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author | Graham Linden <graham@lindenlab.com> | 2019-08-13 08:39:55 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-08-13 08:39:55 -0700 |
commit | fac181b179c60f0ca0fcc6ed3a97e022bbaa51ef (patch) | |
tree | eb34676a4db9fccade0c437b6f8233fd1efc7421 | |
parent | 4e4011cddc4c6edf797bd3ff7950fb02d178a2e2 (diff) |
SL-11212
Calculate sunAngle2 correctly given light dir in new coord space.
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 13420fc001..073adfb627 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -600,7 +600,7 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset()); shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier()); - F32 sunAngle = llmax(0.f, light_dir.mV[2]); + F32 sunAngle = llmax(0.f, light_dir.mV[1]); F32 scaledAngle = 1.f - sunAngle; shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); |