diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-05-13 10:57:05 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-05-13 10:57:05 -0500 | 
| commit | edd63499527983e2b7afc76a9f01dd1a37c17d3a (patch) | |
| tree | 0f366ef4e1ed99c959f37a2b4c46cd92b5e9327e | |
| parent | 5ac9d9cb05f22099bea8c9312f5e0b234430022a (diff) | |
| parent | efe8d75fe31ada16d00d0b5545071d2adbab54ad (diff) | |
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 2 | ||||
| -rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 8 | 
2 files changed, 6 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 2745d5fd95..43ed41a205 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -26,7 +26,7 @@  ATTRIBUTE vec4 weight4;   -uniform mat4 matrixPalette[64]; +uniform mat4 matrixPalette[32];  mat4 getObjectSkinnedTransform()  { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 69f10cd4df..c7ffef18db 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1587,9 +1587,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)  		{  			if (sShaderLevel > 0)  			{ //upload matrix palette to shader -				LLMatrix4 mat[64]; +				LLMatrix4 mat[32]; -				for (U32 i = 0; i < skin->mJointNames.size(); ++i) +				U32 count = llmin(skin->mJointNames.size(), (U32) 32); + +				for (U32 i = 0; i < count; ++i)  				{  					LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);  					if (joint) @@ -1602,7 +1604,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)  				stop_glerror();  				LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",  -					skin->mJointNames.size(), +					count,  					FALSE,  					(GLfloat*) mat[0].mMatrix); | 
