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authorVir Linden <60274682+vir-linden@users.noreply.github.com>2024-04-24 16:02:42 -0400
committerGitHub <noreply@github.com>2024-04-24 16:02:42 -0400
commita3602d660c89a10126946d9c789e454fbfbc34bd (patch)
tree1cd70015b45a432f599036f181dd93c53c59393a /doc/testplans
parent6ca4dfdb56d0107368a09af2b089c24d32e7108d (diff)
parentd98fc504a1d4bc292ba86acdda053c8b4598a193 (diff)
Merge pull request #1323 from secondlife/main
Update from main
Diffstat (limited to 'doc/testplans')
-rw-r--r--doc/testplans/optimize_away_alpha.md5
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diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).