diff options
| author | maxim_productengine <mnikolenko@productengine.com> | 2018-09-18 17:38:06 +0300 | 
|---|---|---|
| committer | maxim_productengine <mnikolenko@productengine.com> | 2018-09-18 17:38:06 +0300 | 
| commit | e53d35f4e8c9e15eda75f960b253481e1447b2b1 (patch) | |
| tree | 0e339f06d062072327d11294d0939124b4d1643b | |
| parent | fb0212b85305638d50fe1309b8d3174ae57b0543 (diff) | |
SL-1258 FIXED [EEP] Custom cloud, sun & moon textures don't update when you apply a Windlight sky locally.
| -rw-r--r-- | indra/newview/llenvironment.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
| diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 3b1990c850..ec2577d053 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1768,6 +1768,8 @@ void LLEnvironment::DayTransition::animate()              if (!mBlenderSky && !mBlenderWater)                  LLEnvironment::instance().mCurrentEnvironment = mNextInstance; +            else +                setWater(mNextInstance->getWater());      });      mSky = mStartSky->buildClone(); @@ -1778,6 +1780,8 @@ void LLEnvironment::DayTransition::animate()          if (!mBlenderSky && !mBlenderWater)              LLEnvironment::instance().mCurrentEnvironment = mNextInstance; +        else +            setSky(mNextInstance->getSky());      });  } | 
