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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-03-19 21:46:12 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2024-03-19 23:16:44 +0200
commitee7011c968abdf98c2d97f4fee1cadc48a5edb39 (patch)
tree925144f1002d87730067df0a15ef386c7906f2dc
parent0cc3a4bf680da63f48a1fcaf1c4b94ce4d8dffb7 (diff)
viewer#1000 Textures on large prims lose resolution
Value was selected experimentally. I suspect it needs to be even smaller or needs to take face's size (extents) into account, but lack test cases. Will ask QA to experiment around with scaling.
-rw-r--r--indra/newview/llviewertexturelist.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 57daeccaf7..0e7c19c5e1 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -902,7 +902,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
// scale desired texture resolution higher or lower depending on texture scale
const LLTextureEntry* te = face->getTextureEntry();
F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
- min_scale = llmax(min_scale*min_scale, 0.1f);
+ min_scale = llclamp(min_scale*min_scale, 0.1f, 25.f);
vsize /= min_scale;
vsize /= LLViewerTexture::sDesiredDiscardBias;