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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 01:40:12 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 01:40:12 +0200
commit990c8b81dad8bd0580c2c48f77e99b3ac53e581e (patch)
tree876030bddc3b9e6cd885f829fb4a071aea309508 /doc
parentf815b015cecda18098dd2d16f65682a37e1bff7c (diff)
parent9567393f803dfb0c786b8e917e41c8f4b8b22af7 (diff)
Merge branch 'main' into marchcat/yz-merge
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).