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authorGeenz <geenz@geenzo.com>2013-03-19 06:32:56 -0400
committerGeenz <geenz@geenzo.com>2013-03-19 06:32:56 -0400
commitebe320e7c3579241e2e034a424ade9f087523b75 (patch)
tree807e42d7930994c029bf173919303a9c39be76c1
parentad26f3c39002b6043e5fc4e00f9793e0f0e4941c (diff)
Refactored LLNSWindow and LLOpenGLView significantly. All input goes through LLOpenGLView now.
-rw-r--r--indra/llwindow/llopenglview-objc.h6
-rw-r--r--indra/llwindow/llopenglview-objc.mm290
2 files changed, 80 insertions, 216 deletions
diff --git a/indra/llwindow/llopenglview-objc.h b/indra/llwindow/llopenglview-objc.h
index c144831da4..5134063193 100644
--- a/indra/llwindow/llopenglview-objc.h
+++ b/indra/llwindow/llopenglview-objc.h
@@ -19,6 +19,7 @@
{
std::string mLastDraggedUrl;
unsigned int mModifiers;
+ float mMousePos[2];
}
- (id) initWithSamples:(NSUInteger)samples;
- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
@@ -41,10 +42,7 @@
@end
-@interface LLNSWindow : NSWindow {
- float mMousePos[2];
- unsigned int mModifiers;
-}
+@interface LLNSWindow : NSWindow
- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view;
- (NSPoint)flipPoint:(NSPoint)aPoint;
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index d568ed2fe5..45a5f24481 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -94,7 +94,6 @@
- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync
{
- [[self window] makeFirstResponder:self];
[self registerForDraggedTypes:[NSArray arrayWithObject:NSURLPboardType]];
[self initWithFrame:frame];
@@ -188,102 +187,102 @@
// Various events can be intercepted by our view, thus not reaching our window.
// Intercept these events, and pass them to the window as needed. - Geenz
-- (void) mouseDragged:(NSEvent *)theEvent
+- (void) mouseDown:(NSEvent *)theEvent
{
- [_window mouseDragged:theEvent];
+ if ([theEvent clickCount] >= 2)
+ {
+ callDoubleClick(mMousePos, mModifiers);
+ } else if ([theEvent clickCount] == 1) {
+ callLeftMouseDown(mMousePos, mModifiers);
+ }
}
-- (void) scrollWheel:(NSEvent *)theEvent
+- (void) mouseUp:(NSEvent *)theEvent
{
- [_window scrollWheel:theEvent];
+ callLeftMouseUp(mMousePos, mModifiers);
}
-- (void) mouseDown:(NSEvent *)theEvent
+- (void) rightMouseDown:(NSEvent *)theEvent
{
- [self becomeFirstResponder];
- [_window mouseDown:theEvent];
+ callRightMouseDown(mMousePos, mModifiers);
}
-- (void) mouseUp:(NSEvent *)theEvent
+- (void) rightMouseUp:(NSEvent *)theEvent
{
- [_window mouseUp:theEvent];
+ callRightMouseUp(mMousePos, mModifiers);
}
-- (void) rightMouseDown:(NSEvent *)theEvent
+- (void)mouseMoved:(NSEvent *)theEvent
{
- [_window rightMouseDown:theEvent];
+ float mouseDeltas[2] = {
+ [theEvent deltaX],
+ [theEvent deltaY]
+ };
+
+ callDeltaUpdate(mouseDeltas, 0);
+
+ NSPoint mPoint = [theEvent locationInWindow];
+ mMousePos[0] = mPoint.x;
+ mMousePos[1] = mPoint.y;
+ callMouseMoved(mMousePos, 0);
}
-- (void) rightMouseUp:(NSEvent *)theEvent
+// NSWindow doesn't trigger mouseMoved when the mouse is being clicked and dragged.
+// Use mouseDragged for situations like this to trigger our movement callback instead.
+
+- (void) mouseDragged:(NSEvent *)theEvent
{
- [_window rightMouseUp:theEvent];
+ // Trust the deltas supplied by NSEvent.
+ // The old CoreGraphics APIs we previously relied on are now flagged as obsolete.
+ // NSEvent isn't obsolete, and provides us with the correct deltas.
+ float mouseDeltas[2] = {
+ [theEvent deltaX],
+ [theEvent deltaY]
+ };
+
+ callDeltaUpdate(mouseDeltas, 0);
+
+ NSPoint mPoint = [theEvent locationInWindow];
+ mMousePos[0] = mPoint.x;
+ mMousePos[1] = mPoint.y;
+ callMouseMoved(mMousePos, 0);
}
- (void) otherMouseDown:(NSEvent *)theEvent
{
- [_window otherMouseDown:theEvent];
+ callMiddleMouseDown(mMousePos, mModifiers);
}
- (void) otherMouseUp:(NSEvent *)theEvent
{
- [_window otherMouseUp:theEvent];
+ callMiddleMouseUp(mMousePos, mModifiers);
+}
+
+- (void) otherMouseDragged:(NSEvent *)theEvent
+{
+
+}
+
+- (void) scrollWheel:(NSEvent *)theEvent
+{
+ callScrollMoved(-[theEvent deltaY]);
+}
+
+- (void) mouseExited:(NSEvent *)theEvent
+{
+ callMouseExit();
}
- (void) keyUp:(NSEvent *)theEvent
{
- [_window keyUp:theEvent];
+ callKeyUp([theEvent keyCode], mModifiers);
}
- (void) keyDown:(NSEvent *)theEvent
{
[[self inputContext] handleEvent:theEvent];
uint keycode = [theEvent keyCode];
-
- switch (keycode) {
- case 0x7b:
- case 0x7c:
- case 0x7d:
- case 0x7e:
- callKeyDown(keycode, mModifiers);
- break;
-
- default:
- callKeyDown(keycode, mModifiers);
- NSString *chars = [theEvent characters];
- for (uint i = 0; i < [chars length]; i++) {
- // Enter and Return are special cases.
- unichar returntest = [chars characterAtIndex:i];
- if ((returntest == NSCarriageReturnCharacter || returntest == NSEnterCharacter) &&
- !([theEvent modifierFlags] & NSCommandKeyMask) &&
- !([theEvent modifierFlags] & NSAlternateKeyMask) &&
- !([theEvent modifierFlags] & NSControlKeyMask))
- {
- callUnicodeCallback(13, 0);
- } else {
- // The command key being pressed is also a special case.
- // Control + <character> produces an ASCII control character code.
- // Command + <character> produces just the character's code.
- // Check to see if the command key is pressed, then filter through the different character ranges that are relevant to control characters, and subtract the appropriate range.
- if ([theEvent modifierFlags] & NSCommandKeyMask)
- {
- if (returntest >= 64 && returntest <= 95)
- {
- callUnicodeCallback(returntest - 63, mModifiers);
- } else if (returntest >= 97 && returntest <= 122)
- {
- callUnicodeCallback(returntest - 96, mModifiers);
- }
- }
- }
- }
- break;
- }
-
-}
-
-- (void) mouseMoved:(NSEvent *)theEvent
-{
- [_window mouseMoved:theEvent];
+ callKeyDown(keycode, mModifiers);
}
- (void)flagsChanged:(NSEvent *)theEvent {
@@ -291,11 +290,6 @@
callModifier([theEvent modifierFlags]);
}
-- (void) mouseExited:(NSEvent *)theEvent
-{
- [_window mouseExited:theEvent];
-}
-
- (BOOL) acceptsFirstResponder
{
return YES;
@@ -386,6 +380,18 @@
}
}
+- (void) insertNewline:(id)sender
+{
+ if (!(mModifiers & NSCommandKeyMask) &&
+ !(mModifiers & NSShiftKeyMask) &&
+ !(mModifiers & NSAlternateKeyMask))
+ {
+ callUnicodeCallback(13, 0);
+ } else {
+ callUnicodeCallback(13, mModifiers);
+ }
+}
+
- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint
{
return NSNotFound;
@@ -398,6 +404,10 @@
- (void)doCommandBySelector:(SEL)aSelector
{
+ if (aSelector == @selector(insertNewline:))
+ {
+ [self insertNewline:self];
+ }
}
- (BOOL)drawsVerticallyForCharacterAtIndex:(NSUInteger)charIndex
@@ -419,150 +429,6 @@
return self;
}
-- (void) keyDown:(NSEvent *)theEvent
-{
-
- uint keycode = [theEvent keyCode];
-
- switch (keycode) {
- case 0x7b:
- case 0x7c:
- case 0x7d:
- case 0x7e:
- callKeyDown(keycode, mModifiers);
- break;
-
- default:
- callKeyDown(keycode, mModifiers);
- NSString *chars = [theEvent characters];
- for (uint i = 0; i < [chars length]; i++) {
- // Enter and Return are special cases.
- unichar returntest = [chars characterAtIndex:i];
- if ((returntest == NSCarriageReturnCharacter || returntest == NSEnterCharacter) &&
- !([theEvent modifierFlags] & NSCommandKeyMask) &&
- !([theEvent modifierFlags] & NSAlternateKeyMask) &&
- !([theEvent modifierFlags] & NSControlKeyMask))
- {
- callUnicodeCallback(13, 0);
- } else {
- // The command key being pressed is also a special case.
- // Control + <character> produces an ASCII control character code.
- // Command + <character> produces just the character's code.
- // Check to see if the command key is pressed, then filter through the different character ranges that are relevant to control characters, and subtract the appropriate range.
- if ([theEvent modifierFlags] & NSCommandKeyMask)
- {
- if (returntest >= 64 && returntest <= 95)
- {
- callUnicodeCallback(returntest - 63, mModifiers);
- } else if (returntest >= 97 && returntest <= 122)
- {
- callUnicodeCallback(returntest - 96, mModifiers);
- }
- } else {
- callUnicodeCallback(returntest, mModifiers);
- }
- }
- }
- break;
- }
-
-}
-
-- (void) keyUp:(NSEvent *)theEvent {
- callKeyUp([theEvent keyCode], mModifiers);
-}
-
-- (void)flagsChanged:(NSEvent *)theEvent {
- mModifiers = [theEvent modifierFlags];
- callModifier([theEvent modifierFlags]);
-}
-
-- (void) mouseDown:(NSEvent *)theEvent
-{
- if ([theEvent clickCount] >= 2)
- {
- callDoubleClick(mMousePos, mModifiers);
- } else if ([theEvent clickCount] == 1) {
- callLeftMouseDown(mMousePos, mModifiers);
- }
-}
-
-- (void) mouseUp:(NSEvent *)theEvent
-{
- callLeftMouseUp(mMousePos, mModifiers);
-}
-
-- (void) rightMouseDown:(NSEvent *)theEvent
-{
- callRightMouseDown(mMousePos, mModifiers);
-}
-
-- (void) rightMouseUp:(NSEvent *)theEvent
-{
- callRightMouseUp(mMousePos, mModifiers);
-}
-
-- (void)mouseMoved:(NSEvent *)theEvent
-{
- float mouseDeltas[2] = {
- [theEvent deltaX],
- [theEvent deltaY]
- };
-
- callDeltaUpdate(mouseDeltas, 0);
-
- NSPoint mPoint = [theEvent locationInWindow];
- mMousePos[0] = mPoint.x;
- mMousePos[1] = mPoint.y;
- callMouseMoved(mMousePos, 0);
-}
-
-// NSWindow doesn't trigger mouseMoved when the mouse is being clicked and dragged.
-// Use mouseDragged for situations like this to trigger our movement callback instead.
-
-- (void) mouseDragged:(NSEvent *)theEvent
-{
- // Trust the deltas supplied by NSEvent.
- // The old CoreGraphics APIs we previously relied on are now flagged as obsolete.
- // NSEvent isn't obsolete, and provides us with the correct deltas.
- float mouseDeltas[2] = {
- [theEvent deltaX],
- [theEvent deltaY]
- };
-
- callDeltaUpdate(mouseDeltas, 0);
-
- NSPoint mPoint = [theEvent locationInWindow];
- mMousePos[0] = mPoint.x;
- mMousePos[1] = mPoint.y;
- callMouseMoved(mMousePos, 0);
-}
-
-- (void) otherMouseDown:(NSEvent *)theEvent
-{
- callMiddleMouseDown(mMousePos, mModifiers);
-}
-
-- (void) otherMouseUp:(NSEvent *)theEvent
-{
- callMiddleMouseUp(mMousePos, mModifiers);
-}
-
-- (void) otherMouseDragged:(NSEvent *)theEvent
-{
-
-}
-
-- (void) scrollWheel:(NSEvent *)theEvent
-{
- callScrollMoved(-[theEvent deltaY]);
-}
-
-- (void) mouseExited:(NSEvent *)theEvent
-{
- callMouseExit();
-}
-
- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view
{
NSScreen *currentScreen = [NSScreen currentScreenForMouseLocation];