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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2025-03-26 19:01:30 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2025-03-26 19:01:30 -0400
commit695247539b54dee648d71417295e5ca753eaa74e (patch)
treeb276c1e5e37a53ff39b26633d8698cd157a898f2 /README.md
parent4e80ec7e962dde43c8d7379f0167a242704336ad (diff)
Mitigate some of the frame stuttering we're seeing by setting the VRAM divisor to 1.
tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually.
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