diff options
author | Graham Linden <graham@lindenlab.com> | 2018-08-30 18:15:26 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-08-30 18:15:26 +0100 |
commit | e61fb73f38cbbbbb4728ae822484f88a37094715 (patch) | |
tree | 2c09b2ea8488fa09891e7a70773a337ffa0bcccf | |
parent | 3b0ab35ac1325b164cc8ffa05d9ea4d3532ac40a (diff) | |
parent | 6dd9dd3ab63cb0daa7682a400ff0408fd894ba77 (diff) |
Merge
-rw-r--r-- | indra/llrender/llglslshader.cpp | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpool.h | 20 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 23 | ||||
-rw-r--r-- | indra/newview/llenvironment.cpp | 3 |
8 files changed, 28 insertions, 32 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ff79efcc5b..639033f143 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -799,12 +799,6 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) continue; } - if (-1 == specularMap && std::string(name) == "specularMap") - { - specularMap = i; - continue; - } - if (-1 == bumpMap && std::string(name) == "bumpMap") { bumpMap = i; diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 2bfc4f3d2f..e86bca3ddd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -49,7 +49,7 @@ void main() { vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy); - vec4 c = mix(moonB, moonA, blend_factor); + vec4 c = mix(moonA, moonB, blend_factor); c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl index bbc5049f1c..3557c0766e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl @@ -45,7 +45,7 @@ void main() { vec4 sunDiscA = texture2D(diffuseMap, vary_texcoord0.xy); vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy); - vec4 c = mix(sunDiscB, sunDiscA, blend_factor); + vec4 c = mix(sunDiscA, sunDiscB, blend_factor); c.rgb = clamp(c.rgb, vec3(0), vec3(1)); c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 480a0e1dc4..933625986c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -49,7 +49,7 @@ void main() { vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy); - vec4 c = mix(moonB, moonA, blend_factor); + vec4 c = mix(moonA, moonB, blend_factor); c.rgb = pow(c.rgb, vec3(0.45f)); c.rgb = fullbrightAtmosTransport(c.rgb); diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl index 05251e7e96..3f2375ee4d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl @@ -45,7 +45,7 @@ void main() { vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy); vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy); - vec4 c = mix(sunB, sunA, blend_factor); + vec4 c = mix(sunA, sunB, blend_factor); c.rgb = pow(c.rgb, vec3(0.7f)); c.rgb = fullbrightAtmosTransport(c.rgb); c.rgb = fullbrightScaleSoftClip(c.rgb); diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 11d8dd2e1c..bc299cc89f 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -46,22 +46,22 @@ public: enum { // Correspond to LLPipeline render type - POOL_SKY = 1, - POOL_WL_SKY, - POOL_TERRAIN, + POOL_SIMPLE = 1, POOL_GROUND, - POOL_GRASS, - POOL_VOIDWATER, - POOL_WATER, - POOL_SIMPLE, POOL_FULLBRIGHT, POOL_BUMP, - POOL_MATERIALS, + POOL_MATERIALS, + POOL_TERRAIN, + POOL_SKY, + POOL_WL_SKY, POOL_TREE, POOL_ALPHA_MASK, - POOL_FULLBRIGHT_ALPHA_MASK, + POOL_FULLBRIGHT_ALPHA_MASK, + POOL_GRASS, POOL_INVISIBLE, // see below * - POOL_AVATAR, + POOL_AVATAR, + POOL_VOIDWATER, + POOL_WATER, POOL_GLOW, POOL_ALPHA, NUM_POOL_TYPES, diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 6b32c196dc..4bf47f4fd6 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -379,6 +379,9 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLViewerTexture* tex_a = face->getTexture(LLRender::DIFFUSE_MAP); LLViewerTexture* tex_b = face->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + // if we even have sun disc textures to work with... if (tex_a || tex_b) { @@ -391,20 +394,18 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures - gGL.getTexUnit(0)->bind(tex_a); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE); blend_factor = 0; } else if (tex_b && !tex_a) { - gGL.getTexUnit(0)->bind(tex_b); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE); blend_factor = 0; } else if (tex_b != tex_a) { - gGL.getTexUnit(0)->bind(tex_a); - gGL.getTexUnit(1)->bind(tex_b); + sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE); + sun_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE); } LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor()); @@ -445,20 +446,18 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (tex_a && (!tex_b || (tex_a == tex_b))) { // Bind current and next sun textures - gGL.getTexUnit(0)->bind(tex_a); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE); blend_factor = 0; } else if (tex_b && !tex_a) { - gGL.getTexUnit(0)->bind(tex_b); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE); blend_factor = 0; } else if (tex_b != tex_a) { - gGL.getTexUnit(0)->bind(tex_a); - gGL.getTexUnit(1)->bind(tex_b); + moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE); + moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE); } if (can_use_vertex_shaders) diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 8f703d0035..6e19df0a94 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1622,7 +1622,10 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky) mType = TYPE_FIXED; mInitialized = false; + bool different_sky = mSky != psky; + mSky = psky; + mSky->mReplaced |= different_sky; mSky->update(); mBlenderSky.reset(); |