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author | Nat Goodspeed <nat@lindenlab.com> | 2024-03-26 16:55:32 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-03-26 16:55:32 -0400 |
commit | c810a409e22b90ebacb9946f8a4084ef0ad78d64 (patch) | |
tree | 9fc508213bd00db70fc7aba7f3d4995541266f11 /doc | |
parent | 656d1826e665b477e85ec3cf6db07677a3b88852 (diff) | |
parent | dd74c2cbd542daa8d6cedba7ba7a68268f7b73d3 (diff) |
Merge GLTF PBR Maint 2 to main.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |