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author | Xiaohong Bao <bao@lindenlab.com> | 2014-02-18 17:19:24 -0700 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2014-02-18 17:19:24 -0700 |
commit | fe73339840d93a7f3476556ff6685e42c8c64ca7 (patch) | |
tree | 7ee6283b2ace7d8a17f7e0d6f53210fad1236e34 | |
parent | d1afaf594d6de0954ba9456bd8391c22d008a506 (diff) |
fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled.
-rwxr-xr-x | indra/newview/lldrawpoolbump.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 6b4c5cfca1..79a81cedda 100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -155,7 +155,7 @@ void LLStandardBumpmap::addstandard() LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLGLTexture::LOCAL) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); - gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ; + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0, 30.f) ; LLStandardBumpmap::sStandardBumpmapCount++; } |