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authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-10-07 16:51:42 +0300
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-10-07 17:46:46 +0300
commiteb9cb1ab8cf517d30e3bb39788875a0a662e4bf6 (patch)
tree3062382ade72739a56f306eebbc840b5fd1b4fb2
parent688224a6cb103a4ed2604a3cc2ed8aa326efcd8e (diff)
#4794 SceneLoadRearMaxRadiusFraction not stored as a fraction
-rw-r--r--indra/newview/app_settings/settings.xml4
-rw-r--r--indra/newview/llvocache.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 43270eb3ea..c99e6fd612 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10341,13 +10341,13 @@
<key>SceneLoadRearMaxRadiusFraction</key>
<map>
<key>Comment</key>
- <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
+ <string>a fraction of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>75.0</real>
+ <real>0.75</real>
</map>
<key>SceneLoadRearPixelThreshold</key>
<map>
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 52a6afc2d0..5d456b1a19 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -498,7 +498,7 @@ void LLVOCacheEntry::updateDebugSettings()
sNearRadius = MIN_RADIUS + ((clamped_min_radius - MIN_RADIUS) * adjust_factor);
// a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold
- static LLCachedControl<F32> rear_max_radius_frac(gSavedSettings,"SceneLoadRearMaxRadiusFraction");
+ static LLCachedControl<F32> rear_max_radius_frac(gSavedSettings,"SceneLoadRearMaxRadiusFraction", .75f);
const F32 min_radius_plus_one = sNearRadius + 1.f;
const F32 max_radius = rear_max_radius_frac * draw_radius;
const F32 clamped_max_radius = llclamp(max_radius, min_radius_plus_one, draw_radius); // [sNearRadius, mDrawDistance]