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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-03-19 21:46:12 +0200 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2024-03-19 23:16:44 +0200 |
commit | ee7011c968abdf98c2d97f4fee1cadc48a5edb39 (patch) | |
tree | 925144f1002d87730067df0a15ef386c7906f2dc | |
parent | 0cc3a4bf680da63f48a1fcaf1c4b94ce4d8dffb7 (diff) |
viewer#1000 Textures on large prims lose resolution
Value was selected experimentally. I suspect it needs to be even
smaller or needs to take face's size (extents) into account, but lack
test cases. Will ask QA to experiment around with scaling.
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 57daeccaf7..0e7c19c5e1 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -902,7 +902,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag // scale desired texture resolution higher or lower depending on texture scale const LLTextureEntry* te = face->getTextureEntry(); F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; - min_scale = llmax(min_scale*min_scale, 0.1f); + min_scale = llclamp(min_scale*min_scale, 0.1f, 25.f); vsize /= min_scale; vsize /= LLViewerTexture::sDesiredDiscardBias; |