diff options
| author | Loren Shih <seraph@lindenlab.com> | 2009-11-03 12:59:10 -0500 | 
|---|---|---|
| committer | Loren Shih <seraph@lindenlab.com> | 2009-11-03 12:59:10 -0500 | 
| commit | e299bea7e92dadbda09fb33339a04000e679aa2e (patch) | |
| tree | 5c7dc8e4c9a855e4d08440b666b98e738f38360c | |
| parent | da3f4c402dd95e52186309af925b41ee946ef3dc (diff) | |
Added missing llinventorypanel files from previous checkin.
--HG--
branch : avatar-pipeline
| -rw-r--r-- | indra/newview/llinventorypanel.cpp | 888 | ||||
| -rw-r--r-- | indra/newview/llinventorypanel.h | 206 | 
2 files changed, 1094 insertions, 0 deletions
| diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp new file mode 100644 index 0000000000..c17a035503 --- /dev/null +++ b/indra/newview/llinventorypanel.cpp @@ -0,0 +1,888 @@ +/** 
 + * @file llfloaterinventory.cpp
 + * @brief Implementation of the inventory view and associated stuff.
 + *
 + * $LicenseInfo:firstyear=2001&license=viewergpl$
 + * 
 + * Copyright (c) 2001-2009, Linden Research, Inc.
 + * 
 + * Second Life Viewer Source Code
 + * The source code in this file ("Source Code") is provided by Linden Lab
 + * to you under the terms of the GNU General Public License, version 2.0
 + * ("GPL"), unless you have obtained a separate licensing agreement
 + * ("Other License"), formally executed by you and Linden Lab.  Terms of
 + * the GPL can be found in doc/GPL-license.txt in this distribution, or
 + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 + * 
 + * There are special exceptions to the terms and conditions of the GPL as
 + * it is applied to this Source Code. View the full text of the exception
 + * in the file doc/FLOSS-exception.txt in this software distribution, or
 + * online at
 + * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 + * 
 + * By copying, modifying or distributing this software, you acknowledge
 + * that you have read and understood your obligations described above,
 + * and agree to abide by those obligations.
 + * 
 + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 + * COMPLETENESS OR PERFORMANCE.
 + * $/LicenseInfo$
 + */
 +
 +#include "llviewerprecompiledheaders.h"
 +
 +#include <utility> // for std::pair<>
 +
 +#include "llinventorypanel.h"
 +
 +// Seraph TODO: Remove unnecessary headers
 +
 +// library includes
 +#include "llagent.h"
 +#include "llagentwearables.h"
 +#include "llcallingcard.h"
 +#include "llfloaterreg.h"
 +#include "llsdserialize.h"
 +#include "llfiltereditor.h"
 +#include "llspinctrl.h"
 +#include "llui.h"
 +#include "message.h"
 +
 +// newview includes
 +#include "llappearancemgr.h"
 +#include "llappviewer.h"
 +#include "llfirstuse.h"
 +#include "llfloaterchat.h"
 +#include "llfloatercustomize.h"
 +#include "llfocusmgr.h"
 +#include "llfolderview.h"
 +#include "llgesturemgr.h"
 +#include "lliconctrl.h"
 +#include "llimview.h"
 +#include "llinventorybridge.h"
 +#include "llinventoryclipboard.h"
 +#include "llinventorymodel.h"
 +#include "lllineeditor.h"
 +#include "llmenugl.h"
 +#include "llpreviewanim.h"
 +#include "llpreviewgesture.h"
 +#include "llpreviewnotecard.h"
 +#include "llpreviewscript.h"
 +#include "llpreviewsound.h"
 +#include "llpreviewtexture.h"
 +#include "llresmgr.h"
 +#include "llscrollbar.h"
 +#include "llscrollcontainer.h"
 +#include "llselectmgr.h"
 +#include "lltabcontainer.h"
 +#include "lltooldraganddrop.h"
 +#include "lluictrlfactory.h"
 +#include "llviewerinventory.h"
 +#include "llviewermessage.h"
 +#include "llviewerobjectlist.h"
 +#include "llviewerregion.h"
 +#include "llviewerwindow.h"
 +#include "llvoavatarself.h"
 +#include "llwearablelist.h"
 +
 +static LLDefaultChildRegistry::Register<LLInventoryPanel> r("inventory_panel");
 +
 +const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
 +const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
 +const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
 +static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER;
 +
 +LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :	
 +	LLPanel(p),
 +	mInventoryObserver(NULL),
 +	mFolders(NULL),
 +	mScroller(NULL),
 +	mSortOrderSetting(p.sort_order_setting),
 +	mInventory(p.inventory),
 +	mAllowMultiSelect(p.allow_multi_select),
 +	mHasInventoryConnection(false),
 +	mStartFolderString(p.start_folder),	
 +	mBuildDefaultHierarchy(true),
 +	mInvFVBridgeBuilder(NULL)
 +{
 +	mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER;
 +
 +	// contex menu callbacks
 +	mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2));
 +	mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH));
 +	mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND));
 +	mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2));
 +	mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2));
 +	mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this));
 +	
 +	setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor"));
 +	setBackgroundVisible(TRUE);
 +	setBackgroundOpaque(TRUE);
 +}
 +
 +BOOL LLInventoryPanel::postBuild()
 +{
 +	LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
 +
 +	mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves
 +	
 +	// create root folder
 +	{
 +		LLRect folder_rect(0,
 +						   0,
 +						   getRect().getWidth(),
 +						   0);
 +		LLFolderView::Params p;
 +		p.name = getName();
 +		p.rect = folder_rect;
 +		p.parent_panel = this;
 +		mFolders = LLUICtrlFactory::create<LLFolderView>(p);
 +		mFolders->setAllowMultiSelect(mAllowMultiSelect);
 +	}
 +
 +	mCommitCallbackRegistrar.popScope();
 +	
 +	mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
 +	
 +	// scroller
 +	{
 +		LLRect scroller_view_rect = getRect();
 +		scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
 +		LLScrollContainer::Params p;
 +		p.name("Inventory Scroller");
 +		p.rect(scroller_view_rect);
 +		p.follows.flags(FOLLOWS_ALL);
 +		p.reserve_scroll_corner(true);
 +		p.tab_stop(true);
 +		mScroller = LLUICtrlFactory::create<LLScrollContainer>(p);
 +	}
 +	addChild(mScroller);
 +	mScroller->addChild(mFolders);
 +	
 +	mFolders->setScrollContainer(mScroller);
 +
 +	// set up the callbacks from the inventory we're viewing, and then
 +	// build everything.
 +	mInventoryObserver = new LLInventoryPanelObserver(this);
 +	mInventory->addObserver(mInventoryObserver);
 +
 +	// determine the root folder, if any, so inventory contents show just the children
 +	// of that folder (i.e. not including the folder itself).
 +	const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString);
 +
 +	if ("inventory" == mStartFolderString)
 +	{
 +		mStartFolderID = gInventory.getRootFolderID();
 +	}
 +	else if ("library" == mStartFolderString)
 +	{
 +		mStartFolderID = gInventory.getLibraryRootFolderID();
 +	}
 +	else
 +	{
 +		mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null);
 +	}
 +
 +	// build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback
 +	if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection)
 +	{
 +		rebuildViewsFor(mStartFolderID);
 +		mHasInventoryConnection = true;
 +	}
 +
 +	// bit of a hack to make sure the inventory is open.
 +	mFolders->openFolder(preferred_type != LLAssetType::AT_NONE ? LLAssetType::lookupCategoryName(preferred_type) : "My Inventory");
 +
 +	if (mSortOrderSetting != INHERIT_SORT_ORDER)
 +	{
 +		setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
 +	}
 +	else
 +	{
 +		setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
 +	}
 +	mFolders->setSortOrder(mFolders->getFilter()->getSortOrder());
 +
 +	return TRUE;
 +}
 +
 +LLInventoryPanel::~LLInventoryPanel()
 +{
 +	// should this be a global setting?
 +	if (mFolders)
 +	{
 +		U32 sort_order = mFolders->getSortOrder();
 +		if (mSortOrderSetting != INHERIT_SORT_ORDER)
 +		{
 +			gSavedSettings.setU32(mSortOrderSetting, sort_order);
 +		}
 +	}
 +
 +	// LLView destructor will take care of the sub-views.
 +	mInventory->removeObserver(mInventoryObserver);
 +	delete mInventoryObserver;
 +	mScroller = NULL;
 +}
 +
 +LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed?
 +void LLInventoryPanel::draw()
 +{
 +	// select the desired item (in case it wasn't loaded when the selection was requested)
 +	mFolders->updateSelection();
 +	LLPanel::draw();
 +}
 +
 +LLInventoryFilter* LLInventoryPanel::getFilter()
 +{
 +	if (mFolders) return mFolders->getFilter();
 +	return NULL;
 +}
 +
 +void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories)
 +{
 +	mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories);
 +}	
 +
 +void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
 +{
 +	mFolders->getFilter()->setFilterPermissions(filter_perm_mask);
 +}
 +
 +void LLInventoryPanel::setFilterSubString(const std::string& string)
 +{
 +	mFolders->getFilter()->setFilterSubString(string);
 +}
 +
 +void LLInventoryPanel::setSortOrder(U32 order)
 +{
 +	mFolders->getFilter()->setSortOrder(order);
 +	if (mFolders->getFilter()->isModified())
 +	{
 +		mFolders->setSortOrder(order);
 +		// try to keep selection onscreen, even if it wasn't to start with
 +		mFolders->scrollToShowSelection();
 +	}
 +}
 +
 +void LLInventoryPanel::setSinceLogoff(BOOL sl)
 +{
 +	mFolders->getFilter()->setDateRangeLastLogoff(sl);
 +}
 +
 +void LLInventoryPanel::setHoursAgo(U32 hours)
 +{
 +	mFolders->getFilter()->setHoursAgo(hours);
 +}
 +
 +void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
 +{
 +	mFolders->getFilter()->setShowFolderState(show);
 +}
 +
 +LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
 +{
 +	return mFolders->getFilter()->getShowFolderState();
 +}
 +
 +static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
 +
 +void LLInventoryPanel::modelChanged(U32 mask)
 +{
 +	LLFastTimer t2(FTM_REFRESH);
 +
 +	bool handled = false;
 +
 +	// inventory just initialized, do complete build
 +	if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection)
 +	{
 +		rebuildViewsFor(mStartFolderID);
 +		mHasInventoryConnection = true;
 +		return;
 +	}
 +
 +	if(mask & LLInventoryObserver::LABEL)
 +	{
 +		handled = true;
 +		// label change - empty out the display name for each object
 +		// in this change set.
 +		const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
 +		std::set<LLUUID>::const_iterator id_it = changed_items.begin();
 +		std::set<LLUUID>::const_iterator id_end = changed_items.end();
 +		LLFolderViewItem* view = NULL;
 +		LLInvFVBridge* bridge = NULL;
 +		for (;id_it != id_end; ++id_it)
 +		{
 +			view = mFolders->getItemByID(*id_it);
 +			if(view)
 +			{
 +				// request refresh on this item (also flags for filtering)
 +				bridge = (LLInvFVBridge*)view->getListener();
 +				if(bridge)
 +				{	// Clear the display name first, so it gets properly re-built during refresh()
 +					bridge->clearDisplayName();
 +				}
 +				view->refresh();
 +			}
 +		}
 +	}
 +	if((mask & (LLInventoryObserver::STRUCTURE
 +				| LLInventoryObserver::ADD
 +				| LLInventoryObserver::REMOVE)) != 0)
 +	{
 +		handled = true;
 +		// Record which folders are open by uuid.
 +		LLInventoryModel* model = getModel();
 +		if (model)
 +		{
 +			const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
 +
 +			std::set<LLUUID>::const_iterator id_it = changed_items.begin();
 +			std::set<LLUUID>::const_iterator id_end = changed_items.end();
 +			for (;id_it != id_end; ++id_it)
 +			{
 +				// sync view with model
 +				LLInventoryObject* model_item = model->getObject(*id_it);
 +				LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);
 +
 +				if (model_item)
 +				{
 +					if (!view_item)
 +					{
 +						// this object was just created, need to build a view for it
 +						if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
 +						{
 +							llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
 +						}
 +						buildNewViews(*id_it);
 +						
 +						// select any newly created object
 +						// that has the auto rename at top of folder
 +						// root set
 +						if(mFolders->getRoot()->needsAutoRename())
 +						{
 +							setSelection(*id_it, FALSE);
 +						}
 +					}
 +					else
 +					{
 +						// this object was probably moved, check its parent
 +						if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
 +						{
 +							llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
 +						}
 +
 +						LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
 +
 +						// added check against NULL for cases when Inventory panel contains startFolder.
 +						// in this case parent is LLFolderView (LLInventoryPanel::mFolders) itself.
 +						// this check is a fix for bug EXT-1859.
 +						if (NULL != new_parent && view_item->getParentFolder() != new_parent)
 +						{
 +							view_item->getParentFolder()->extractItem(view_item);
 +							view_item->addToFolder(new_parent, mFolders);
 +						}
 +					}
 +				}
 +				else
 +				{
 +					if (view_item)
 +					{
 +						if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
 +						{
 +							llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
 +						}
 +						// item in view but not model, need to delete view
 +						view_item->destroyView();
 +					}
 +					else
 +					{
 +						llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
 +					}
 +				}
 +			}
 +		}
 +	}
 +
 +	if (!handled)
 +	{
 +		// it's a small change that only requires a refresh.
 +		// *TODO: figure out a more efficient way to do the refresh
 +		// since it is expensive on large inventories
 +		mFolders->refresh();
 +	}
 +}
 +
 +
 +void LLInventoryPanel::rebuildViewsFor(const LLUUID& id)
 +{
 +	LLFolderViewItem* old_view = NULL;
 +
 +	// get old LLFolderViewItem
 +	old_view = mFolders->getItemByID(id);
 +	if (old_view && id.notNull())
 +	{
 +		old_view->destroyView();
 +	}
 +
 +	buildNewViews(id);
 +}
 +
 +void LLInventoryPanel::buildNewViews(const LLUUID& id)
 +{
 +	LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS);
 +	LLFolderViewItem* itemp = NULL;
 +	LLInventoryObject* objectp = NULL;
 +
 +	// Don't add the start folder (the inventory panel will show contents
 +	// beginning with the children of the starting folder, excluding the starting folder itself).
 +	if (id != mStartFolderID)
 +	{
 +		objectp = gInventory.getObject(id);
 +		if (objectp)
 +		{		
 +			const LLUUID &parent_id = objectp->getParentUUID();
 +			// If this item's parent is the starting folder, then just add it to the top level (recall that 
 +			// the starting folder isn't actually represented in the view, parent_folder would be NULL in
 +			// this case otherwise).
 +			LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ?
 +				mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id));
 +
 +			// This item exists outside the inventory's hierarchy, so don't add it.
 +			if (!parent_folder)
 +			{
 +				return;
 +			}
 +
 +			if (objectp->getType() <= LLAssetType::AT_NONE ||
 +				objectp->getType() >= LLAssetType::AT_COUNT)
 +			{
 +				llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << 
 +					((S32) objectp->getType()) << llendl;
 +				return;
 +			}
 +			
 +			if (objectp->getType() == LLAssetType::AT_CATEGORY &&
 +					 objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) 
 +			{
 +				LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(),
 +																				objectp->getType(),
 +																				LLInventoryType::IT_CATEGORY,
 +																				this,
 +																				objectp->getUUID());
 +
 +				if (new_listener)
 +				{
 +					LLFolderViewFolder::Params p;
 +					p.name = new_listener->getDisplayName();
 +					p.icon = new_listener->getIcon();
 +					p.root = mFolders;
 +					p.listener = new_listener;
 +					LLFolderViewFolder* folderp = LLUICtrlFactory::create<LLFolderViewFolder>(p);
 +				
 +					folderp->setItemSortOrder(mFolders->getSortOrder());
 +					itemp = folderp;
 +				}
 +			}
 +			else 
 +			{
 +				// Build new view for item
 +				LLInventoryItem* item = (LLInventoryItem*)objectp;
 +				LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(),
 +																				item->getActualType(),
 +																				item->getInventoryType(),
 +																				this,
 +																				item->getUUID(),
 +																				item->getFlags());
 +
 +				if (new_listener)
 +				{
 +					LLFolderViewItem::Params params;
 +					params.name(new_listener->getDisplayName());
 +					params.icon(new_listener->getIcon());
 +					params.creation_date(new_listener->getCreationDate());
 +					params.root(mFolders);
 +					params.listener(new_listener);
 +					params.rect(LLRect (0, 0, 0, 0));
 +					itemp = LLUICtrlFactory::create<LLFolderViewItem> (params);
 +				}
 +			}
 +
 +			if (itemp)
 +			{
 +				itemp->addToFolder(parent_folder, mFolders);
 +			}
 +		}
 +	}
 +
 +	// If this is a folder, add the children of the folder and recursively add any 
 +	// child folders.
 +	if ((id == mStartFolderID) ||
 +		(objectp && objectp->getType() == LLAssetType::AT_CATEGORY))
 +	{
 +		LLViewerInventoryCategory::cat_array_t* categories;
 +		LLViewerInventoryItem::item_array_t* items;
 +
 +		mInventory->lockDirectDescendentArrays(id, categories, items);
 +		if(categories)
 +		{
 +			S32 count = categories->count();
 +			for(S32 i = 0; i < count; ++i)
 +			{
 +				LLInventoryCategory* cat = categories->get(i);
 +				buildNewViews(cat->getUUID());
 +			}
 +		}
 +		if(items)
 +		{
 +			S32 count = items->count();
 +			for(S32 i = 0; i < count; ++i)
 +			{
 +				LLInventoryItem* item = items->get(i);
 +				buildNewViews(item->getUUID());
 +			}
 +		}
 +		mInventory->unlockDirectDescendentArrays(id);
 +	}
 +}
 +
 +struct LLConfirmPurgeData
 +{
 +	LLUUID mID;
 +	LLInventoryModel* mModel;
 +};
 +
 +class LLIsNotWorn : public LLInventoryCollectFunctor
 +{
 +public:
 +	LLIsNotWorn() {}
 +	virtual ~LLIsNotWorn() {}
 +	virtual bool operator()(LLInventoryCategory* cat,
 +							LLInventoryItem* item)
 +	{
 +		return !gAgentWearables.isWearingItem(item->getUUID());
 +	}
 +};
 +
 +class LLOpenFolderByID : public LLFolderViewFunctor
 +{
 +public:
 +	LLOpenFolderByID(const LLUUID& id) : mID(id) {}
 +	virtual ~LLOpenFolderByID() {}
 +	virtual void doFolder(LLFolderViewFolder* folder)
 +		{
 +			if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
 +		}
 +	virtual void doItem(LLFolderViewItem* item) {}
 +protected:
 +	const LLUUID& mID;
 +};
 +
 +
 +void LLInventoryPanel::openSelected()
 +{
 +	LLFolderViewItem* folder_item = mFolders->getCurSelectedItem();
 +	if(!folder_item) return;
 +	LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
 +	if(!bridge) return;
 +	bridge->openItem();
 +}
 +
 +BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
 +{
 +	BOOL handled = LLView::handleHover(x, y, mask);
 +	if(handled)
 +	{
 +		ECursorType cursor = getWindow()->getCursor();
 +		if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
 +		{
 +			// replace arrow cursor with arrow and hourglass cursor
 +			getWindow()->setCursor(UI_CURSOR_WORKING);
 +		}
 +	}
 +	else
 +	{
 +		getWindow()->setCursor(UI_CURSOR_ARROW);
 +	}
 +	return TRUE;
 +}
 +
 +BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
 +								   EDragAndDropType cargo_type,
 +								   void* cargo_data,
 +								   EAcceptance* accept,
 +								   std::string& tooltip_msg)
 +{
 +
 +	BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
 +
 +	if (handled)
 +	{
 +		mFolders->setDragAndDropThisFrame();
 +	}
 +
 +	return handled;
 +}
 +
 +void LLInventoryPanel::onFocusLost()
 +{
 +	// inventory no longer handles cut/copy/paste/delete
 +	if (LLEditMenuHandler::gEditMenuHandler == mFolders)
 +	{
 +		LLEditMenuHandler::gEditMenuHandler = NULL;
 +	}
 +
 +	LLPanel::onFocusLost();
 +}
 +
 +void LLInventoryPanel::onFocusReceived()
 +{
 +	// inventory now handles cut/copy/paste/delete
 +	LLEditMenuHandler::gEditMenuHandler = mFolders;
 +
 +	LLPanel::onFocusReceived();
 +}
 +
 +
 +void LLInventoryPanel::openAllFolders()
 +{
 +	mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
 +	mFolders->arrangeAll();
 +}
 +
 +void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
 +{
 +	LLUUID category_id = mInventory->findCategoryUUIDForType(type);
 +	LLOpenFolderByID opener(category_id);
 +	mFolders->applyFunctorRecursively(opener);
 +}
 +
 +void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
 +{
 +	// Don't select objects in COF (e.g. to prevent refocus when items are worn).
 +	const LLInventoryObject *obj = gInventory.getObject(obj_id);
 +	if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF())
 +	{
 +		return;
 +	}
 +	mFolders->setSelectionByID(obj_id, take_keyboard_focus);
 +}
 +
 +void LLInventoryPanel::clearSelection()
 +{
 +	mFolders->clearSelection();
 +}
 +
 +void LLInventoryPanel::onSelectionChange(const std::deque<LLFolderViewItem*>& items, BOOL user_action)
 +{
 +	LLFolderView* fv = getRootFolder();
 +	if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename
 +	{
 +		fv->setNeedsAutoRename(FALSE);
 +		if (items.size()) // new asset is visible and selected
 +		{
 +			fv->startRenamingSelectedItem();
 +		}
 +	}
 +	// Seraph - Put determineFolderType in here for ensemble typing?
 +}
 +
 +//----------------------------------------------------------------------------
 +
 +void LLInventoryPanel::doToSelected(const LLSD& userdata)
 +{
 +	mFolders->doToSelected(&gInventory, userdata);
 +}
 +
 +void LLInventoryPanel::doCreate(const LLSD& userdata)
 +{
 +	menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata);
 +}
 +
 +bool LLInventoryPanel::beginIMSession()
 +{
 +	std::set<LLUUID> selected_items;
 +	mFolders->getSelectionList(selected_items);
 +
 +	std::string name;
 +	static int session_num = 1;
 +
 +	LLDynamicArray<LLUUID> members;
 +	EInstantMessage type = IM_SESSION_CONFERENCE_START;
 +
 +	std::set<LLUUID>::const_iterator iter;
 +	for (iter = selected_items.begin(); iter != selected_items.end(); iter++)
 +	{
 +
 +		LLUUID item = *iter;
 +		LLFolderViewItem* folder_item = mFolders->getItemByID(item);
 +			
 +		if(folder_item) 
 +		{
 +			LLFolderViewEventListener* fve_listener = folder_item->getListener();
 +			if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY))
 +			{
 +
 +				LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener();
 +				if(!bridge) return true;
 +				LLViewerInventoryCategory* cat = bridge->getCategory();
 +				if(!cat) return true;
 +				name = cat->getName();
 +				LLUniqueBuddyCollector is_buddy;
 +				LLInventoryModel::cat_array_t cat_array;
 +				LLInventoryModel::item_array_t item_array;
 +				gInventory.collectDescendentsIf(bridge->getUUID(),
 +												cat_array,
 +												item_array,
 +												LLInventoryModel::EXCLUDE_TRASH,
 +												is_buddy);
 +				S32 count = item_array.count();
 +				if(count > 0)
 +				{
 +					LLFloaterReg::showInstance("communicate");
 +					// create the session
 +					LLAvatarTracker& at = LLAvatarTracker::instance();
 +					LLUUID id;
 +					for(S32 i = 0; i < count; ++i)
 +					{
 +						id = item_array.get(i)->getCreatorUUID();
 +						if(at.isBuddyOnline(id))
 +						{
 +							members.put(id);
 +						}
 +					}
 +				}
 +			}
 +			else
 +			{
 +				LLFolderViewItem* folder_item = mFolders->getItemByID(item);
 +				if(!folder_item) return true;
 +				LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener();
 +
 +				if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
 +				{
 +					LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID());
 +
 +					if (inv_item)
 +					{
 +						LLAvatarTracker& at = LLAvatarTracker::instance();
 +						LLUUID id = inv_item->getCreatorUUID();
 +
 +						if(at.isBuddyOnline(id))
 +						{
 +							members.put(id);
 +						}
 +					}
 +				} //if IT_CALLINGCARD
 +			} //if !IT_CATEGORY
 +		}
 +	} //for selected_items	
 +
 +	// the session_id is randomly generated UUID which will be replaced later
 +	// with a server side generated number
 +
 +	if (name.empty())
 +	{
 +		name = llformat("Session %d", session_num++);
 +	}
 +
 +	gIMMgr->addSession(name, type, members[0], members);
 +		
 +	return true;
 +}
 +
 +bool LLInventoryPanel::attachObject(const LLSD& userdata)
 +{
 +	std::set<LLUUID> selected_items;
 +	mFolders->getSelectionList(selected_items);
 +
 +	std::string joint_name = userdata.asString();
 +	LLVOAvatar *avatarp = static_cast<LLVOAvatar*>(gAgent.getAvatarObject());
 +	LLViewerJointAttachment* attachmentp = NULL;
 +	for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); 
 +		 iter != avatarp->mAttachmentPoints.end(); )
 +	{
 +		LLVOAvatar::attachment_map_t::iterator curiter = iter++;
 +		LLViewerJointAttachment* attachment = curiter->second;
 +		if (attachment->getName() == joint_name)
 +		{
 +			attachmentp = attachment;
 +			break;
 +		}
 +	}
 +	if (attachmentp == NULL)
 +	{
 +		return true;
 +	}
 +
 +	for (std::set<LLUUID>::const_iterator set_iter = selected_items.begin(); 
 +		 set_iter != selected_items.end(); 
 +		 ++set_iter)
 +	{
 +		const LLUUID &id = *set_iter;
 +		LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
 +		if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
 +		{
 +			rez_attachment(item, attachmentp);
 +		}
 +		else if(item && item->isComplete())
 +		{
 +			// must be in library. copy it to our inventory and put it on.
 +			LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
 +			copy_inventory_item(gAgent.getID(),
 +								item->getPermissions().getOwner(),
 +								item->getUUID(),
 +								LLUUID::null,
 +								std::string(),
 +								cb);
 +		}
 +	}
 +	gFocusMgr.setKeyboardFocus(NULL);
 +
 +	return true;
 +}
 +
 +
 +//----------------------------------------------------------------------------
 +
 +// static DEBUG ONLY:
 +void LLInventoryPanel::dumpSelectionInformation(void* user_data)
 +{
 +	LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
 +	iv->mFolders->dumpSelectionInformation();
 +}
 +
 +BOOL LLInventoryPanel::getSinceLogoff()
 +{
 +	return mFolders->getFilter()->isSinceLogoff();
 +}
 +
 +void example_param_block_usage()
 +{
 +	LLInventoryPanel::Params param_block;
 +	param_block.name(std::string("inventory"));
 +
 +	param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER);
 +	param_block.allow_multi_select(true);
 +	param_block.filter(LLInventoryPanel::Filter()
 +			.sort_order(1)
 +			.types(0xffff0000));
 +	param_block.inventory(&gInventory);
 +	param_block.has_border(true);
 +
 +	LLUICtrlFactory::create<LLInventoryPanel>(param_block);
 +
 +	param_block = LLInventoryPanel::Params();
 +	param_block.name(std::string("inventory"));
 +
 +	//LLSD param_block_sd;
 +	//param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER;
 +	//param_block_sd["allow_multi_select"] = true;
 +	//param_block_sd["filter"]["sort_order"] = 1;
 +	//param_block_sd["filter"]["types"] = (S32)0xffff0000;
 +	//param_block_sd["has_border"] = true;
 +
 +	//LLInitParam::LLSDParser(param_block_sd).parse(param_block);
 +
 +	LLUICtrlFactory::create<LLInventoryPanel>(param_block);
 +}
 diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h new file mode 100644 index 0000000000..f958aaf839 --- /dev/null +++ b/indra/newview/llinventorypanel.h @@ -0,0 +1,206 @@ +/** 
 + * @file llinventorypanel.h
 + * @brief LLInventoryPanel
 + * class definition
 + *
 + * $LicenseInfo:firstyear=2001&license=viewergpl$
 + * 
 + * Copyright (c) 2001-2009, Linden Research, Inc.
 + * 
 + * Second Life Viewer Source Code
 + * The source code in this file ("Source Code") is provided by Linden Lab
 + * to you under the terms of the GNU General Public License, version 2.0
 + * ("GPL"), unless you have obtained a separate licensing agreement
 + * ("Other License"), formally executed by you and Linden Lab.  Terms of
 + * the GPL can be found in doc/GPL-license.txt in this distribution, or
 + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 + * 
 + * There are special exceptions to the terms and conditions of the GPL as
 + * it is applied to this Source Code. View the full text of the exception
 + * in the file doc/FLOSS-exception.txt in this software distribution, or
 + * online at
 + * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 + * 
 + * By copying, modifying or distributing this software, you acknowledge
 + * that you have read and understood your obligations described above,
 + * and agree to abide by those obligations.
 + * 
 + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 + * COMPLETENESS OR PERFORMANCE.
 + * $/LicenseInfo$
 + */
 +
 +#ifndef LL_LLINVENTORYPANEL_H
 +#define LL_LLINVENTORYPANEL_H
 +
 +#include "llassetstorage.h"
 +#include "lldarray.h"
 +#include "llfloater.h"
 +#include "llinventory.h"
 +#include "llinventoryfilter.h"
 +#include "llfolderview.h"
 +#include "llinventorymodel.h"
 +#include "lluictrlfactory.h"
 +#include <set>
 +
 +class LLFolderViewItem;
 +class LLInventoryFilter;
 +class LLInventoryModel;
 +class LLInvFVBridge;
 +class LLInventoryFVBridgeBuilder;
 +class LLMenuBarGL;
 +class LLCheckBoxCtrl;
 +class LLSpinCtrl;
 +class LLScrollContainer;
 +class LLTextBox;
 +class LLIconCtrl;
 +class LLSaveFolderState;
 +class LLFilterEditor;
 +class LLTabContainer;
 +
 +class LLInventoryPanel : public LLPanel
 +{
 +public:
 +	static const std::string DEFAULT_SORT_ORDER;
 +	static const std::string RECENTITEMS_SORT_ORDER;
 +	static const std::string INHERIT_SORT_ORDER;
 +
 +	struct Filter : public LLInitParam::Block<Filter>
 +	{
 +		Optional<U32>			sort_order;
 +		Optional<U32>			types;
 +		Optional<std::string>	search_string;
 +
 +		Filter()
 +		:	sort_order("sort_order"),
 +			types("types", 0xffffffff),
 +			search_string("search_string")
 +		{}
 +	};
 +
 +	struct Params 
 +	:	public LLInitParam::Block<Params, LLPanel::Params>
 +	{
 +		Optional<std::string>				sort_order_setting;
 +		Optional<LLInventoryModel*>			inventory;
 +		Optional<bool>						allow_multi_select;
 +		Optional<Filter>					filter;
 +		Optional<std::string>               start_folder;
 +
 +		Params()
 +		:	sort_order_setting("sort_order_setting"),
 +			inventory("", &gInventory),
 +			allow_multi_select("allow_multi_select", true),
 +			filter("filter"),
 +			start_folder("start_folder")
 +		{}
 +	};
 +
 +protected:
 +	LLInventoryPanel(const Params&);
 +	friend class LLUICtrlFactory;
 +
 +public:
 +	virtual ~LLInventoryPanel();
 +
 +	LLInventoryModel* getModel() { return mInventory; }
 +
 +	BOOL postBuild();
 +
 +	// LLView methods
 +	void draw();
 +	BOOL handleHover(S32 x, S32 y, MASK mask);
 +	BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
 +								   EDragAndDropType cargo_type,
 +								   void* cargo_data,
 +								   EAcceptance* accept,
 +								   std::string& tooltip_msg);
 +	// LLUICtrl methods
 +	 /*virtual*/ void onFocusLost();
 +	 /*virtual*/ void onFocusReceived();
 +
 +	// Call this method to set the selection.
 +	void openAllFolders();
 +	void openDefaultFolderForType(LLAssetType::EType);
 +	void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
 +	void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); }
 +	void clearSelection();
 +	LLInventoryFilter* getFilter();
 +	void setFilterTypes(U64 filter, BOOL filter_for_categories = FALSE); // if filter_for_categories is true, operate on folder preferred asset type
 +	U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
 +	void setFilterPermMask(PermissionMask filter_perm_mask);
 +	U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
 +	void setFilterSubString(const std::string& string);
 +	const std::string getFilterSubString() { return mFolders->getFilterSubString(); }
 +	void setSortOrder(U32 order);
 +	U32 getSortOrder() { return mFolders->getSortOrder(); }
 +	void setSinceLogoff(BOOL sl);
 +	void setHoursAgo(U32 hours);
 +	BOOL getSinceLogoff();
 +	
 +	void setShowFolderState(LLInventoryFilter::EFolderShow show);
 +	LLInventoryFilter::EFolderShow getShowFolderState();
 +	void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
 +	// This method is called when something has changed about the inventory.
 +	void modelChanged(U32 mask);
 +	LLFolderView* getRootFolder() { return mFolders; }
 +	LLScrollContainer* getScrollableContainer() { return mScroller; }
 +	
 +	void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
 +	
 +	// Callbacks
 +	void doToSelected(const LLSD& userdata);
 +	void doCreate(const LLSD& userdata);
 +	bool beginIMSession();
 +	bool attachObject(const LLSD& userdata);
 +	
 +	// DEBUG ONLY:
 +	static void dumpSelectionInformation(void* user_data);
 +
 +	void openSelected();
 +	void unSelectAll()	{ mFolders->setSelection(NULL, FALSE, FALSE); }
 +	
 +protected:
 +	// Given the id and the parent, build all of the folder views.
 +	void rebuildViewsFor(const LLUUID& id);
 +	virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
 +
 +protected:
 +	LLInventoryModel*			mInventory;
 +	LLInventoryObserver*		mInventoryObserver;
 +	BOOL 						mAllowMultiSelect;
 +	std::string					mSortOrderSetting;
 +
 +//private: // Can not make these private - needed by llinventorysubtreepanel
 +	LLFolderView*				mFolders;
 +	std::string                 mStartFolderString;
 +
 +	/**
 +	 * Contains UUID of Inventory item from which hierarchy should be built.
 +	 * Can be set with the "start_folder" xml property.
 +	 * Default is LLUUID::null that means total Inventory hierarchy.
 +	 */
 +	LLUUID						mStartFolderID;
 +	LLScrollContainer*			mScroller;
 +	bool						mHasInventoryConnection;
 +
 +	/**
 +	 * Flag specified if default inventory hierarchy should be created in postBuild()
 +	 */
 +	bool						mBuildDefaultHierarchy;
 +
 +	LLUUID						mRootInventoryItemUUID;
 +
 +	/**
 +	 * Pointer to LLInventoryFVBridgeBuilder.
 +	 *
 +	 * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with 
 +	 * another implementation.
 +	 * Take into account it will not be deleted by LLInventoryPanel itself.
 +	 */
 +	const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
 +
 +};
 +
 +#endif // LL_LLINVENTORYPANEL_H
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