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author | RunitaiLinden <davep@lindenlab.com> | 2024-01-30 15:49:35 -0600 |
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committer | GitHub <noreply@github.com> | 2024-01-30 15:49:35 -0600 |
commit | 9c378ca1e74229b5b1bb25fd63be5f1cf8349184 (patch) | |
tree | 8f0f4a865fb04ef1e6ca8550b5fcefded689c162 /doc/testplans | |
parent | c8547ad8a588fca0a22b2194ad1b18b66153f32d (diff) | |
parent | a5a4fd0c1026a994dd81ea6b703bcabcd8ed9501 (diff) |
Merge pull request #703 from secondlife/release/gltf-maint2
Release/gltf maint2
Diffstat (limited to 'doc/testplans')
-rw-r--r-- | doc/testplans/optimize_away_alpha.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000..f0c8d1e8d6 --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha). |