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author | Graham Linden <graham@lindenlab.com> | 2019-07-29 12:07:51 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-07-29 12:07:51 -0700 |
commit | fd3cf756a0e32bec5a35a7980deeede9b7be7665 (patch) | |
tree | 7d7cdffd7fd5352a52c924d0e928c5085ca1e9a1 | |
parent | eaf39fc5731da75807aeebecbd49a326bfcb470a (diff) |
SL-11654
Make Low graphics not gamma correct the sky colors.
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index e68f9da1a7..37661920a3 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -242,7 +242,7 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVecto calcSkyColorWLVert(Pn, vars); - LLColor3 sky_color = isShiny ? vars.hazeColor : psky->gammaCorrect(vars.hazeColor * 2.0f); + LLColor3 sky_color = (isShiny || !gPipeline.canUseWindLightShaders()) ? vars.hazeColor : psky->gammaCorrect(vars.hazeColor * 2.0f); if (isShiny) { |