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authorSergei Litovchuk <slitovchuk@productengine.com>2010-02-23 16:57:39 +0200
committerSergei Litovchuk <slitovchuk@productengine.com>2010-02-23 16:57:39 +0200
commitef5e9472d3e767b32d807cb178e99d7117455b24 (patch)
treed25601cf9717c32a5b24529756f6a3906d039081
parent44333983a6f623a05d7eb31fda087f04741449d9 (diff)
Fixed normal bug (EXT-5554) 'Land for Sale' icon should always be visible.
- Made 'Land for Sale' icon visible in Navigation bar even if "Show Parcel Properties" is off. --HG-- branch : product-engine
-rw-r--r--indra/newview/lllocationinputctrl.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/indra/newview/lllocationinputctrl.cpp b/indra/newview/lllocationinputctrl.cpp
index a9ead36a70..f8f9ea7379 100644
--- a/indra/newview/lllocationinputctrl.cpp
+++ b/indra/newview/lllocationinputctrl.cpp
@@ -788,15 +788,19 @@ void LLLocationInputCtrl::refreshParcelIcons()
// Our "cursor" moving right to left
S32 x = mAddLandmarkBtn->getRect().mLeft;
- if (gSavedSettings.getBOOL("NavBarShowParcelProperties"))
- {
- LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance();
+ LLViewerParcelMgr* vpm = LLViewerParcelMgr::getInstance();
+
+ LLViewerRegion* agent_region = gAgent.getRegion();
+ LLParcel* agent_parcel = vpm->getAgentParcel();
+ if (!agent_region || !agent_parcel)
+ return;
+
+ mForSaleBtn->setVisible(vpm->canAgentBuyParcel(agent_parcel, false));
- LLViewerRegion* agent_region = gAgent.getRegion();
- LLParcel* agent_parcel = vpm->getAgentParcel();
- if (!agent_region || !agent_parcel)
- return;
+ x = layout_widget(mForSaleBtn, x);
+ if (gSavedSettings.getBOOL("NavBarShowParcelProperties"))
+ {
LLParcel* current_parcel;
LLViewerRegion* selection_region = vpm->getSelectionRegion();
LLParcel* selected_parcel = vpm->getParcelSelection()->getParcel();
@@ -816,7 +820,6 @@ void LLLocationInputCtrl::refreshParcelIcons()
current_parcel = agent_parcel;
}
- bool allow_buy = vpm->canAgentBuyParcel(current_parcel, false);
bool allow_voice = vpm->allowAgentVoice(agent_region, current_parcel);
bool allow_fly = vpm->allowAgentFly(agent_region, current_parcel);
bool allow_push = vpm->allowAgentPush(agent_region, current_parcel);
@@ -825,7 +828,6 @@ void LLLocationInputCtrl::refreshParcelIcons()
bool allow_damage = vpm->allowAgentDamage(agent_region, current_parcel);
// Most icons are "block this ability"
- mForSaleBtn->setVisible(allow_buy);
mParcelIcon[VOICE_ICON]->setVisible( !allow_voice );
mParcelIcon[FLY_ICON]->setVisible( !allow_fly );
mParcelIcon[PUSH_ICON]->setVisible( !allow_push );
@@ -833,11 +835,10 @@ void LLLocationInputCtrl::refreshParcelIcons()
mParcelIcon[SCRIPTS_ICON]->setVisible( !allow_scripts );
mParcelIcon[DAMAGE_ICON]->setVisible( allow_damage );
mDamageText->setVisible(allow_damage);
-
- x = layout_widget(mForSaleBtn, x);
+
// Padding goes to left of both landmark star and for sale btn
x -= mAddLandmarkHPad;
-
+
// Slide the parcel icons rect from right to left, adjusting rectangles
for (S32 i = 0; i < ICON_COUNT; ++i)
{
@@ -849,7 +850,6 @@ void LLLocationInputCtrl::refreshParcelIcons()
}
else
{
- mForSaleBtn->setVisible(false);
for (S32 i = 0; i < ICON_COUNT; ++i)
{
mParcelIcon[i]->setVisible(false);