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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-03-06 13:46:16 -0800
committerGitHub <noreply@github.com>2024-03-06 13:46:16 -0800
commit4195e355933fdba9c34040688e837e856763b81a (patch)
treea3894b2beaf4d4bb265d502f32a2a196bb07d9fc /doc/testplans/pbr_terrain_feature_gating.md
parent89b48796271f48c8b89e7981095bed4acf825a0f (diff)
parent0cf4141d7dddfcaf5399bc99306a7426b561953c (diff)
Merge pull request #927 from secondlife/v-712
PBR Terrain UI second pass
Diffstat (limited to 'doc/testplans/pbr_terrain_feature_gating.md')
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diff --git a/doc/testplans/pbr_terrain_feature_gating.md b/doc/testplans/pbr_terrain_feature_gating.md
index 13108c1534..2d27a5d73e 100644
--- a/doc/testplans/pbr_terrain_feature_gating.md
+++ b/doc/testplans/pbr_terrain_feature_gating.md
@@ -20,3 +20,7 @@ Availability of PBR textures varies by machine and graphics setting:
- Low: Base color only (looks similar to texture terrain)
- Medium-Low, and machines that do not support greater than 16 textures such as Macs: All PBR textures enabled except emissive textures.
- Medium: All PBR textures enabled
+
+## PBR Alpha
+
+PBR terrain does not support materials with alpha blend or double-sided. In addition, the viewer does not make any guarantees about what will render behind the terrain if alpha is used.