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authorruslantproductengine <ruslantproductengine@lindenlab.com>2015-08-28 19:20:55 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2015-08-28 19:20:55 +0300
commitb7ce1a52ee246a4c38c909cd7e8128e259b253f7 (patch)
tree46e67dbda2b4cb48db6813bfea6d2dbffc4fc79a /doc
parent0735380c60bb789aa8c1073699df8e473b083534 (diff)
MAINT-4483 (Mesh uploader allows Low LODs to have more triangles than High LODs)
The fix in fllowing: LLTextureFetch has object LLTextureInfo which is has Recorder object. The recorder object activate (Recorder::handleStart()) self AccumulatorBufferGroup (Recorder::mBuffers into the current (LLTrace::get_thread_recorder()) ThreadRecorder object which created (as I understand) one per thread, and time to time send accumulated data to the master ThreadRecorder. The problem is that LLTextureFetch also can uses from the main thread. I decide add parameter to CTOR LLTextureInfo(bool postponeStartRecoreder) - if it false the recorder start immediatly in LLTextureInfo CTOR body, if true we need to start it manually. Also I add another one LLTextureInfo in LLTextureFetch::mTextureInfoMainThread which is intended for accumulate data from the main thread. The postponed Recorder started/stoped from LLTextureFetch::startThread()/endThread(). --HG-- branch : MAINT-4360
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