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authorXiaohong Bao <bao@lindenlab.com>2014-02-18 17:19:24 -0700
committerXiaohong Bao <bao@lindenlab.com>2014-02-18 17:19:24 -0700
commitfe73339840d93a7f3476556ff6685e42c8c64ca7 (patch)
tree7ee6283b2ace7d8a17f7e0d6f53210fad1236e34
parentd1afaf594d6de0954ba9456bd8391c22d008a506 (diff)
fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled.
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 6b4c5cfca1..79a81cedda 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -155,7 +155,7 @@ void LLStandardBumpmap::addstandard()
LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLGLTexture::LOCAL) ;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
- gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ;
+ gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0, 30.f) ;
LLStandardBumpmap::sStandardBumpmapCount++;
}