diff options
| author | Rider Linden <rider@lindenlab.com> | 2019-01-08 23:14:57 +0000 | 
|---|---|---|
| committer | Rider Linden <rider@lindenlab.com> | 2019-01-08 23:14:57 +0000 | 
| commit | f2dbca8c5d878262f572160635f5ab681141debc (patch) | |
| tree | 65bf59342c1931a9f758f36e006d480f79c02938 | |
| parent | c302e4ee967c5ceb2aff95e207a5f3fb8ac0ebb2 (diff) | |
| parent | e13113ab0b5e7aea11feba3947d2bbf7c5699db1 (diff) | |
Merged in graham_linden/viewer-eep-sl-10305 (pull request #221)
SL-10305
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 7 | 
2 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 8791469675..cbc19bbba3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -45,7 +45,7 @@ vec3 linear_to_srgb(vec3 cl);  void main()   {  	vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); -    diff.rgb = pow(diff.rgb, vec3(display_gamma)); +	diff.rgb = linear_to_srgb(diff.rgb);  	frag_color = diff;  } diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 6b1a0a2b77..e2e7aadb61 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -662,7 +662,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget)  {      LLGLSLShader *shader = (LLGLSLShader *)ptarget; -    LLVector4 light_direction = LLEnvironment::instance().getClampedSunNorm(); +    LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();      if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)  	{         @@ -678,8 +678,11 @@ void LLSettingsVOSky::applySpecial(void *ptarget)          shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);  	} +    F32 g = getGamma(); +      shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); -    shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); +    shader->uniform4f(LLShaderMgr::GAMMA, g, 0.0, 0.0, 1.0); +    shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, g);  }  LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const  | 
