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authorBrad Linden <brad@lindenlab.com>2024-08-09 17:57:23 -0700
committerBrad Linden <brad@lindenlab.com>2024-08-09 17:57:23 -0700
commita7fde9d79c517bfc6165756c1bc3eb16fa4d935c (patch)
treef0608f7f72f23a447778f8bce6f210eb221ebdf1 /doc/testplans/pbr_materials.md
parentac330f63fd7ac655bbd06ce5d4ed65430aa2f42a (diff)
parentc106221726c48a4231b7854bff224ae422c0517f (diff)
Merge remote-tracking branch release/2024.06-atlasaurus into 'develop'
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+# PBR Materials
+
+## KHR Texture Transforms
+
+Texture repeats for PBR materials on prims are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave according to the spec. We currently suport offset, rotation, and scale from the spec. texCoord is not currently supported.
+
+PBR materials should have approximately correct lighting based on the normal texture:
+
+- With default texture transforms, assuming the prim or model has correct normals and tangents
+- With a texture transform applied, especially rotation or negative scale
+- With a texture animation applied via `llSetTextureAnim`, especially a rotation animation
+ - Note: Texture animations are not guaranteed to loop when a PBR texture transform is applied