diff options
author | Dave Parks <davep@lindenlab.com> | 2013-03-29 16:13:36 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2013-03-29 16:13:36 -0500 |
commit | fc4869fb7871632b95dd293157b9965fb2edcb73 (patch) | |
tree | f752e158bb12f116730a48ca7b9ca84cd27fdf4f | |
parent | 7c4fd34dce346171be603d6fe6e88cf56ebe2208 (diff) |
NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 7 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialV.glsl | 15 | ||||
-rw-r--r-- | indra/newview/lldrawpoolmaterials.h | 2 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 174 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 62 |
7 files changed, 194 insertions, 72 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index dfbd8cd4ee..4e3cea9474 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -2027,7 +2027,10 @@ bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 inde { return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range); } - +bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count, map_range); +} bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 11fa4ab6a0..1be9b79e84 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -250,6 +250,7 @@ public: bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index fdaad550f7..e406bf14a9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -44,6 +44,8 @@ uniform sampler2D bumpMap; #if HAS_SPECULAR_MAP uniform sampler2D specularMap; uniform float env_intensity; + +VARYING vec2 vary_texcoord2; #endif uniform vec4 specular_color; @@ -56,6 +58,7 @@ uniform float minimum_alpha; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; VARYING vec3 vary_mat2; +VARYING vec2 vary_texcoord1; #else VARYING vec3 vary_normal; #endif @@ -77,13 +80,13 @@ void main() #endif #if HAS_SPECULAR_MAP - vec4 spec = texture2D(specularMap, vary_texcoord0.xy); + vec4 spec = texture2D(specularMap, vary_texcoord2.xy); #else vec4 spec = specular_color; #endif #if HAS_NORMAL_MAP - vec4 norm = texture2D(bumpMap, vary_texcoord0.xy); + vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); norm.xyz = norm.xyz * 2 - 1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index f92ad63100..744f79c0c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -34,14 +34,22 @@ ATTRIBUTE vec2 texcoord0; #if HAS_NORMAL_MAP ATTRIBUTE vec3 binormal; +ATTRIBUTE vec2 texcoord1; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; VARYING vec3 vary_mat2; + +VARYING vec2 vary_texcoord1; #else VARYING vec3 vary_normal; #endif +#if HAS_SPECULAR_MAP +ATTRIBUTE vec2 texcoord2; +VARYING vec2 vary_texcoord2; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -51,6 +59,13 @@ void main() gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +#if HAS_NORMAL_MAP + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; +#endif + +#if HAS_SPECULAR_MAP + vary_texcoord2 = (texture_matrix0 * vec4(texcoord2,0,1)).xy; +#endif vec3 n = normalize(normal_matrix * normal); #if HAS_NORMAL_MAP diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h index 1f5565afc8..cfbd13f335 100644 --- a/indra/newview/lldrawpoolmaterials.h +++ b/indra/newview/lldrawpoolmaterials.h @@ -49,6 +49,8 @@ public: VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_TEXCOORD1 | + LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_BINORMAL }; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 6f0b1ee567..9a8b37bf8b 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1258,7 +1258,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } LLStrider<LLVector3> vert; - LLStrider<LLVector2> tex_coords; + LLStrider<LLVector2> tex_coords0; + LLStrider<LLVector2> tex_coords1; LLStrider<LLVector2> tex_coords2; LLStrider<LLVector3> norm; LLStrider<LLColor4U> colors; @@ -1648,12 +1649,21 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a scalea; scalea.load3(scale.mV); + LLMaterial* mat = tep->getMaterialParams().get(); + bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); - bool do_tex_mat = tex_mode && mTextureMatrix; + if (mat && !do_bump) + { + do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) || + mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); + } + + bool do_tex_mat = tex_mode && mTextureMatrix; + if (!do_bump) { //not bump mapped, might be able to do a cheap update - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); + mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount); if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { @@ -1664,12 +1674,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM); S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, tc_size); + LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); } else { LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM); - F32* dst = (F32*) tex_coords.get(); + F32* dst = (F32*) tex_coords0.get(); LLVector4a* src = (LLVector4a*) vf.mTexCoords; LLVector4a trans; @@ -1715,7 +1725,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, tmp = tmp * *mTextureMatrix; tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; - *tex_coords++ = tc; + *tex_coords0++ = tc; } } } @@ -1738,7 +1748,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, tc.mV[0] = tmp.mV[0]; tc.mV[1] = tmp.mV[1]; - *tex_coords++ = tc; + *tex_coords0++ = tc; } } else @@ -1754,7 +1764,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - *tex_coords++ = tc; + *tex_coords0++ = tc; } } } @@ -1765,58 +1775,114 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } else - { //bump mapped, just do the whole expensive loop + { //bump mapped or has material, just do the whole expensive loop LLFastTimer t(FTM_FACE_TEX_DEFAULT); - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range); - + std::vector<LLVector2> bump_tc; - - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); + + if (mat) + { //writing out normal and specular texture coordinates, not bump offsets + do_bump = false; + } + + LLStrider<LLVector2> dst; + + for (U32 ch = 0; ch < 3; ++ch) + { + switch (ch) + { + case 0: + mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range); + break; + case 1: + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) + { + mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range); + if (mat) + { + r = mat->getNormalRotation(); + mat->getNormalOffset(os, ot); + mat->getNormalRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + + } + } + else + { + continue; + } + break; + case 2: + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) + { + mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range); + if (mat) + { + r = mat->getSpecularRotation(); + mat->getSpecularOffset(os, ot); + mat->getSpecularRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + } + } + else + { + continue; + } + break; + } + + + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; + LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); + LLVector4a& center = *(vf.mCenter); - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { - LLVector4a vec = vf.mPositions[i]; + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); + vec.mul(scalea); - switch (texgen) - { - case LLTextureEntry::TEX_GEN_PLANAR: - planarProjection(tc, norm, center, vec); - break; - case LLTextureEntry::TEX_GEN_SPHERICAL: - sphericalProjection(tc, norm, center, vec); - break; - case LLTextureEntry::TEX_GEN_CYLINDRICAL: - cylindricalProjection(tc, norm, center, vec); - break; - default: - break; - } - } + switch (texgen) + { + case LLTextureEntry::TEX_GEN_PLANAR: + planarProjection(tc, norm, center, vec); + break; + case LLTextureEntry::TEX_GEN_SPHERICAL: + sphericalProjection(tc, norm, center, vec); + break; + case LLTextureEntry::TEX_GEN_CYLINDRICAL: + cylindricalProjection(tc, norm, center, vec); + break; + default: + break; + } + } - if (tex_mode && mTextureMatrix) - { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - } - else - { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - } + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } - *tex_coords++ = tc; - if (do_bump) - { - bump_tc.push_back(tc); + *dst++ = tc; + if (do_bump) + { + bump_tc.push_back(tc); + } } } @@ -1825,9 +1891,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mVertexBuffer->flush(); } - if (do_bump) + if (!mat && do_bump) { - mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range); + mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range); for (S32 i = 0; i < num_vertices; i++) { @@ -1854,7 +1920,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector2 tc = bump_tc[i]; tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); - *tex_coords2++ = tc; + *tex_coords1++ = tc; } if (map_range) diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 750d6bd2ac..df462e5013 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4294,6 +4294,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::vector<LLFace*> fullbright_faces; std::vector<LLFace*> bump_faces; + std::vector<LLFace*> norm_faces; + std::vector<LLFace*> spec_faces; + std::vector<LLFace*> normspec_faces; std::vector<LLFace*> simple_faces; std::vector<LLFace*> alpha_faces; @@ -4629,7 +4632,30 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (te->getBumpmap() || te->getMaterialParams() != NULL) + if (LLPipeline::sRenderDeferred && te->getMaterialParams() != NULL) + { + LLMaterial* mat = te->getMaterialParams().get(); + if (mat->getNormalID().notNull()) + { + if (mat->getSpecularID().notNull()) + { //has normal and specular maps (needs texcoord1, texcoord2, and binormal) + normspec_faces.push_back(facep); + } + else + { //has normal map (needs texcoord1 and binormal) + norm_faces.push_back(facep); + } + } + else if (mat->getSpecularID().notNull()) + { //has specular map but no normal map, needs texcoord2 + spec_faces.push_back(facep); + } + else + { //has neither specular map nor normal map, only needs texcoord0 + simple_faces.push_back(facep); + } + } + else if (te->getBumpmap()) { //needs normal + binormal bump_faces.push_back(facep); } @@ -4687,32 +4713,38 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_BINORMAL; + U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; + U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; + if (emissive) { //emissive faces are present, include emissive byte to preserve batching simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; + normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; + spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; } - bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) { - bump_mask |= LLVertexBuffer::MAP_BINORMAL; - genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); - genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); - genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE); - genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE); + bump_mask = bump_mask | LLVertexBuffer::MAP_BINORMAL; + simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; } - else - { - genDrawInfo(group, simple_mask, simple_faces); - genDrawInfo(group, fullbright_mask, fullbright_faces); - genDrawInfo(group, bump_mask, bump_faces, FALSE, FALSE); - genDrawInfo(group, alpha_mask, alpha_faces, TRUE); - } - + + genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures); + genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures); + genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures); + genDrawInfo(group, bump_mask, bump_faces, FALSE, FALSE); + genDrawInfo(group, norm_mask, norm_faces, FALSE, FALSE); + genDrawInfo(group, spec_mask, spec_faces, FALSE, FALSE); + genDrawInfo(group, normspec_mask, normspec_faces, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { |