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authorDave Parks <davep@lindenlab.com>2022-03-29 15:41:00 -0500
committerDave Parks <davep@lindenlab.com>2022-03-29 15:41:00 -0500
commite60024f0afecb6f92e383221084f1a7af02f8542 (patch)
tree4d61ab23da7bb316903185622ee2abc7fd398b5b
parent180989f28e69600a3bc198b8b62101ec25374bee (diff)
SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows
-rw-r--r--indra/llrender/llimagegl.cpp52
-rw-r--r--indra/llrender/llimagegl.h8
-rw-r--r--indra/llwindow/CMakeLists.txt2
-rw-r--r--indra/llwindow/llwindow.h3
-rw-r--r--indra/llwindow/llwindowheadless.h2
-rw-r--r--indra/llwindow/llwindowwin32.cpp136
-rw-r--r--indra/llwindow/llwindowwin32.h4
-rw-r--r--indra/newview/lltextureview.cpp6
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp4
10 files changed, 153 insertions, 66 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index c171f7051f..0a5d258b3a 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1615,51 +1615,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
return TRUE;
}
-void LLImageGLThread::updateClass()
-{
- LL_PROFILE_ZONE_SCOPED;
-
- // update available vram one per second
- static LLFrameTimer sTimer;
-
- if (sTimer.getElapsedSeconds() < 1.f)
- {
- return;
- }
-
- sTimer.reset();
-
- auto func = []()
- {
- if (gGLManager.mHasATIMemInfo)
- {
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
- LLImageGLThread::sFreeVRAMMegabytes = meminfo[0];
-
- }
- else if (gGLManager.mHasNVXMemInfo)
- {
- S32 free_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
- LLImageGLThread::sFreeVRAMMegabytes = free_memory / 1024;
- }
- };
-
-
- // post update to background thread if available, otherwise execute immediately
- auto queue = LL::WorkQueue::getInstance("LLImageGL");
- if (sEnabled)
- {
- queue->post(func);
- }
- else
- {
- llassert(queue == nullptr);
- func();
- }
-}
-
void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_SCOPED;
@@ -2389,8 +2344,6 @@ void LLImageGL::checkActiveThread()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
-std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB
-
LLImageGLThread::LLImageGLThread(LLWindow* window)
// We want exactly one thread, but a very large capacity: we never want
// anyone, especially inner-loop render code, to have to block on post()
@@ -2418,8 +2371,3 @@ void LLImageGLThread::run()
mWindow->destroySharedContext(mContext);
}
-S32 LLImageGLThread::getFreeVRAMMegabytes()
-{
- return sFreeVRAMMegabytes;
-}
-
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index ae4ab7c9c3..1716338c0b 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -321,12 +321,6 @@ public:
// follows gSavedSettings "RenderGLMultiThreaded"
static bool sEnabled;
- // app should call this function periodically
- static void updateClass();
-
- // free video memory in megabytes
- static std::atomic<S32> sFreeVRAMMegabytes;
-
LLImageGLThread(LLWindow* window);
// post a function to be executed on the LLImageGL background thread
@@ -338,8 +332,6 @@ public:
void run() override;
- static S32 getFreeVRAMMegabytes();
-
private:
LLWindow* mWindow;
void* mContext = nullptr;
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index 70eb99c86c..32f0fa14c4 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -145,6 +145,8 @@ if (WINDOWS)
list(APPEND llwindow_LINK_LIBRARIES
comdlg32 # Common Dialogs for ChooseColor
ole32
+ dxgi
+ d3d9
)
endif (WINDOWS)
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index 0edf39f6ef..507e6076d6 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -163,6 +163,9 @@ public:
virtual F32 getPixelAspectRatio() = 0;
virtual void setNativeAspectRatio(F32 aspect) = 0;
+ // query VRAM usage
+ virtual U32 getAvailableVRAMMegabytes() = 0;
+
virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode)
virtual void afterDialog() {}; // undo whatever was done in beforeDialog()
diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h
index 410da79623..0e1f603db7 100644
--- a/indra/llwindow/llwindowheadless.h
+++ b/indra/llwindow/llwindowheadless.h
@@ -96,6 +96,8 @@ public:
/*virtual*/ F32 getPixelAspectRatio() { return 1.0f; };
/*virtual*/ void setNativeAspectRatio(F32 ratio) {}
+ U32 getAvailableVRAMMegabytes() override { return 4096; }
+
/*virtual*/ void *getPlatformWindow() { return 0; };
/*virtual*/ void bringToFront() {};
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 9feccd7874..3afb78d1d2 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -47,6 +47,7 @@
#include "llglslshader.h"
#include "llthreadsafequeue.h"
#include "stringize.h"
+#include "llframetimer.h"
// System includes
#include <commdlg.h>
@@ -61,6 +62,10 @@
#include <sstream>
#include <utility> // std::pair
+#include <d3d9.h>
+#include <dxgi1_4.h>
+
+
// Require DirectInput version 8
#define DIRECTINPUT_VERSION 0x0800
@@ -347,6 +352,20 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void run() override;
+ // initialzie DXGI adapter (for querying available VRAM)
+ void initDX();
+
+ // initialize D3D (if DXGI cannot be used)
+ void initD3D();
+
+ // call periodically to update available VRAM
+ void updateVRAMUsage();
+
+ U32 getAvailableVRAMMegabytes()
+ {
+ return mAvailableVRAM;
+ }
+
/// called by main thread to post work to this window thread
template <typename CALLABLE>
void post(CALLABLE&& func)
@@ -395,6 +414,12 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void gatherInput();
HWND mWindowHandle = NULL;
HDC mhDC = 0;
+
+ std::atomic<U32> mAvailableVRAM;
+
+ IDXGIAdapter3* mDXGIAdapter = nullptr;
+ LPDIRECT3D9 mD3D = nullptr;
+ LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -4507,6 +4532,10 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
return std::vector<std::string>();
}
+U32 LLWindowWin32::getAvailableVRAMMegabytes()
+{
+ return mWindowThread ? mWindowThread->getAvailableVRAMMegabytes() : 0;
+}
#endif // LL_WINDOWS
@@ -4562,17 +4591,97 @@ private:
std::string mPrev;
};
+void LLWindowWin32::LLWindowWin32Thread::initDX()
+{
+ if (mDXGIAdapter == NULL)
+ {
+ IDXGIFactory4* pFactory = nullptr;
+
+ HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ res = pFactory->EnumAdapters(0, reinterpret_cast<IDXGIAdapter**>(&mDXGIAdapter));
+ if (FAILED(res))
+ {
+ LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ }
+
+ pFactory->Release();
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::initD3D()
+{
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
+ {
+ mD3D = Direct3DCreate9(D3D_SDK_VERSION);
+
+ D3DPRESENT_PARAMETERS d3dpp;
+
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (mDXGIAdapter != nullptr)
+ {
+ DXGI_QUERY_VIDEO_MEMORY_INFO info;
+ mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info);
+
+ // try to use no more than the available reserve minus 10%
+ U32 target = info.AvailableForReservation / 1024 / 1024;
+ target -= target / 10;
+
+ U32 used_vram = info.CurrentUsage / 1024 / 1024;
+
+ mAvailableVRAM = used_vram < target ? target - used_vram : 0;
+
+ /*LL_INFOS() << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ << "\nBudget: " << info.Budget / 1024 / 1024
+ << "\nCR: " << info.CurrentReservation / 1024 / 1024
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;
+
+ mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
+ LL_INFOS() << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ << "\nBudget: " << info.Budget / 1024 / 1024
+ << "\nCR: " << info.CurrentReservation / 1024 / 1024
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/
+ }
+ else if (mD3DDevice != NULL)
+ { // fallback to D3D9
+ mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024;
+ }
+
+}
+
void LLWindowWin32::LLWindowWin32Thread::run()
{
sWindowThreadId = std::this_thread::get_id();
LogChange logger("Window");
+ initDX();
+
while (! getQueue().done())
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
if (mWindowHandle != 0)
{
+ // lazily call initD3D inside this loop to catch when mWindowHandle has been set
+ initD3D();
+
MSG msg;
BOOL status;
if (mhDC == 0)
@@ -4605,6 +4714,13 @@ void LLWindowWin32::LLWindowWin32Thread::run()
getQueue().runPending();
}
+ // update available vram once every 3 seconds
+ static LLFrameTimer vramTimer;
+ if (vramTimer.getElapsedTimeF32() > 3.f)
+ {
+ updateVRAMUsage();
+ vramTimer.reset();
+ }
#if 0
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep");
@@ -4613,6 +4729,26 @@ void LLWindowWin32::LLWindowWin32Thread::run()
}
#endif
}
+
+ //clean up DXGI/D3D resources
+ if (mDXGIAdapter)
+ {
+ mDXGIAdapter->Release();
+ mDXGIAdapter = nullptr;
+ }
+
+ if (mD3DDevice)
+ {
+ mD3DDevice->Release();
+ mD3DDevice = nullptr;
+ }
+
+ if (mD3D)
+ {
+ mD3D->Release();
+ mD3D = nullptr;
+ }
+
}
void LLWindowWin32::post(const std::function<void()>& func)
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index b391acc12d..bd53b3e92a 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -108,7 +108,9 @@ public:
/*virtual*/ F32 getPixelAspectRatio();
/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
- /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
+ U32 getAvailableVRAMMegabytes() override;
+
+ /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
/*virtual*/ void *getPlatformWindow();
/*virtual*/ void bringToFront();
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index b58070526c..99ab854293 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -49,6 +49,8 @@
#include "llviewerobjectlist.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
#include "llvovolume.h"
#include "llviewerstats.h"
#include "llworld.h"
@@ -545,8 +547,8 @@ void LLGLTexMemBar::draw()
U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
- text = llformat("GL Free: %d Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
- LLImageGLThread::getFreeVRAMMegabytes(),
+ text = llformat("GL Free: %d Sys Free: %d MB FBO: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
+ gViewerWindow->getWindow()->getAvailableVRAMMegabytes(),
LLMemory::getAvailableMemKB()/1024,
LLRenderTarget::sBytesAllocated/(1024*1024),
discard_bias,
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 6a2b06d9b5..4fc1bdbec3 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -788,8 +788,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLViewerTexture::updateClass();
}
- LLImageGLThread::updateClass();
-
{
LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP);
gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index be7ee3660e..ac6c86d9c6 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -58,6 +58,8 @@
#include "llvovolume.h"
#include "llviewermedia.h"
#include "lltexturecache.h"
+#include "llviewerwindow.h"
+#include "llwindow.h"
///////////////////////////////////////////////////////////////////////////////
// extern
@@ -523,7 +525,7 @@ void LLViewerTexture::getGPUMemoryForTextures(S32Megabytes &gpu, S32Megabytes &p
timer.reset();
{
- gpu_res = (S32Megabytes) LLImageGLThread::getFreeVRAMMegabytes();
+ gpu_res = (S32Megabytes)gViewerWindow->getWindow()->getAvailableVRAMMegabytes();
//check main memory, only works for windows.
LLMemory::updateMemoryInfo();