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| author | Roxanne Skelly <roxanne@roxiware.com> | 2024-05-08 17:41:46 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-08 17:41:46 -0700 |
| commit | be19e495c5483c06b9b90dd18bf8ebbe7ceaa336 (patch) | |
| tree | 4d51dd366e2e2ce69610a06e7ab767824ab8869c /doc/testplans | |
| parent | 818c8c6deaa755c02b64fb03766ee03d66021968 (diff) | |
| parent | 70af754dc09e29a492828e7cc4ed5db8d32eda3d (diff) | |
Merge pull request #1440 from secondlife/roxie/webrtc-voice
Diffstat (limited to 'doc/testplans')
| -rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |
