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authorNyx Linden <nyx@lindenlab.com>2013-05-06 18:31:17 -0400
committerNyx Linden <nyx@lindenlab.com>2013-05-06 18:31:17 -0400
commite6bc0c5d695796c56bdc2a53f5db594e93e58aff (patch)
tree5495976b45eb9b56d8c7bd8adf76b46825688a29
parentc9aae997a00c994c6e9fee08d09de64d5745cb16 (diff)
SH-4147 FIX macro avatars with low hover look wrong after relog
Preventing hover limit from being applied during startup or shutdown when the rigged mesh may not be fully loaded.
-rwxr-xr-xindra/newview/llvoavatar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index e2ed6f54cc..8e7bed39c4 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5222,7 +5222,7 @@ void LLVOAvatar::computeBodySize()
// Certain configurations of avatars can force the overall height (with offset) to go negative.
// Enforce a constraint to make sure we don't go below 0.1 meters.
// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
- if (isSelf() && getWearableData())
+ if (isSelf() && getWearableData() && isFullyLoaded() && !LLApp::isQuitting())
{
LLViewerWearable* shape = (LLViewerWearable*)getWearableData()->getWearable(LLWearableType::WT_SHAPE, 0);
if (shape && !shape->getVolitile())