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| author | Graham Linden <graham@lindenlab.com> | 2013-08-12 17:45:11 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2013-08-12 17:45:11 -0700 | 
| commit | e586f0325f23363e0223162f4643c7c4c1dfe4a4 (patch) | |
| tree | 51733dc707421571346152e928a04f810d24474e | |
| parent | a43a762c0ddf3ecac2056b36d0ede1f99e71231e (diff) | |
NORSPEC-342 tweak shader to work on mac og glsl
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index f35ff25dcb..d1abebf84c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -531,7 +531,7 @@ void main()  	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);  #endif -#if FOR_IMPOSTOR +#ifdef FOR_IMPOSTOR  	vec4 color;  	color.rgb = diff.rgb;  	color.a   = diff.a;  | 
