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authorDave Parks <davep@lindenlab.com>2023-03-29 16:53:19 -0500
committerDave Parks <davep@lindenlab.com>2023-03-29 16:53:19 -0500
commitf5fb3ae27140d7455956ba7264dc0a545fb2ec3c (patch)
treef0f04e5d1140e695dc4cdcc966a2c2909f71f835
parentb130831106d058f0be5414a9a3bcaa99636c7bc0 (diff)
DRTVWR-559 Drop the upper bound on exposure.
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 689929fe38..ff37f9e4b3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -82,7 +82,7 @@ void main()
float L = lum(col);
- float s = clamp(0.1/L, 0.5, 4.0);
+ float s = clamp(0.1/L, 0.5, 2.0);
float prev = texture(exposureMap, vec2(0.5,0.5)).r;
s = mix(prev, s, min(dt*2.0, 0.04));