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author | Brad Linden <brad@lindenlab.com> | 2024-05-15 15:41:24 -0700 |
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committer | Brad Linden <brad@lindenlab.com> | 2024-05-15 15:41:24 -0700 |
commit | 3cb329d4fa53df9ab1ab371f26a178ef48ae3ca3 (patch) | |
tree | b07ac60e9dcfbc93a86f7c0755e497978b3bba6e /doc | |
parent | 6252449cd392918d976f0af0317c44688e052b32 (diff) | |
parent | 29be88d60d654193926add496d2d851f7c217356 (diff) |
Merge commit '29be88d60d654193926add496d2d851f7c217356' into project/gltf_development
Diffstat (limited to 'doc')
-rw-r--r-- | doc/testplans/pbr_terrain_appearance.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/testplans/pbr_terrain_appearance.md b/doc/testplans/pbr_terrain_appearance.md index 4f0ee5c943..f6d54029b5 100644 --- a/doc/testplans/pbr_terrain_appearance.md +++ b/doc/testplans/pbr_terrain_appearance.md @@ -2,6 +2,8 @@ ## Tiling +The southwest corner of a region with PBR materials should exactly match up with the bottom left corner of the material texture(s). + If two adjacent regions have the same PBR terrain settings, then: - There should not be seams between the two regions at their shared border |