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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2010-07-23 16:22:20 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2010-07-23 16:22:20 -0400
commitee40479c3d55aa9a4dd82b3c96df8936f5ef8550 (patch)
tree3b6941bf1dab3df10e053341a0d11273a4cd2d28
parent35837f2d382120088572ec87006238c79973e493 (diff)
Removed a bunch of templates and inlining through the miracle of boost::function
-rw-r--r--indra/newview/llappearancemgr.cpp179
-rw-r--r--indra/newview/llappearancemgr.h181
2 files changed, 185 insertions, 175 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 5e0d49ac12..c04c2e271f 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -1801,9 +1801,9 @@ void LLAppearanceMgr::wearInventoryCategory(LLInventoryCategory* category, bool
llinfos << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
- callAfterCategoryFetch(category->getUUID(),boost::bind(&LLAppearanceMgr::wearCategoryFinal,
- &LLAppearanceMgr::instance(),
- category->getUUID(), copy, append));
+ callAfterCategoryFetch(category->getUUID(), boost::bind(&LLAppearanceMgr::wearCategoryFinal,
+ &LLAppearanceMgr::instance(),
+ category->getUUID(), copy, append));
}
void LLAppearanceMgr::wearCategoryFinal(LLUUID& cat_id, bool copy_items, bool append)
@@ -2727,6 +2727,179 @@ BOOL LLAppearanceMgr::getIsProtectedCOFItem(const LLUUID& obj_id) const
*/
}
+// Shim class to allow arbitrary boost::bind
+// expressions to be run as one-time idle callbacks.
+//
+// TODO: rework idle function spec to take a boost::function in the first place.
+class OnIdleCallbackOneTime
+{
+public:
+ OnIdleCallbackOneTime(nullary_func_t callable):
+ mCallable(callable)
+ {
+ }
+ static void onIdle(void *data)
+ {
+ gIdleCallbacks.deleteFunction(onIdle, data);
+ OnIdleCallbackOneTime* self = reinterpret_cast<OnIdleCallbackOneTime*>(data);
+ self->call();
+ delete self;
+ }
+ void call()
+ {
+ mCallable();
+ }
+private:
+ nullary_func_t mCallable;
+};
+
+void doOnIdleOneTime(nullary_func_t callable)
+{
+ OnIdleCallbackOneTime* cb_functor = new OnIdleCallbackOneTime(callable);
+ gIdleCallbacks.addFunction(&OnIdleCallbackOneTime::onIdle,cb_functor);
+}
+
+// Shim class to allow generic boost functions to be run as
+// recurring idle callbacks. Callable should return true when done,
+// false to continue getting called.
+//
+// TODO: rework idle function spec to take a boost::function in the first place.
+class OnIdleCallbackRepeating
+{
+public:
+ OnIdleCallbackRepeating(bool_func_t callable):
+ mCallable(callable)
+ {
+ }
+ // Will keep getting called until the callable returns true.
+ static void onIdle(void *data)
+ {
+ OnIdleCallbackRepeating* self = reinterpret_cast<OnIdleCallbackRepeating*>(data);
+ bool done = self->call();
+ if (done)
+ {
+ gIdleCallbacks.deleteFunction(onIdle, data);
+ delete self;
+ }
+ }
+ bool call()
+ {
+ return mCallable();
+ }
+private:
+ bool_func_t mCallable;
+};
+
+void doOnIdleRepeating(bool_func_t callable)
+{
+ OnIdleCallbackRepeating* cb_functor = new OnIdleCallbackRepeating(callable);
+ gIdleCallbacks.addFunction(&OnIdleCallbackRepeating::onIdle,cb_functor);
+}
+
+class CallAfterCategoryFetchStage2: public LLInventoryFetchItemsObserver
+{
+public:
+ CallAfterCategoryFetchStage2(const uuid_vec_t& ids,
+ nullary_func_t callable) :
+ LLInventoryFetchItemsObserver(ids),
+ mCallable(callable)
+ {
+ }
+ ~CallAfterCategoryFetchStage2()
+ {
+ }
+ virtual void done()
+ {
+ llinfos << this << " done with incomplete " << mIncomplete.size()
+ << " complete " << mComplete.size() << " calling callable" << llendl;
+
+ gInventory.removeObserver(this);
+ doOnIdleOneTime(mCallable);
+ delete this;
+ }
+protected:
+ nullary_func_t mCallable;
+};
+
+class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
+{
+public:
+ CallAfterCategoryFetchStage1(const LLUUID& cat_id, nullary_func_t callable) :
+ LLInventoryFetchDescendentsObserver(cat_id),
+ mCallable(callable)
+ {
+ }
+ ~CallAfterCategoryFetchStage1()
+ {
+ }
+ virtual void done()
+ {
+ // What we do here is get the complete information on the items in
+ // the library, and set up an observer that will wait for that to
+ // happen.
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t item_array;
+ gInventory.collectDescendents(mComplete.front(),
+ cat_array,
+ item_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ S32 count = item_array.count();
+ if(!count)
+ {
+ llwarns << "Nothing fetched in category " << mComplete.front()
+ << llendl;
+ //dec_busy_count();
+ gInventory.removeObserver(this);
+
+ // lets notify observers that loading is finished.
+ gAgentWearables.notifyLoadingFinished();
+ delete this;
+ return;
+ }
+
+ llinfos << "stage1 got " << item_array.count() << " items, passing to stage2 " << llendl;
+ uuid_vec_t ids;
+ for(S32 i = 0; i < count; ++i)
+ {
+ ids.push_back(item_array.get(i)->getUUID());
+ }
+
+ gInventory.removeObserver(this);
+
+ // do the fetch
+ CallAfterCategoryFetchStage2 *stage2 = new CallAfterCategoryFetchStage2(ids, mCallable);
+ stage2->startFetch();
+ if(stage2->isFinished())
+ {
+ // everything is already here - call done.
+ stage2->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(stage2);
+ }
+ delete this;
+ }
+protected:
+ nullary_func_t mCallable;
+};
+
+void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb)
+{
+ CallAfterCategoryFetchStage1 *stage1 = new CallAfterCategoryFetchStage1(cat_id, cb);
+ stage1->startFetch();
+ if (stage1->isFinished())
+ {
+ stage1->done();
+ }
+ else
+ {
+ gInventory.addObserver(stage1);
+ }
+}
+
void wear_multiple(const uuid_vec_t& ids, bool replace)
{
LLPointer<LLInventoryCallback> cb = new LLUpdateAppearanceOnDestroy;
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index a6cd129306..ca57d62446 100644
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -242,182 +242,19 @@ private:
LLUUID findDescendentCategoryIDByName(const LLUUID& parent_id,const std::string& name);
-// Shim class and template function to allow arbitrary boost::bind
-// expressions to be run as one-time idle callbacks.
-template <typename T>
-class OnIdleCallbackOneTime
-{
-public:
- OnIdleCallbackOneTime(T callable):
- mCallable(callable)
- {
- }
- static void onIdle(void *data)
- {
- gIdleCallbacks.deleteFunction(onIdle, data);
- OnIdleCallbackOneTime<T>* self = reinterpret_cast<OnIdleCallbackOneTime<T>*>(data);
- self->call();
- delete self;
- }
- void call()
- {
- mCallable();
- }
-private:
- T mCallable;
-};
+typedef boost::function<void ()> nullary_func_t;
+typedef boost::function<bool ()> bool_func_t;
-template <typename T>
-void doOnIdleOneTime(T callable)
-{
- OnIdleCallbackOneTime<T>* cb_functor = new OnIdleCallbackOneTime<T>(callable);
- gIdleCallbacks.addFunction(&OnIdleCallbackOneTime<T>::onIdle,cb_functor);
-}
-
-// Shim class and template function to allow arbitrary boost::bind
-// expressions to be run as recurring idle callbacks.
-// Callable should return true when done, false to continue getting called.
-template <typename T>
-class OnIdleCallbackRepeating
-{
-public:
- OnIdleCallbackRepeating(T callable):
- mCallable(callable)
- {
- }
- // Will keep getting called until the callable returns true.
- static void onIdle(void *data)
- {
- OnIdleCallbackRepeating<T>* self = reinterpret_cast<OnIdleCallbackRepeating<T>*>(data);
- bool done = self->call();
- if (done)
- {
- gIdleCallbacks.deleteFunction(onIdle, data);
- delete self;
- }
- }
- bool call()
- {
- return mCallable();
- }
-private:
- T mCallable;
-};
+// Call a given callable once in idle loop.
+void doOnIdleOneTime(nullary_func_t callable);
-template <typename T>
-void doOnIdleRepeating(T callable)
-{
- OnIdleCallbackRepeating<T>* cb_functor = new OnIdleCallbackRepeating<T>(callable);
- gIdleCallbacks.addFunction(&OnIdleCallbackRepeating<T>::onIdle,cb_functor);
-}
+// Repeatedly call a callable in idle loop until it returns true.
+void doOnIdleRepeating(bool_func_t callable);
-template <class T>
-class CallAfterCategoryFetchStage2: public LLInventoryFetchItemsObserver
-{
-public:
- CallAfterCategoryFetchStage2(const uuid_vec_t& ids,
- T callable) :
- LLInventoryFetchItemsObserver(ids),
- mCallable(callable)
- {
- }
- ~CallAfterCategoryFetchStage2()
- {
- }
- virtual void done()
- {
- llinfos << this << " done with incomplete " << mIncomplete.size()
- << " complete " << mComplete.size() << " calling callable" << llendl;
-
- gInventory.removeObserver(this);
- doOnIdleOneTime(mCallable);
- delete this;
- }
-protected:
- T mCallable;
-};
-
-template <class T>
-class CallAfterCategoryFetchStage1: public LLInventoryFetchDescendentsObserver
-{
-public:
- CallAfterCategoryFetchStage1(const LLUUID& cat_id, T callable) :
- LLInventoryFetchDescendentsObserver(cat_id),
- mCallable(callable)
- {
- }
- ~CallAfterCategoryFetchStage1()
- {
- }
- virtual void done()
- {
- // What we do here is get the complete information on the items in
- // the library, and set up an observer that will wait for that to
- // happen.
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t item_array;
- gInventory.collectDescendents(mComplete.front(),
- cat_array,
- item_array,
- LLInventoryModel::EXCLUDE_TRASH);
- S32 count = item_array.count();
- if(!count)
- {
- llwarns << "Nothing fetched in category " << mComplete.front()
- << llendl;
- //dec_busy_count();
- gInventory.removeObserver(this);
-
- // lets notify observers that loading is finished.
- gAgentWearables.notifyLoadingFinished();
- delete this;
- return;
- }
-
- llinfos << "stage1 got " << item_array.count() << " items, passing to stage2 " << llendl;
- uuid_vec_t ids;
- for(S32 i = 0; i < count; ++i)
- {
- ids.push_back(item_array.get(i)->getUUID());
- }
-
- gInventory.removeObserver(this);
-
- // do the fetch
- CallAfterCategoryFetchStage2<T> *stage2 = new CallAfterCategoryFetchStage2<T>(ids, mCallable);
- stage2->startFetch();
- if(stage2->isFinished())
- {
- // everything is already here - call done.
- stage2->done();
- }
- else
- {
- // it's all on it's way - add an observer, and the inventory
- // will call done for us when everything is here.
- gInventory.addObserver(stage2);
- }
- delete this;
- }
-protected:
- T mCallable;
-};
-
-template <class T>
-void callAfterCategoryFetch(const LLUUID& cat_id, T callable)
-{
- CallAfterCategoryFetchStage1<T> *stage1 = new CallAfterCategoryFetchStage1<T>(cat_id, callable);
- stage1->startFetch();
- if (stage1->isFinished())
- {
- stage1->done();
- }
- else
- {
- gInventory.addObserver(stage1);
- }
-}
+// Invoke a given callable after category contents are fully fetched.
+void callAfterCategoryFetch(const LLUUID& cat_id, nullary_func_t cb);
+// Wear all items in a uuid vector.
void wear_multiple(const uuid_vec_t& ids, bool replace);
#endif