow.cmake
@@ -3,18 +3,11 @@
include(Variables)
include(GLEXT)
include(Prebuilt)
+include(SDL2)
include_guard()
-add_library( ll::SDL INTERFACE IMPORTED )
-
if (LINUX)
- #Must come first as use_system_binary can exit this file early
- target_compile_definitions( ll::SDL INTERFACE LL_SDL_VERSION=2 LL_SDL)
-
- #find_package(SDL2 REQUIRED)
- #target_link_libraries( ll::SDL INTERFACE SDL2::SDL2 SDL2::SDL2main X11)
-
- use_prebuilt_binary(SDL2)
- target_link_libraries( ll::SDL INTERFACE SDL2 X11)
+ # linux uses SDL2 for window and keyboard
+ target_compile_definitions( ll::SDL2 INTERFACE LL_USE_SDL_KEYBOARD=1 )
endif (LINUX)