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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 00:33:40 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-03-27 00:33:40 +0200
commit1ae6f5dd6f351acbc3a3d90085730d97544c90ce (patch)
tree63e13c9b67967e50f248e3c9cc001cd9985ddc74 /doc
parent6e9cccedb504bfa325b0fa30088d69db1ee80dc8 (diff)
parent9567393f803dfb0c786b8e917e41c8f4b8b22af7 (diff)
Merge branch 'main' into DRTVWR-591-maint-X
# Conflicts: # indra/llui/lltransutil.cpp # indra/newview/app_settings/settings.xml # indra/newview/llfloaterenvironmentadjust.cpp # indra/newview/llpaneleditwater.cpp # indra/newview/llpanelface.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h
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diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).