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authorRunitaiLinden <davep@lindenlab.com>2024-01-30 15:49:35 -0600
committerGitHub <noreply@github.com>2024-01-30 15:49:35 -0600
commit9c378ca1e74229b5b1bb25fd63be5f1cf8349184 (patch)
tree8f0f4a865fb04ef1e6ca8550b5fcefded689c162 /doc/testplans
parentc8547ad8a588fca0a22b2194ad1b18b66153f32d (diff)
parenta5a4fd0c1026a994dd81ea6b703bcabcd8ed9501 (diff)
Merge pull request #703 from secondlife/release/gltf-maint2
Release/gltf maint2
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).