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authorRunitaiLinden <davep@lindenlab.com>2024-02-07 11:20:06 -0600
committerRunitaiLinden <davep@lindenlab.com>2024-02-07 11:20:06 -0600
commit78cc23f89ce01eff6531d4130bdb8016296043a6 (patch)
treebc89602fc63bb40b15f76ce91b7cb6d33d4511d8 /doc/testplans
parentb0c7dc653dc730f1f95aa95fc6df876dfe7b04a0 (diff)
parent7a5b0f5acf0b8aee3e73af0eb15d8c6930b98243 (diff)
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
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-rw-r--r--doc/testplans/optimize_away_alpha.md5
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diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md
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+Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload.
+
+1. Make 4 images that have different colors but all 255 alpha channels
+2. Upload them all using Build->Upload->Material, with one in each of the material texture slots
+3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).