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| author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 10:09:06 +0000 | 
|---|---|---|
| committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 10:09:06 +0000 | 
| commit | f612453d84737fd5940647c8d5d1bba21f4b9658 (patch) | |
| tree | 9ba433ff05d424624481a623f6ab17205f7b88f8 | |
| parent | 7b1eac159730ae3d43b4336a41372ac342f18995 (diff) | |
trivial comment typo fix.
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 411c4bc1c3..1fc5811382 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -115,7 +115,7 @@ void main()  	vec4 fb = texture2D(screenTex, distort2);  	//mix with reflection -	// Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug +	// Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug  	color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);  	float shadow = 1.0; | 
